Genesis 9 geometries don't match
Angells
Posts: 119
So I morphed my genesis 9 develeper figure and exported as obj, when everytime I used morph loader it says geometry doesn't match. No eyes or mouth or lashes were loaded and base resolution too, but still get the same results never had that problem before have a few morphs I created for G9 and G8. Can't figure this out.

Comments
Is there any geo-grafts on the figure ?
If there is, you can either export / import OBJ with Geometry Editor tool activated, or use the Load Morph option > Primary Figure from Graft (Facet Order) in Morph Loader Pro.
no geografts at all. just regular base resolution with morphs exported and then morphs loaded with morph loader. No teeth or eyes or brows . This is something happening recently. I don't know how to fix this.
I had that happen when I had a random thing in the scene to cast light when I exported. I didn't realize it because it was invisible. Are you using it via GoZ or something?
Just a bare figure?You can directly import obj file into DS so as to compare it with the figure,and check their vertices count as well in Scene Info. pane. It should be easy to find out the culprit.
That pane, Scene Info, no longer exists with 4.24.03(possibly earlier, but not sure), it's just a sub-tab of the Scene Pane(tab) now.
Really annoying for those of us that actually used it.
Ah ~~ but it's been always there on my side which works as expected. Pls see the screen shot.
Check if you have the latest version 1.20.0.3 with DS 4.24.0.3. Or locate it on the top of Scene pane as SceneInfo pane started to be Attached to Scene pane from a certain DS version (4.23.x IIRC...) ~~
If you can locate it there, just Detach it and dock it to another pane group for easier use.
Detach is in the menu when you right-click on the sub-pane's tab.
Thanks richard.