Genesis 9 skin don't match with Geoshells

I'm having trouble applying materials to anatomical elements (nipples, vaginas). The skin on geoshells is always slightly darker than the skin on the body. What could be the cause of this?

- I use Golden Palace and RDGL Nipples. The skin is from CJ Luna 9.
- I tried to copy materials from the script or manually.
- I checked the surface settings on the body and on the geoshells. Both are the same, so I don't know what could be causing this

How can I fix it?

Comments

  • GordigGordig Posts: 10,659

    Do GP and the nipples use the PBRSkin shader?

  • RawArtRawArt Posts: 6,116

    Geoshells are offset from the body mesh, and as such they can cast shadows on the mesh beneath making it look darker. You can try tightening up the offset and see if that makes it a little better.

     

  • crosswindcrosswind Posts: 9,697
    edited November 2025

    I couldn't reproduce the issue on my side with CJ Luna + GP + RDGL Nipples ~~

    GP's geoshells have no effect on G9's Body around that pubic area .... So, what drawstyle are you using... Iray or Filament ? And what Tool is activated ? Alt Shift + U to check it again ~

     

    Post edited by crosswind on
  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,250
    edited November 2025

    I would also check the gamma setting on the diffuse texture for the geoshell.
    Click texture select > Image editor > Check that gamma settings match to base.

    Post edited by Design Anvil - Razor42 on
  • ppaawweell336ppaawweell336 Posts: 26
    edited November 2025

    Okay, so I created a new scene with simple HDRI lighting. I loaded the new CJ Luna model - no problem. I loaded my character, which uses the CJ Luna skin - no problem.
    So the problem must lie with the lighting in the scene I was working on. I'm using KindredArts Camera Lights and some emissive lighting on props. I'll try to figure out what's causing this problem. Thanks for checking this out crosswind, because I was sure the problem was with the skin.

    UPDATE
    So I don't really know what was causing the issue. It was not the lighting either. But I managed to work around it by creating a new scene, loading my character, applying the anatomical elements, saving, and uploading the character to the scene I was working on. It's all good now. Still don't know what was wrong with the previous character and why it didn't work, it was the same character after all. Weird.

    Post edited by ppaawweell336 on
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