[SOLVED] After using Transfer Utility Template, a bunch of unused, 0% body shapes are saved

mmdestinymmdestiny Posts: 192

Morning folks,

I don't normally use the Transfer Utility templates (or G9 for that matter), but I've been working on an outfit where it made sense to use the long boots and bodysuit templates.  When I save the Figure/Prop assets, a long list of bs morphs are saved to the Base morph folder, like for Neanderthal9...which I don't even own...  I'm not a fan of file bloat or unnecessary things I can't explain.  Is there a way to clean these up? (partial list atttached).

The assets that didn't use the template have no base morph folder as one would expect.

Post edited by mmdestiny on

Comments

  • crosswindcrosswind Posts: 9,537
    edited November 23

    That's because Daz provided lots of morphs (body morphs from Daz Originals as well as PBMs, etc.) within the projection template(s) ~~ For instance, you can check the template of Bodysuit Loose in : your Daz Library\data\DAZ 3D\Genesis 9\Base\Tools\Projection Templates\G9 Bodysuit Loose\Morphs\Daz 3D\Base

    If you don't want to have those morphs transferred, you either can replicate the template to a new one and delete the morphs that you don't want (in fact some partial body morphs are really useful...)... How to create a projection template with a Category, pls check: https://www.daz3d.com/forums/discussion/comment/9257551/#Comment_9257551

    or just simply uncheck Morph Targets > From Projection Template option in Transfer Utility when rigging the clothing ~~ (screen shot 1)  In this way, no morphs will be transferred ~~

    SNAG-2025-11-23-000.png
    527 x 794 - 64K
    Post edited by crosswind on
  • mmdestinymmdestiny Posts: 192

    crosswind said:

    That's because Daz provided lots of morphs (body morphs from Daz Originals as well as PBMs, etc.) within the projection template(s) ~~ For instance, you can check the template of Bodysuit Loose in : your Daz Library\data\DAZ 3D\Genesis 9\Base\Tools\Projection Templates\G9 Bodysuit Loose\Morphs\Daz 3D\Base

    If you don't want to have those morphs transferred, you either can replicate the template to a new one and delete the morphs that you don't want (in fact some partial body morphs are really useful...)... How to create a projection template with a Category, pls check: https://www.daz3d.com/forums/discussion/comment/9257551/#Comment_9257551

    or just simply uncheck Morph Targets > From Projection Template option in Transfer Utility when rigging the clothing ~~ (screen shot 1)  In this way, no morphs will be transferred ~~

    Since they're already transferred and I did some work on the objects I don't want to have to replicate, can I simply delete those 0% morphs from the project's Base folder, or will that create dependency warnings?

  • crosswindcrosswind Posts: 9,537
    edited November 23

    mmdestiny said:

    crosswind said:

    That's because Daz provided lots of morphs (body morphs from Daz Originals as well as PBMs, etc.) within the projection template(s) ~~ For instance, you can check the template of Bodysuit Loose in : your Daz Library\data\DAZ 3D\Genesis 9\Base\Tools\Projection Templates\G9 Bodysuit Loose\Morphs\Daz 3D\Base

    If you don't want to have those morphs transferred, you either can replicate the template to a new one and delete the morphs that you don't want (in fact some partial body morphs are really useful...)... How to create a projection template with a Category, pls check: https://www.daz3d.com/forums/discussion/comment/9257551/#Comment_9257551

    or just simply uncheck Morph Targets > From Projection Template option in Transfer Utility when rigging the clothing ~~ (screen shot 1)  In this way, no morphs will be transferred ~~

    Since they're already transferred and I did some work on the objects I don't want to have to replicate, can I simply delete those 0% morphs from the project's Base folder, or will that create dependency warnings?

    There's no inter-dependency, so yes, you can delete them.... just like you never transferred the morph targets, as long as you gave them no default value on the main item.

    Edit: However, you can keep cbs files... if you'd like to, as they're corrective morphs that're better than default Auto Follow ones ~~

    Post edited by crosswind on
  • mmdestinymmdestiny Posts: 192

    crosswind said:

    There's no inter-dependency, so yes, you can delete them.... just like you never transferred the morph targets, as long as you gave them no default value on the main item.

    Edit: However, you can keep cbs files... if you'd like to, as they're corrective morphs that're better than default Auto Follow ones ~~

    Thank you crosswind. 

  • crosswindcrosswind Posts: 9,537

    mmdestiny said:

    crosswind said:

    There's no inter-dependency, so yes, you can delete them.... just like you never transferred the morph targets, as long as you gave them no default value on the main item.

    Edit: However, you can keep cbs files... if you'd like to, as they're corrective morphs that're better than default Auto Follow ones ~~

    Thank you crosswind. 

    No problem ! 

Sign In or Register to comment.