Daz Studio 4.9 Beta Now Available..

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  • acanthisacanthis Posts: 604
    edited October 2015
    lee_lhs said:

    I posted this over in the main thread over in the DAZ Studio section, but I thought some mighth like to see some screenshot, and first hand experience.

    Before you start reading, let me say that I am nt a huge fan of DAZ Connect. There are various reasons, and while I see the effort that went into making this a user friendly experience, it just doesn't pan out if you want to use your content with various applications that don't share the database, or if you like to sort the files your own way. However, I can see that this will work if you are used to DIM-Install and DAZ-only usage.

    • Files are still stored on the PC.
    • You don't need to re-download everything, nor will it overwrite your existing structure, but create its own thing.
    • All .duf files I've seen are encrypted. All other files are not. What DAZ Connect does is creating an "own little world" for each piece of content, so that you have the PKU-number and below that "runtime, data", etc. So you basically can still extract the files and move them around, but I'm not sure if the encryption would still be decrypted...
    • Working Offline works fine, be it with old or new content.
    • I still will do more testing, and debate if I should try 4.9 on my render machine. Currently, I am rather hesitant to try that.

    *********

    Okay... so I downloaded 4.9 on my Laptop.

    First impressions on the entire DAZ Connect thing...

    On first impression, this is pretty much doing the same thing like DIM - you log in just like with DIM, but inside the DS rather than the DIM application. The program then started downloading ALL meta data of the content I bought at DAZ store (but not the other content files). On the laptop, I only have installed a handful of items for general stuff, so I was rather surprised.

    Then, I tried to download something. This is where it gets rather tedious. You go to Smart Content, and under "products" you can now see all content you bought as thumbnails. That is, all content that has metadata. So no chance for older, no-meta-data content to be found here! (EDIT: This is being worked on.)

    To download, simply double click on the item you want to download. But there's no way to batchdownload things. This is rather annoying for someone like me, who wants all of the bought content on disk, rather than cherry picking for whatever I'm working on. (EDIT: This is also being worked on.) However, the new feature is making installation/deinstallation easy. I haven't figured out how categorizing is supposed to work in this, but if you right-click on the icons, you have various options available, including a direct link to the Readme-file at the DAZ-Page.

    At this moment, I am still very much on the fence in regards to this DAZ Connect thing. I can see the advantages, but right now, the disadvantages cleary outweight the advantages for me.

    On the plus side, the Iray and 3Delight updates are quite impressive, i.e. 3Delight looks awesome.

    Here are some screenshots:

    Login screen before and after login.

    Looking for Scott6 I downloaded with DIM in the content directory - no such luck.

    His image is colored in the Smart Content, all other content is greyes out as it is not downloaded. Note the cloud symbol on the icon - my DIM-downloaded (G2M and M4) content still has the cloud icon, meaning I haven't downloaded it through DAZ Connect, while Scott (downloaded with DAZ Connect) doesn't have that icon.

    Scott's files in their encrypted version as they are stored in the default folder that I'm using.

     

    But why is that cloud folder stored under data? I thought that the data folder was primarily used to hold geometries and morphs. In fact, why is it even nested inside the Content Library at all, when it is a Content Library itself? It just looks messy to me. imho a far better solution would be to create a new content library just for cloud-synced content. But I suppose the idea is that you are not to look at the underlying file system and should just use the SmartContent pane (makes a very large skeptical grin).

    Well, anyway, good luck with it.

    Post edited by Richard Haseltine on
  • NadinoNadino Posts: 258
    edited October 2015
    acanthis said:
    But why is that cloud folder stored under data? I thought that the data folder was primarily used to hold geometries and morphs. In fact, why is it even nested inside the Content Library at all, when it is a Content Library itself? It just looks messy to me. imho a far better solution would be to create a new content library just for cloud-synced content. But I suppose the idea is that you are not to look at the underlying file system and should just use the SmartContent pane (makes a very large skeptical grin).

    Well, anyway, good luck with it.

    I agree, it does seem like an odd place for that stuff.

    Or how about a Cloud folder under the main Content folder instead of completely outside? You know, like on the same level as Data?

    Post edited by Richard Haseltine on
  • NadinoNadino Posts: 258
    Havos said:
    Nadino said:

    Some are claiming to "go elsewhere" - exactly where "else" do you mean? Serious question not being snarky or anything I promise! :)
    We cannot buy HD anything anywhere else. The Base Figures and most of the new Tech is un-matched anywhere else at the moment.
    Content and pricing - well, we can go circles on that one because I think it'll be based on perception.

    Clothing Creation plugin or DS is no longer free buy now talk. :(

    2-3 months ago I would agree that for DS content this was really the only place to come. However a number of other store fronts (rendo mostly) have been releasing a hell of a lot of G3F and iRay stuff recently. I assume they are catering for higher demand from the increasing number of DS users compared to Poser ones. It is possible that after 4.9 the number of studio products will increase further at these stores, as those that do not want DRM products will look to other places for new stuff.

    I know HD is only available here, but I struggle to see the difference with HD morphs except when rendered without textures.

     

    I understand what you mean. On some products I too cannot see the difference with HD. Especially when certain subtle details should be defined on a map or maps instead of in a morph. :)

    But when it comes to HD support, DIM support, MetaData, proper file organization, proper preset/file creation - even though this store has its hiccups - we sadly still do not have a direct competitor. :(

  • willowfanwillowfan Posts: 241

    I must say I was dubious about not being able to move files around into physical folders of my choice, but I decided to reinvestigate Categories last night and found it wasn't as painful as I remembered.

    You can transfer your entire existing content directory structure into the Categories view as a start point (ie Categories will exactly mirror your existing custom content structure) and it is very easy to re-categorise either individual files or entire folders to fine tune things. In fact after the excersize my G3F content is now much better organised than I had it before!

    So as long as content delivered via DAZ Connect is able to be moved around in the Categories view as I see fit I would be fine with that methodology.

  • acanthisacanthis Posts: 604
    Nadino said:
    acanthis said:

    So what I am seeing there is a DRM'd version of Scott 6 that has been downloaded from the cloud. Scott 6 is pre-DRM so this demonstrates that the policy is to DRMify all content over time as it is downloaded (if you use DAZ Connect).

    But why is that cloud folder stored under data? I thought that the data folder was primarily used to hold geometries and morphs. In fact, why is it even nested inside the Content Library at all, when it is a Content Library itself? It just looks messy to me. imho a far better solution would be to create a new content library just for cloud-synced content. But I suppose the idea is that you are not to look at the underlying file system and should just use the SmartContent pane (makes a very large skeptical grin).

    Well, anyway, good luck with it.

    I agree, it does seem like an odd place for that stuff.

    Or how about a Cloud folder under the main Content folder instead of completely outside? You know, like on the same level as Data?

    I thought that at first, but when you look at the structure of that cloud folder (organised, it seems, by Product ID) it's quite different to the existing way of organising a DAZ Studio Content Library, plus it makes for some long path names. And then if that cloud folder gets created in the default recommended location, I believe that's in Public Documents (mine is in C:\Users\Public\Documents\My DAZ 3D Library) so on a machine that more than one person uses the cloud folder would not be unique. What's not clear is whether all of the assets (textures, for example) for Scott 6 are under Cloud\1_22513; or whether it's just the encrypted components.

    For people who like tidy file systems it seems as though things just got a whole lot messier.

  • BeeMKayBeeMKay Posts: 7,019
    acanthis said:

    So what I am seeing there is a DRM'd version of Scott 6 that has been downloaded from the cloud. Scott 6 is pre-DRM so this demonstrates that the policy is to DRMify all content over time as it is downloaded (if you use DAZ Connect).

    But why is that cloud folder stored under data? I thought that the data folder was primarily used to hold geometries and morphs. In fact, why is it even nested inside the Content Library at all, when it is a Content Library itself? It just looks messy to me. imho a far better solution would be to create a new content library just for cloud-synced content. But I suppose the idea is that you are not to look at the underlying file system and should just use the SmartContent pane (makes a very large skeptical grin).

    Well, anyway, good luck with it.

    Well, this "data" folder is not like the regular data you have in your regular runtime.

    Basically, the structure is like this (only going through the top folders, see the screenshot for image reference):

    Mylibrary/data

    • 12345
      • people
      • data
      • runtime
    • 12347
      • runtime
    • 12375
      • data
      • runtime

    The number is the PKU-number. So, each PKU doesn't mingle with other content, but is self-contained, and subfolders are not combined like before.

    I can see where this is "neater" in the sense of DC knowing exactly where all the files are for updates, but I agree that this is not human-friendly. Like I said before, I am really torn over this, mostly because I do see parts that make life easier for people who don't want to care about data folder structure and such things. But it makes a mess for those of us who use different programs to access the content, and who like to sort things.

    On the bright side, this folder structure means you can still somewhat easily back up your content and identify it due to the PKU number - albeit in an unzipped fashion. On the dark side, the decryption probably won't work if you start moving around files, and the fact that there is an encryption in the first place, because it criples many legitimate usages of the content.

    Still got to test what happens if you move content around.

  • acanthisacanthis Posts: 604
    edited October 2015
    lee_lhs said:
    acanthis said:

    So what I am seeing there is a DRM'd version of Scott 6 that has been downloaded from the cloud. Scott 6 is pre-DRM so this demonstrates that the policy is to DRMify all content over time as it is downloaded (if you use DAZ Connect).

    But why is that cloud folder stored under data? I thought that the data folder was primarily used to hold geometries and morphs. In fact, why is it even nested inside the Content Library at all, when it is a Content Library itself? It just looks messy to me. imho a far better solution would be to create a new content library just for cloud-synced content. But I suppose the idea is that you are not to look at the underlying file system and should just use the SmartContent pane (makes a very large skeptical grin).

    Well, anyway, good luck with it.

    Well, this "data" folder is not like the regular data you have in your regular runtime.

    Basically, the structure is like this (only going through the top folders, see the screenshot for image reference):

    Mylibrary/data

    • 12345
      • people
      • data
      • runtime
    • 12347
      • runtime
    • 12375
      • data
      • runtime

    The number is the PKU-number. So, each PKU doesn't mingle with other content, but is self-contained, and subfolders are not combined like before.

    I can see where this is "neater" in the sense of DC knowing exactly where all the files are for updates, but I agree that this is not human-friendly. Like I said before, I am really torn over this, mostly because I do see parts that make life easier for people who don't want to care about data folder structure and such things. But it makes a mess for those of us who use different programs to access the content, and who like to sort things.

    On the bright side, this folder structure means you can still somewhat easily back up your content and identify it due to the PKU number - albeit in an unzipped fashion. On the dark side, the decryption probably won't work if you start moving around files, and the fact that there is an encryption in the first place, because it criples many legitimate usages of the content.

    Still got to test what happens if you move content around.

    My guess would be that every file is encrypted with the same key - derived from your unique User Account Key that is generated the first time you log on to DAZ Connect. On that basis, and assuming that the developers simply built in-line decryption when opening assets it should probably work.

    [EDIT: Thinking about it, there will likely be a problem if a DUF refers to a DSF and it expects that DSF to be under, say, cloud/12345/data/people/Genesis 2 Male/Scott 6/Morphs. On the existing system all of the folders are merged together - but if you move everything under the PKU to a more logical location, the paths coded in the DUF will be wrong (probably). And as you can't edit the DUF, because it's encrypted, it's game over.]

    Post edited by acanthis on
  • MorpheonMorpheon Posts: 738
    edited October 2015

    Something that I keep seeing asked but not answered clearly is the ability to export post-DRM content to other applications. Will the DRM content work in other apps like Blender, Max, C4D, etc., that don't support DAZ's encryption scheme, or will it only work in DS? I would assume that if one has a valid encryption key and is exporting DRM content from DS to another app, that it SHOULD work, but that's only an assumption -- what people want to hear is a solid confirmation or denial. Of course, once that exported content IS in another app, it's there without any form of encryption, which means it'll be pirated and distributed by somebody at some point, and if it's then reimported back into DS, I would assume (again) that DS would treat it as 3rd-party content purchased off the DAZ market (like something from RDNA, Rendo, etc.), which totally defeats the purpose of pushing this whole DRM scheme on us. It might be more problematic with complex figures like Michael 7 -- they might work imperfectly after conversion -- but simpler figures and props?  

     

    Post edited by Morpheon on
  • LotharenLotharen Posts: 282
    DAZ_Rawb said:
    de3an said:
    DAZ_Vince said:
     

    I can't speak as to the future plans of Carrara, but I can say that sticking with DIM is your best option for now. There could be many options for exporting content from Daz Connect downloaded products but getting content that works directly is always going to be easier.

    Well who can? This is a major game changer for Carrara users who seem to be left in the dark. There has been no info on G3F support, if there continueing Carrara and this change to Daz Studio directly affects them. They asked the very question in the Carrara forums and the post was lock. Where else are you suppose to ask Carrara questions at?

    If you don't know, find someone who does and quit leading your customer base with ghost stories and double talk.

  • Serene NightSerene Night Posts: 17,704

    There seems to be way too much change happening at once. And this is in wake of the Iray implementation which also was a big change for some.

    In this case, there really isn't any positive for the customer in this change. There is positive for DAZ store, and PA's, but I just don't see this release as being anything but a hinderance to me.  I never use smart content personally. It is slow. I don't want to buy stuff through my daz store application.

    I'm hoping this will be reconsidered and rethought out to make it useful for the target, which is the app-driven, plug and paint crowd, and those who want and need flexiibility with their content. Punishing us all for pirates, won't work, and will in effect continue to alienate users.

  • You know, there is one rather humorous aspcect to this.  One of the ideas behind Genesis 3 was to make it cross-platform usable, or to quote DAZ itself:

    CROSS APPLICATION SUPPORT

    Daz Studio is powerful free software that allows you to manipulate Daz 3D content, and also has built in file export capabilities. This means that all of your Daz 3D content can easily be imported into other popular 3D software tools such as 3DS Max, Mudbox and Maya. Export formats include Autodesk FBX, COLLADA, and OBJ, BVH, and Universal 3D. Files can also be exported as Alembic, by purchasing the add-on Alembic Exporter for Daz Studio. New technological advancements, such as Dual Quaternion weight maps, triangle free mesh, reduce polygon count and UDIM standard UVs, make Genesis 3 even more compatible with other industry standard 3D applications for ease of cross platform use.

    So explain to me exactly how putting DRM on this stuff so it can only be used in DAZ matches up with this goal?

    Left hand, you might want to talk to right hand.

  • Zev0Zev0 Posts: 7,121
    edited October 2015

    The encryption is tied to your account. That means you cannot distribute the product. Eg like giving somebody else a copy of your game that requires a serial number that you own. This does not mean you cannot send to other apps to modify. If that was the case us content creators would not be able to make content or update a product if it was encrypted in that manner. If it is in your account and you own it, and you want to edit and modify, I see no reason why you cannot. But it won't work if distributed. That is what I understand from what I have read. So how will this stop piracy? Well, the way I see it is if you get an illegal copy of a product where the encryption doesnt match your account, Daz can pick it up and block it, or trace the encryption from the person who distributed it. So in theory, it can work as an anti piracy measure. Unfortunately piracy is out of hand, and something needs to be done. It cannot continue the way it is. All product released this week are already on warez sites and sometimes it really makes you wonder why you bother at all if it's just stolen the next day.

    Post edited by Zev0 on
  • Yeah, but Zev0, if you export the file to another product, then save it in that other product's format didn't you just break the DRM?  Sure, if in the end you import the modifications back into DAZ you would be using DRM files, but darned if I can see how that would be stopping pirating into other products.  If your goal is to allow use in things like 3DS Max I don't see how that is compatable with putting DRM on it unless you get 3DS Max to sign on to the same DRM system.  Can you say "Fat chance"?

  • MKeyesMKeyes Posts: 474

    THIS is why we haven't seen Michael 7 yet... they are going to release HIM - on this Connect system for 9... I truly do believe this. This will PROTECT M7... we shall see if I'm right or not.

  • NadinoNadino Posts: 258
    edited October 2015

    ^This is NOT why we haven't seen M7 yet - it's already been said he comes out in November. Just like the delay between G2F/V6 AND G2M/M6 releases.

    Post edited by Nadino on
  • SyndarylSyndaryl Posts: 521
    DAZ_Vince said:
    Yes, there will be a point at which some products may be only available through Daz Connect. When this will be, or which products it will be, has not been decided (and won’t be decided by engineering). For many contributing artists the content they sell is their livelihood and we realize that no one likes DRM but the ability to protect our community’s content is a valuable feature to attract more artists. Our task is to address these concerns in the least obtrusive way and if you give 4.9 a try I think you will realize to what level we care about our experienced hard-core users.

    This contributing artist realizes that no-one likes DRM, even this contributing artist. What options do I have to stop you from locking purchasers out of my DUF files? Out of UV maps? I never signed on to drink this particular Kool-aid.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100

    You know, there is one rather humorous aspcect to this.  One of the ideas behind Genesis 3 was to make it cross-platform usable, or to quote DAZ itself:

    CROSS APPLICATION SUPPORT

    Daz Studio is powerful free software that allows you to manipulate Daz 3D content, and also has built in file export capabilities. This means that all of your Daz 3D content can easily be imported into other popular 3D software tools such as 3DS Max, Mudbox and Maya. Export formats include Autodesk FBX, COLLADA, and OBJ, BVH, and Universal 3D. Files can also be exported as Alembic, by purchasing the add-on Alembic Exporter for Daz Studio. New technological advancements, such as Dual Quaternion weight maps, triangle free mesh, reduce polygon count and UDIM standard UVs, make Genesis 3 even more compatible with other industry standard 3D applications for ease of cross platform use.

    So explain to me exactly how putting DRM on this stuff so it can only be used in DAZ matches up with this goal?

    Left hand, you might want to talk to right hand.

    Exports are unchanged and still work. The same with the bridges. 

  • Zev0Zev0 Posts: 7,121
    edited October 2015

     Sure, if in the end you import the modifications back into DAZ you would be using DRM files, but darned if I can see how that would be stopping pirating into other products.  If your goal is to allow use in things like 3DS Max I don't see how that is compatable with putting DRM on it unless you get 3DS Max to sign on to the same DRM system.  Can you say "Fat chance"?

    Users here want to use products in Daz format not 3dsMax. So even if somebody managed to make it work in another app, the chances of a user using Studio wanting to use that version are very slim because it will not work the same. Daz monitoring piracy into other formats is another discussion. What they are focusing on is content for their platform.

    Post edited by Zev0 on
  • Jan19Jan19 Posts: 1,109

    There are great products for G3F and Iray at other sites, but I don't want to avoid DAZ.  These last few weeks have been fun.  I, too, really hope this gets worked out so longtime customers, as well as new or returning customers, aren't alienated.  Re: warez sites and piracy -- how can those sites be allowed to blatantly operate?  That's the problem, the very existence of openly illegal sites.  Until someone goes after them, piracy will not stop. 

  • SyndarylSyndaryl Posts: 521
    Zev0 said:

    The encryption is tied to your account. That means you cannot distribute the product. Eg like giving somebody else a copy of your game that requires a serial number that you own. This does not mean you cannot send to other apps to modify. If that was the case us content creators would not be able to make content or update a product if it was encrypted in that manner. If it is in your account and you own it, and you want to edit and modify, I see no reason why you cannot. But it won't work if distributed. That is what I understand from what I have read.

    Unfortunately, that's not the case, as the files are encrypted and so I can't open them. I can export to OBJ and destroy the rigging and pray and hope that the transfer wizard puts it all back where it came from.

    Content creators can work on our own content because we aren't using the DAZ Connect version of our products - we're using our locally created products - which haven't been encrypted yet. I presume if you lose your original files and have to make an update you can personally go ask DAZ to send you an unencrypted version, but you certainly won't be doing DUF edits on the version from the store.

    Edits you can do directly in Studio with Studio tools, you certainly can do. While Studio has some really great tools, that's still painfully limiting for batch work. The horrible memory limitations and performance problems of the DAZ script environment if I want to make mass edits to multiple figures or presets make it a choice of last resort for me.

  • PuntomausPuntomaus Posts: 450
    Syndaryl said:
    DAZ_Vince said:
    Yes, there will be a point at which some products may be only available through Daz Connect. When this will be, or which products it will be, has not been decided (and won’t be decided by engineering). For many contributing artists the content they sell is their livelihood and we realize that no one likes DRM but the ability to protect our community’s content is a valuable feature to attract more artists. Our task is to address these concerns in the least obtrusive way and if you give 4.9 a try I think you will realize to what level we care about our experienced hard-core users.

    This contributing artist realizes that no-one likes DRM, even this contributing artist. What options do I have to stop you from locking purchasers out of my DUF files? Out of UV maps? I never signed on to drink this particular Kool-aid.

    This. Can we opt out and decide to not have our products encrypted?

  • mjc1016mjc1016 Posts: 15,001
    Syndaryl said:
     

    Edits you can do directly in Studio with Studio tools, you certainly can do. While Studio has some really great tools, that's still painfully limiting for batch work. The horrible memory limitations and performance problems of the DAZ script environment if I want to make mass edits to multiple figures or presets make it a choice of last resort for me.

    Not to mention the limited tool set of the editor itself...if it were at least as capable as Notepad, but it is not (maybe Win95's Notepad...)

    If the only way to do any serious editing is going to be through Studio itself, then the script editor needs a major overhaul.

  • HavosHavos Posts: 5,573
    Jan19 said:

    There are great products for G3F and Iray at other sites, but I don't want to avoid DAZ.  These last few weeks have been fun.  I, too, really hope this gets worked out so longtime customers, as well as new or returning customers, aren't alienated.  Re: warez sites and piracy -- how can those sites be allowed to blatantly operate?  That's the problem, the very existence of openly illegal sites.  Until someone goes after them, piracy will not stop. 

    A lot of these sites are based in countries which do not care too much about piracy, and so will not take the sites down. However what should be done is getting Google to remove these sites from its searches.

  • ImagoImago Posts: 5,650
    Imago said:

    Have they finally implemented the LipSync from the 32bit version?

    Unfortunately no. It is a limitation of the license.

    I am not saying there can't be a different solution in the future, but I am also not saying there will be a solution in the future. 

    Limitation of the license? I never heard about it before!

    Anyway I think the future will be very dark... I bought Mimic 3.1 ages ago and still it works on generation 3 figures... They never updated the software!
    Plus the PRO version works only in Carrara and I think that version never got updated too...

  • StratDragonStratDragon Posts: 3,273
    Syndaryl said:
    DAZ_Vince said:
    Yes, there will be a point at which some products may be only available through Daz Connect. When this will be, or which products it will be, has not been decided (and won’t be decided by engineering). For many contributing artists the content they sell is their livelihood and we realize that no one likes DRM but the ability to protect our community’s content is a valuable feature to attract more artists. Our task is to address these concerns in the least obtrusive way and if you give 4.9 a try I think you will realize to what level we care about our experienced hard-core users.

    This contributing artist realizes that no-one likes DRM, even this contributing artist. What options do I have to stop you from locking purchasers out of my DUF files? Out of UV maps? I never signed on to drink this particular Kool-aid.

    if this is the case it does almost nothing to stop piracy, but it has the potential to stop creativity dead in its tracks.

     

  • MKeyesMKeyes Posts: 474
    Nadino said:

    ^This is NOT why we haven't seen M7 yet - it's already been said he comes out in November. Just like the delay between G2F/V6 AND G2M/M6 releases.

    I hope you're RIGHT... however, 4.9 and the cloud technology is in the works NOW... BEFORE his release... so if he's coming in NOV. did they say Nov. 1st? Because if he's mid Nov. or end of Nov. there is still that chance. Me, I want him in DIM... but nobody cares what I want, LOL

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    mjc1016 said:
    Syndaryl said:
     

    Edits you can do directly in Studio with Studio tools, you certainly can do. While Studio has some really great tools, that's still painfully limiting for batch work. The horrible memory limitations and performance problems of the DAZ script environment if I want to make mass edits to multiple figures or presets make it a choice of last resort for me.

    Not to mention the limited tool set of the editor itself...if it were at least as capable as Notepad, but it is not (maybe Win95's Notepad...)

    If the only way to do any serious editing is going to be through Studio itself, then the script editor needs a major overhaul.

    Let me guess, you haven't used the DAZ Script editor since before 4.7? 

  • Jan19Jan19 Posts: 1,109
    Havos said:
    Jan19 said:

    There are great products for G3F and Iray at other sites, but I don't want to avoid DAZ.  These last few weeks have been fun.  I, too, really hope this gets worked out so longtime customers, as well as new or returning customers, aren't alienated.  Re: warez sites and piracy -- how can those sites be allowed to blatantly operate?  That's the problem, the very existence of openly illegal sites.  Until someone goes after them, piracy will not stop. 

    A lot of these sites are based in countries which do not care too much about piracy, and so will not take the sites down. However what should be done is getting Google to remove these sites from its searches.

    That would help.  If nobody could find the sites, maybe it'd slow them down anyway.  Maybe we should petition Google to have the sites removed from search lists.

     

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    Syndaryl said:
    Zev0 said:

    The encryption is tied to your account. That means you cannot distribute the product. Eg like giving somebody else a copy of your game that requires a serial number that you own. This does not mean you cannot send to other apps to modify. If that was the case us content creators would not be able to make content or update a product if it was encrypted in that manner. If it is in your account and you own it, and you want to edit and modify, I see no reason why you cannot. But it won't work if distributed. That is what I understand from what I have read.

    Unfortunately, that's not the case, as the files are encrypted and so I can't open them. I can export to OBJ and destroy the rigging and pray and hope that the transfer wizard puts it all back where it came from.

    Content creators can work on our own content because we aren't using the DAZ Connect version of our products - we're using our locally created products - which haven't been encrypted yet. I presume if you lose your original files and have to make an update you can personally go ask DAZ to send you an unencrypted version, but you certainly won't be doing DUF edits on the version from the store.

    Edits you can do directly in Studio with Studio tools, you certainly can do. While Studio has some really great tools, that's still painfully limiting for batch work. The horrible memory limitations and performance problems of the DAZ script environment if I want to make mass edits to multiple figures or presets make it a choice of last resort for me.

    What specific, practical, use case do you believe encryption prevents you from doing? 

  • mjc1016mjc1016 Posts: 15,001
    mjc1016 said:
    Syndaryl said:
     

    Edits you can do directly in Studio with Studio tools, you certainly can do. While Studio has some really great tools, that's still painfully limiting for batch work. The horrible memory limitations and performance problems of the DAZ script environment if I want to make mass edits to multiple figures or presets make it a choice of last resort for me.

    Not to mention the limited tool set of the editor itself...if it were at least as capable as Notepad, but it is not (maybe Win95's Notepad...)

    If the only way to do any serious editing is going to be through Studio itself, then the script editor needs a major overhaul.

    Let me guess, you haven't used the DAZ Script editor since before 4.7? 

    Ummm....no.  Because I've been using Kwrite/Kate/Emacs/Vi to do all my editing.  So you are saying it did get an overhaul when I wasn't looking? (but I bet it still isn't in the same class as Emacs...but then again, don't feel bad, Vi is about the only other thing that is laugh)

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