Rosseliani's experiments
rosseliani
Posts: 506
in Art Studio
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rosseliani
Posts: 506
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Looks ok, but there is some footsliding, which is a common problem if you have animated in Daz Studio.
Footsliding is such a common problem. Inverse Kinematics for 6 feet is a real challenge!
Just watch any cartoon channel on the TV and you'll see they almost never show the feets on ground while moving the character.
Thank you for feedback!
Rosseliani
In this case the background is a HDRI, any change in the focal distance or camera angle will impact the footsliding effect.
Ah - I wasn't aware it was an HDRI. Yeah, that will likely be a problem for that.
Bernard the Hermit Crab changed his walking pattern.
I made a checker Plane Primitive to show the sliding feet effect wich is evident while the crab turns left or right.
The biggest challenge now is to find a way to smoothly compensate the L and R legs pattern's timing.
I only use the DS Timeline and aniMate2. Both have very nice features but their interactions in both directions is a real pain.
Any feedback, criticism and advice will be welcome!
aniMate2 aniBlocks fine tuning.
Calculations and automatic interpolations sometimes give unexpected results, and manual corrections are necessary. I made an angle ruler utility wich helps me a lot.
Experiment yourself with Bernard the Hermit Crab for free!
https://www.renderosity.com/freestuff/items/99378/bernard-the-hermit-crab