Applying Textures to Anatomical Elements (solved)

IceDragonArtIceDragonArt Posts: 12,759

How do I get the skin texture for the character to apply to the anatomical elements?  Selecting the part, and clicking on the skin isn't working.  This character has an option for hair and no hair but no separate option for skin to match the character.  I obvioulsy need things to match.  I can probaly paint it in photoshop but... I really don't want to.  I have the part selected in the scene and also in the surfaces tab. Having bits glowing white is an interesting look but not really what I am going for.   The relearning curve is real!!

Post edited by IceDragonArt on

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,072

    Does the character you are using claim to include masterials for the anatomical elements?

  • IceDragonArtIceDragonArt Posts: 12,759

    Richard Haseltine said:

    Does the character you are using claim to include masterials for the anatomical elements?

    I will have to look but it does include the option to add or remove pubic hair.  Which does nothing for the sking tone I might add

  • crosswindcrosswind Posts: 9,564

    And what AE are you using... ? the Daz3D official AE from this store for Genesis xx figures... or the AE products from other sites ?

  • IceDragonArtIceDragonArt Posts: 12,759

    The product page says it uses the base female uv maps.  The images that show the pubic hair show the same color skin.  I will have to play around with it i guess.  I might just reach out to the vendor.

  • felisfelis Posts: 5,770

    Which generation character are you talking about?

  • lilweeplilweep Posts: 2,746

    For the sake of argument and simplicity, let's say you are using the basic Anatomical Elements geograft on a Genesis 8 Female figure.

    You should be able to go into your content library and find the character, then navigate to its Materials options.  It should have a materials preset (either an "H. Materials" or a "Materials" preset).  It should be a case of clicking that while having the Character or AE selected, respectively.

    However, the fact you are referring to "glowing white" makes me think you have a geoshell somewhere.  

  • IceDragonArtIceDragonArt Posts: 12,759

    felis said:

    Which generation character are you talking about?

    G8F

  • IceDragonArtIceDragonArt Posts: 12,759

    crosswind said:

    And what AE are you using... ? the Daz3D official AE from this store for Genesis xx figures... or the AE products from other sites ?

     

    The ones from this store.  But the character is not.

  • IceDragonArtIceDragonArt Posts: 12,759

    lilweep said:

    For the sake of argument and simplicity, let's say you are using the basic Anatomical Elements geograft on a Genesis 8 Female figure.

    You should be able to go into your content library and find the character, then navigate to its Materials options.  It should have a materials preset (either an "H. Materials" or a "Materials" preset).  It should be a case of clicking that while having the Character or AE selected, respectively.

    However, the fact you are referring to "glowing white" makes me think you have a geoshell somewhere.  

    Yes that is exactly what I am doing.  I will check for any geo shells and I will also check and see if the base material for G8F will apply as opposed to the material for this particular character.

  • felisfelis Posts: 5,770

    There might not be material for the anatomical element. If that is the case it can be handled by using the torso material and a UV swap. You should be able to find a UV swap in Rendorosity freebies.

  • IceDragonArtIceDragonArt Posts: 12,759

    felis said:

    There might not be material for the anatomical element. If that is the case it can be handled by using the torso material and a UV swap. You should be able to find a UV swap in Rendorosity freebies

    After much mucking about and frustration, I believe you are right.  Appreciate the heads up, I'm headed over there to track this down

  • IceDragonArtIceDragonArt Posts: 12,759

    felis said:

    There might not be material for the anatomical element. If that is the case it can be handled by using the torso material and a UV swap. You should be able to find a UV swap in Rendorosity freebies.

    This worked perfectly!!  Thank you so much!  You 100% saved me hours of frustration!

  • IceDragonArtIceDragonArt Posts: 12,759

    I'm going to add that this works in DS 4.12 beta, the colors are off on the 4.24 version.  Even though you copy directly from the torso map.  Perfect in the earlier version, not really usable in the 4.24 version.  Which is fine, I only use 4.24 when rendering 8.1 and 9 characters.

  • felisfelis Posts: 5,770

    Which shader is listed on the torso and which on the anamotical elements?

    I have only seen issues if there is shader mismatch.

  • IceDragonArtIceDragonArt Posts: 12,759

    felis said:

    Which shader is listed on the torso and which on the anamotical elements?

    I have only seen issues if there is shader mismatch.

    I just downloaded the free third party anatomical elements uv map.  You copy the torso materials to the gens map and then switch to the new uv map.  The colors match perfectly in 4.12 but not so much in 4.24.

  • lilweeplilweep Posts: 2,746

    IceDragonArt said:

    felis said:

    Which shader is listed on the torso and which on the anamotical elements?

    I have only seen issues if there is shader mismatch.

    I just downloaded the free third party anatomical elements uv map.  You copy the torso materials to the gens map and then switch to the new uv map.  The colors match perfectly in 4.12 but not so much in 4.24.

    copying a surface doesnt copy a shader.

    You have to apply the same shader to both surfaces before you can copy/paste from one surface to another

    In surfaces tab at the top it says what shader is being used on a surface 

  • crosswindcrosswind Posts: 9,564

    IceDragonArt said:

    crosswind said:

    And what AE are you using... ? the Daz3D official AE from this store for Genesis xx figures... or the AE products from other sites ?

     

    The ones from this store.  But the character is not.

    Ah ~ I never use the AEs from this store other than the ones from Renderotica. AEs from this store have to rely on the texture maps made by the character vendors... If they don't make dedicated texutre maps for AEs, you cannot make them look good unless you make texture maps for them yourself... Only copying Torso / Body textures is not enough ~~

    Well, those AEs from other 3rd-party vendors have much better quality than the ones in here... as well as it's much easier to copy / apply texture maps by using scripts / mat. presets to make AEs look great and natural ~~ so on and so forth.

    You can try those products if you have higher demand of quality ~~

     

  • IceDragonArtIceDragonArt Posts: 12,759

    crosswind said:

    IceDragonArt said:

    crosswind said:

    And what AE are you using... ? the Daz3D official AE from this store for Genesis xx figures... or the AE products from other sites ?

     

    The ones from this store.  But the character is not.

    Ah ~ I never use the AEs from this store other than the ones from Renderotica. AEs from this store have to rely on the texture maps made by the character vendors... If they don't make dedicated texutre maps for AEs, you cannot make them look good unless you make texture maps for them yourself... Only copying Torso / Body textures is not enough ~~

    Well, those AEs from other 3rd-party vendors have much better quality than the ones in here... as well as it's much easier to copy / apply texture maps by using scripts / mat. presets to make AEs look great and natural ~~ so on and so forth.

    You can try those products if you have higher demand of quality ~~

    There is a free uv map elsewhere that works on the AEs from  this store.  But it only works in 4.1 beta and not in 4.24.  The colors are off in 4.24.  Its workable until I figure out a better solution.  I need to check out Renderotica and see what they may have

  • lilweeplilweep Posts: 2,746
    edited October 20

    So it does "work" in 4.24 but you are observing the colors are "off"

    Someone above suggested this issue is due to a shader mismatch, and you ignored them?  In the sense that you have yet to confirm you have the same shader on both surfaces (torso and AE).

    Post edited by lilweep on
  • IceDragonArtIceDragonArt Posts: 12,759

    lilweep said:

    So it does "work" in 4.24 but you are observing the colors are "off"

    Someone above suggested this issue is due to a shader mismatch, and you ignored them?  In the sense that you have yet to confirm you have the same shader on both surfaces (torso and AE).

    I wasn't ignoring them.  I stated that I did the same process in 4.12 and in 4.24, exact same maps etc.  Its off in 4.24  and works just fine in 4.12.  It doesn't work in either if there is no map provided by the vendor.  Hence my use of a third party uv map. 

  • felisfelis Posts: 5,770

    I will say it has been working for me every time I have used it, also on non-Daz characters in 4.24 (and previous versins).

  • lilweeplilweep Posts: 2,746

    check shaders are same.

  • IceDragonArtIceDragonArt Posts: 12,759

    lilweep said:

    check shaders are same.

    I'm not sure where to look for that.  I've been gone for 5 years and the relearning curve is steep lol.  Basically what I am doing is copying the uv map from the torso, to the gens and then applying the 3rd party uv map. it should be absolutely identical and is in the older version of daz I'm using.  I sincerely have zero idea why it would be different in 4.24

  • lilweeplilweep Posts: 2,746
    edited October 21

    IceDragonArt said:

    lilweep said:

    check shaders are same.

    I'm not sure where to look for that.  I've been gone for 5 years and the relearning curve is steep lol.  Basically what I am doing is copying the uv map from the torso, to the gens and then applying the 3rd party uv map. it should be absolutely identical and is in the older version of daz I'm using.  I sincerely have zero idea why it would be different in 4.24

    https://www.daz3d.com/forums/discussion/comment/9336651/#Comment_9336651 ;

    copying a surface doesnt copy a shader.

    You have to apply the same shader to both surfaces before you can copy/paste from one surface to another

    In surfaces tab at the top it says what shader is being used on a surface 

    Check torso and anatomical elements have same shader name.

    One might be PBRSkin the other might be Iray uber, for example. 

    Post edited by lilweep on
  • IceDragonArtIceDragonArt Posts: 12,759

    lilweep said:

    IceDragonArt said:

    lilweep said:

    check shaders are same.

    I'm not sure where to look for that.  I've been gone for 5 years and the relearning curve is steep lol.  Basically what I am doing is copying the uv map from the torso, to the gens and then applying the 3rd party uv map. it should be absolutely identical and is in the older version of daz I'm using.  I sincerely have zero idea why it would be different in 4.24

    https://www.daz3d.com/forums/discussion/comment/9336651/#Comment_9336651 ;

    copying a surface doesnt copy a shader.

    You have to apply the same shader to both surfaces before you can copy/paste from one surface to another

    In surfaces tab at the top it says what shader is being used on a surface 

    Check torso and anatomical elements have same shader name.

    One might be PBRSkin the other might be Iray uber, for example. 

    Thank you! As soon as I have a spare moment I will check it out.

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