Having problem with Bookworm Hair
anpa97
Posts: 21
in The Commons
There is a bald spot the hair. How do I fix it?
dForce Bookworm Hair for Genesis 9 | Daz 3D
Thank you.

Comments
Can you give me a little more information? Are you using this on G9? Or is this scaled to fit a different figure and parented?
Is maybe mesh grabber or the geometry editor selected?
Its G9 (Its a mixture of different G9 characters)
How to find if mesh grabber or geometry editor is selected
Thank you
Click on the tab labeled "tool settings" and see what the active tool is.
This is how it looks
Ok try doing this.. this will adjust the width of the hair to be a smidge thicker, and cover the scalp area more:
In the scene tab: select:dForce Bookworm Hair Base
Click on the surfaces tab: click on dForce Bookworm Hair Base. This will select all the surfaces on the hair.
Change the "Line Start Width" from .10 to .15.
Then render and see if that covers it enough for you.
Thank you so much.
I really appreciate you help.
This is how it looks now
Yay!!! Glad I could help :) Enjoy the new hair!
I will Thank you
I love this hair and how good it looks on my Character
Alternatively, you can find a Hair with opacity textures on the hair base node (Scalp / Cap), load the hair to the figure and delete the SBH node ~
In this way, you can fix the issue while keeping the optimal surface settings given by chevybabe25
crosswind
Where do i find the hair base node (Scalp / Cap) and SBH node
You can firstly check in your Product Library or DS > Smart Content... to see if you have such hairs...
The strand-based hairs made by some PAs like outoftouch (https://www.daz3d.com/outoftouch), Toyen (https://www.daz3d.com/toyen) ... usually have the texturized hair scalp or hair hap that can mitigate the issue you have.
For instance, on Elis Hair from Toyen, you just keep the Hair Base node, then delete the sub-node of Elis Hair, i.e. the SBH node. Pls check the screenshot 1 down below.
Thank you so much crosswind
I really appreciate your help.
I solved the problem in a similar manner. I created a texture map for the Bookworm Hair scalp and set it to visible. The bald spot really bothered me. I had to fix it. (OCD?)
The first attached image is without a visible scalp. The seconds attached image is with the visible scalp.
Looks fairly nice !
Can you please let me know how and where to create texture map
Thank you
When the hair is loaded, in the scene tab select the bookworm hair itself. That is the hair cap. To the hair is parented 2 items the SBH and the clip.
But with the hair cap selected, then in the surfaces tab select the surface that belongs to the hair cap, and if you then swith your viewport to UV view, you can see the UV layout of the haircap (see screenshot below).
And you want a texture where you paint the inner part of the cap. You could take a screenshot of you viewport and use that as guidance. It can be in low resolution.
And when you have the texture put it into base color of the hair cap, and check that it has low gloss/reflection.
Forgot the most nescesarry, a black/white texture, painted white where you want it to cover, and the rest black that shall in oppacity cutout channel. You might actually not need the first texture, you can just add a dark color corresponding to the hair color in base color.
felis
The quick test worked
Thank you so much
I really appreciate your help
Can you please tell me which software do i use for texture and to paint on it
I would suggest Gimp or Krita. They are both free (open source). Personally I use Krita.
felis
Thank you so much.