Monitor for Nvidia 5090 GPU

I'm looking at a new PC for DAZ with Nvidia GPU 5090 32GB and 96GB Ram.  Ryzen 9 CPU,  Motherboard ASUS® TUF GAMING X870.  Not a gamer so looking at  ASUS Proart monitors.  27" 4K PU279CV  and 32" OLED PA32UCDM.  Does anyone know how these will affect performance with DAZ (assuming in the near future Studio will be fully compatible with the 5090)?

Comments

  • MasterstrokeMasterstroke Posts: 2,300

    NVIDIA 50xx GPUs are currently not supported with DAZ Studio IRAY on the general releases.
    However, they work with the ALPHA version of DAZ Studio 2025

    https://www.daz3d.com/forums/discussion/728111/daz-studio-2025-alpha-version-6-25-2025-32308-updated-november-20-2025#latest

  • A monitor will not affect rendering performance, that is calculations done inside the GPU and sent back to the system. I am going to stick with my 2010 Dell Ultrasharp montor for now (though I may have to fiddle to get it connected).

  • IceCrMnIceCrMn Posts: 2,319

    I would advise to look for one that has a wide color gamut and a low response time.

    For artistic work, color gamut and reproduction is very important.

    I'm looking at this one

    https://shop.asus.com/us/90lm0833-b013b0-rog-swift-pg32uqxr.html?

    160hz, IPS, HDR1000 certified, 96% DCI-P3, 1ms response time

    I have the ProArt PA329CV currently and to be honest I'm not all that happy with it.

    I want something faster with wider color gamut hence why I'm looking at the ROG Swift.

  • Thanks for the replies. I've been disappering down the rabbit hole of monitors the past couple of days. Trying to find a 27 inch, non oled that may compare with my 2015 27 inch iMac display.  Not easy

  • hjakehjake Posts: 1,266
    edited November 25

    I use two 32" 4K monitors (16:9 = 3840 x 2160). Windows 11 and scaled to 150% for each display. If I were only using one monitor I might consider a 4096 x 2160 or 5120 x 2160 wide monitor. If you do use two or more monitors I recommend making sure they are all at the same resolution for their native resolution. It makes moving app-windows between monitors a whole lot smoother and reduces messing with changing window size for different resolutions.

    For my purpose I use one monitor for DAZ Studio, or whatever main app I am working in, and the second monitor for tutorials, references, media, and file/web browsing. In my personal experience I have not found a satisfactory method to place DAZ Studio main view window on main monitor and the libraries/toolbars/pop-ups on the second monitor.

     

    I am not recommending these specific monitors. Just giving you an idea of a monitor meant for creative work instead of gaming.

    https://www.asus.com/ca-en/displays-desktops/monitors/proart/proart-display-pa329cv/

    https://www.asus.com/ca-en/displays-desktops/monitors/proart/proart-display-pa279cv/

    A previous discussion from 2020, but it might give you some ideas

    https://www.daz3d.com/forums/discussion/436142/in-the-market-for-a-32-4k-monitor

     

    One other note. In my opinion I would not bother with the HDR value of the monitor below 1000 nits peak brightness.

    You may see lots of talk about HDR but to see the benefit you need a monitor that can display a very wide dynamic range AND content that has been created to display that wide range. The game, movie, or picture must be specifically made to display HDR. It is not something that can be added to something that was created for SDR (standard dynamic range). There are software tricks done to emulate HDR with SDR content. In my opinion, it is not worth investing in HDR to see that content.

    An example (not a specific recommendation) https://www.asus.com/ca-en/displays-desktops/monitors/proart/proart-display-pa32ucr-k/

     

    Post edited by hjake on
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