Clothing is fitting differently across computers but character is the same, why?
Gator
Posts: 1,320
I have been searching around trying to find an answer with no luck. For some reason, the clothing is fitting slightly different to a second rendering computer. The character morph renders exactly the same without clothing, so it's not the morph. I guess it's the morph projection, but I haven't found any major differences. With AI scanning differences, the missed targets are R Top Flatten L8 Assist.dsf, L Top Flatten L8 Assist.dsf. Those have to do with the thighs so that doesn't seem likely.
It's uniformly larger everywhere, like the mesh offset is higher.
First image (Lucian Comparison 7950X3D.png) is original.
Post edited by Gator on

Comments
do you have a morph set installed on one you don't the other or accidentally saved a morph on the base on one PC
sounds like a clothing adjustment morph like fit control
showing the used filtering option might help narrow it down in parameters
There's also a poke in the second image, so I suspect you may have some smoothing missing or disabled.