"merge" morphs?
in The Commons
When having applied several dozen morphs to character, is it possible to make this then the new normal, i.e. merge all of the morph effects into a new "one morph"?
Is it clear what I'm up to? Think "merge down layers" in a 2d bitmap editor.

Comments
While it is possible and not especially difficult to merge morphs, it is usually inadvisible.
There is more to many morphs than just their shape; many will have control links to corrective shapes, either to improve their bending or to improve clothing fits.
I would advise instead that you set up a controller that provides a master slider for your shapes, but preserves them and their existing links:
(In some cases someone might want to merge morphs to intentionally break corrective links, but the reasons for doing that are pretty niche and technical, and not applicable to most users),
export as obj at base res, import as morph via morph loader pro. As above, it will break all relevant custom correctives linked to those morphs. After import, it will need to have adjusted rigging and then have the adjusted rigging linked to morph.
Ex/import came to mind nut losing the jcms and all is what kept me from it. I'll go for master slider.
I think the "Dial Fusion" products in the store also do the master slider thing.