Geometry exporting with creased edges instead of smoothed

Hi, I need help. I'm mainly a Carrara user and only sometimes use Daz Studio to do things that I cannot do in Carrara.

I'm working with the Bot morph for Genesis. If you look at the Scene elements, you'll see that geometry gets added and conformed to Genesis.  My problem is that when I export the figure as an OBJ or FBX, most of the edges of the added geometry are creased when I import it into Carrara. And I can do nothing in Carrara to smooth those edges! 

You will notice the creases in a quick render from Carrara, especially noticeable in the head and shoulders. Is there a solution to this?

Comments

  • lilweeplilweep Posts: 2,740

    Not entertaining how to do this in carrara, but in Blender go to Edit mode and then select the relevant edges (or press A to select all) and then go to Edge -> Clear Sharp and then go Clear Custom Normals or whatever it's called.

    According to ChatGPT it's mostly the same process in Carrara.

  • cobuspcobusp Posts: 320
    edited November 6

    Thanks, this is what I did in Carrara. But those edges refuse to change! Is there not some kind of smoothing function or export setting in Daz Studio that might prevent edges from exporting creased?

    Post edited by cobusp on
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