I can't remember any specific. Would think Mada or Jay Verluis has at least one. If you search for videos on dForce there are many.
But regarding simulation time. The more geometry there is in the simulation the longer it will take. If you have a scene with many items, it is usually best to just select those that are relevant for the simulation and simulate only those (Simulate Selected).
And if there is many spring warnings, it means that dForce has to do more calculations and it will take longer. Decreasing Collision Offset can usually speed the simulation up.
Else try to give a specific example of a slow simulation.
Using dForce Archmage for dForce simulations seems to speed up simulation a lot for me. Plus it makes the management of more complex simulations much easier. It also provides some other utilities that are quite convenient. I use it for almost every simulation I do now, but there is a bit of a learning curve (not bad, watching the tutorial will make it much easier to learn).
Using dForce Archmage for dForce simulations seems to speed up simulation a lot for me. Plus it makes the management of more complex simulations much easier. It also provides some other utilities that are quite convenient. I use it for almost every simulation I do now, but there is a bit of a learning curve (not bad, watching the tutorial will make it much easier to learn).
I just bought this and sadly had to return it. The screens were far too big for me to see even half the surface. Even the mini was way to big. I was so disappointed.
Using dForce Archmage for dForce simulations seems to speed up simulation a lot for me. Plus it makes the management of more complex simulations much easier. It also provides some other utilities that are quite convenient. I use it for almost every simulation I do now, but there is a bit of a learning curve (not bad, watching the tutorial will make it much easier to learn).
Looks really interesting ! But with Daz6 nearing, hopefully, I'm a bit reluctant to invest in plugins...
Using dForce Archmage for dForce simulations seems to speed up simulation a lot for me. Plus it makes the management of more complex simulations much easier. It also provides some other utilities that are quite convenient. I use it for almost every simulation I do now, but there is a bit of a learning curve (not bad, watching the tutorial will make it much easier to learn).
I just bought this and sadly had to return it. The screens were far too big for me to see even half the surface. Even the mini was way to big. I was so disappointed.
That too bad, it's really a great addition to DS and dForce. I just used it on an image I'm working on and was reminded how easy it is to work with, and how much faster it is. You might send the PA a message with your screen resolution and problems. He is usually really responsive, and might be able to help.
Edit: I just noticed the new post by matew in the commecial thread. It looks like he might have a smaller version abvailable.
Using dForce Archmage for dForce simulations seems to speed up simulation a lot for me. Plus it makes the management of more complex simulations much easier. It also provides some other utilities that are quite convenient. I use it for almost every simulation I do now, but there is a bit of a learning curve (not bad, watching the tutorial will make it much easier to learn).
Looks really interesting ! But with Daz6 nearing, hopefully, I'm a bit reluctant to invest in plugins...
Yeah, I've been avoiding most scripts/plugins for several years due to the possible release of a new version. But sometimes someone comes up with something that is really worth investing in. For me, this was worth taking a chance since I really like to use cloths with dForce.
Comments
I can't remember any specific. Would think Mada or Jay Verluis has at least one. If you search for videos on dForce there are many.
But regarding simulation time. The more geometry there is in the simulation the longer it will take. If you have a scene with many items, it is usually best to just select those that are relevant for the simulation and simulate only those (Simulate Selected).
And if there is many spring warnings, it means that dForce has to do more calculations and it will take longer. Decreasing Collision Offset can usually speed the simulation up.
Else try to give a specific example of a slow simulation.
Using dForce Archmage for dForce simulations seems to speed up simulation a lot for me. Plus it makes the management of more complex simulations much easier. It also provides some other utilities that are quite convenient. I use it for almost every simulation I do now, but there is a bit of a learning curve (not bad, watching the tutorial will make it much easier to learn).
I just bought this and sadly had to return it. The screens were far too big for me to see even half the surface. Even the mini was way to big. I was so disappointed.
Looks really interesting ! But with Daz6 nearing, hopefully, I'm a bit reluctant to invest in plugins...
That too bad, it's really a great addition to DS and dForce. I just used it on an image I'm working on and was reminded how easy it is to work with, and how much faster it is. You might send the PA a message with your screen resolution and problems. He is usually really responsive, and might be able to help.
Edit: I just noticed the new post by matew in the commecial thread. It looks like he might have a smaller version abvailable.
Yeah, I've been avoiding most scripts/plugins for several years due to the possible release of a new version. But sometimes someone comes up with something that is really worth investing in. For me, this was worth taking a chance since I really like to use cloths with dForce.