DAZ Dforce Engine Upgrades

I saw this video on YouTube today, and was wowed by the way it handled a lot of the issues that seem to plague traditional dForce simulation renders: 

Kind of wondered if after looking at this, whether it might be something that could be implemented in the dForce physics calculation.

The video description provided this as a github demo:

https://github.com/st-tech/ppf-contact-solver

With the main paper by Ryoichi Ando being cited here:

https://drive.google.com/file/d/1OrOKJH_im1L4j1cJB18sfvNHEbZVSqjL/view

Comments

  • This was posted a few weeks or so back, it is cool but if you play through there is discussion of how long it takes to run (ages for the examples given) which is likely to be a pretty major obstacle to adoption in many areas, In any event it would probably be a complete rewrite to swap one algorithm for another.

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