Daz Studio 2025 ALPHA - version 6.25.2025.32308! (Updated November 20, 2025)

1464749515255

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,857

    inquire said:

    Yes, I know it's running in emulation. But it is not running in Tahoe, or Sequoia, or any of the OSes that actually run on the M chip. It's running in Rosetta 2, Which Apple will eventually drop. I was just wondering if there's any ETA for when DAZ Studio will actually run in, for example, Tahoe, and not in Rosetta 2.

    I was further wondering if it might go the way Poser Has gone, and become "Windoes Only." (Poser version 14, soon to be released)

    It says "pending" - which certainly doesn't mean no, it isn't going to be made. That is all the infromation that has been given.

  • I just downloaded 2025 and immediately, I don't see anything in viewport in "texture shaded" mode. I cannot find a setting to make it visible in viewport - am I missing something?

     

  • acidfast22 said:

    I just downloaded 2025 and immediately, I don't see anything in viewport in "texture shaded" mode. I cannot find a setting to make it visible in viewport - am I missing something?

    I'm not sure what you mean. Could you post a screen shot so we have an idea please. 

  • DoctorJellybean said:

    acidfast22 said:

    I just downloaded 2025 and immediately, I don't see anything in viewport in "texture shaded" mode. I cannot find a setting to make it visible in viewport - am I missing something?

    I'm not sure what you mean. Could you post a screen shot so we have an idea please. 

    Screenshot 2025-10-19 100927.png
    2555 x 1381 - 480K
  • The items are there in viewport, and I can select them, but they are still invisible...

    Screenshot (19).png
    2560 x 1440 - 592K
  • Richard HaseltineRichard Haseltine Posts: 107,857

    DoctorJellybean said:

    acidfast22 said:

    I just downloaded 2025 and immediately, I don't see anything in viewport in "texture shaded" mode. I cannot find a setting to make it visible in viewport - am I missing something?

    I'm not sure what you mean. Could you post a screen shot so we have an idea please. 

    Also system details. Are other Drawstyles working?

  • acidfast22acidfast22 Posts: 6
    edited October 19

    Richard Haseltine said:

    DoctorJellybean said:

    acidfast22 said:

    I just downloaded 2025 and immediately, I don't see anything in viewport in "texture shaded" mode. I cannot find a setting to make it visible in viewport - am I missing something?

    I'm not sure what you mean. Could you post a screen shot so we have an idea please. 

    Also system details. Are other Drawstyles working?

    CPU: AMD Ryzen 7 5800X 8-Core Processor              (3.80 GHz)

    GPU AMD Radeon RX 6650 XT 

    Windows 11 Home

    Nvidia Iray works, Filament is not showing some hair on models

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 107,857

    Sounds likea  driver issue, then, not providing the expected features in it OpenGL. AMD can behave unexpectedly (compared to nVidia and Intel, not going to make pronouncements on which is/are correct) with some "open standards".

  • barbultbarbult Posts: 26,156
    edited October 19

    Richard Haseltine said:

    Sounds likea  driver issue, then, not providing the expected features in it OpenGL. AMD can behave unexpectedly (compared to nVidia and Intel, not going to make pronouncements on which is/are correct) with some "open standards".

    Black viewport in Texture Shaded draw style is the issue we had a long long discussion about in this thread. For me it happens anytime the camera visibility is set to OFF. I was told here that that was an intentional change to correct incorrect behavior in DS4. Is it possible that camera visibility is the problem in this case, too, rather than driver issues? (My CPU is Intel.)

    Post edited by barbult on
  • Richard HaseltineRichard Haseltine Posts: 107,857

    barbult said:

    Richard Haseltine said:

    Sounds likea  driver issue, then, not providing the expected features in it OpenGL. AMD can behave unexpectedly (compared to nVidia and Intel, not going to make pronouncements on which is/are correct) with some "open standards".

    Black viewport in Texture Shaded draw style is the issue we had a long long discussion about in this thread. For me it happens anytime the camera visibility is set to OFF. I was told here that that was an intentional change to correct incorrect behavior in DS4. Is it possible that camera visibility is the problem in this case, too, rather than driver issues? (My CPU is Intel.)

    Yes, that could be - the driver issue did sound rather specific, though not wholly impossible (and I had forgotten the hidden camera thing).

  • PPM_GeekPPM_Geek Posts: 2

    When using the Universal Tool (I cannot rule out that other tools may also have issues), dragging a geometry object has a high probability of triggering this BUG. (Null objects or objects with bones may also trigger it to some extent, but the issue is less pronounced.) If I adjust parameters directly in the Parameters tab instead of using the Universal Tool, the BUG does not seem to occur.

    BUG Description: Suddenly, the camera resets to a specific coordinate, and the coordinates of the manipulated object(s) (possibly more than one) undergo significant changes. In this state, the Undo operation is ineffective and may cause the coordinates of many items to become even more disordered. Saving the file, closing DAZ, and reloading restores normal functionality.

    I have communicated with multiple users, and they have also encountered this issue.

  • nemesis10nemesis10 Posts: 3,755

    Grrr... ijust lost the nvidia iray preview on my mac...no updates or any other obvious changes..

  • memcneil70memcneil70 Posts: 5,235

    nemesis10 said:

    Grrr... ijust lost the nvidia iray preview on my mac...no updates or any other obvious changes..

    I opened my MacMini M4 with Tahoe 26.0.1 and DS6.25.2025.27507, then opened a file I had rendered previously and went to Iray Preview and had no issues.

    Mary

  • a_gusa_gus Posts: 10

    Hi there.
    What about a final version of Daz Studio "2025"? Daz will have to rename it in "Daz 2026"... laugh
     

  • ImagoImago Posts: 5,649

    a_gus said:

    Hi there.
    What about a final version of Daz Studio "2025"? Daz will have to rename it in "Daz 2026"... laugh 

    That's just a "code name" for the Alpha, the final release will be named DAZ Studio 6, as I can see.

    Like for Genesis jumping from 3 to 8, DAZ Studio will jump from 4 to 6. 

  • crosswindcrosswind Posts: 9,537

    Imago said:

    a_gus said:

    Hi there.
    What about a final version of Daz Studio "2025"? Daz will have to rename it in "Daz 2026"... laugh 

    That's just a "code name" for the Alpha, the final release will be named DAZ Studio 6, as I can see.

    Like for Genesis jumping from 3 to 8, DAZ Studio will jump from 4 to 6. 

    I know 4, 5, 6, 7 are used for Victoria... but I wonder if 5.x has been used for any DS applications ? Why does it jump from 4 to 6 ?   devil

  • crosswind said:

    Imago said:

    a_gus said:

    Hi there.
    What about a final version of Daz Studio "2025"? Daz will have to rename it in "Daz 2026"... laugh 

    That's just a "code name" for the Alpha, the final release will be named DAZ Studio 6, as I can see.

    Like for Genesis jumping from 3 to 8, DAZ Studio will jump from 4 to 6. 

    I know 4, 5, 6, 7 are used for Victoria... but I wonder if 5.x has been used for any DS applications ? Why does it jump from 4 to 6 ?   devil

    I believe it refers to the QT versions used. 

  • crosswindcrosswind Posts: 9,537

    DoctorJellybean said:

    crosswind said:

    Imago said:

    a_gus said:

    Hi there.
    What about a final version of Daz Studio "2025"? Daz will have to rename it in "Daz 2026"... laugh 

    That's just a "code name" for the Alpha, the final release will be named DAZ Studio 6, as I can see.

    Like for Genesis jumping from 3 to 8, DAZ Studio will jump from 4 to 6. 

    I know 4, 5, 6, 7 are used for Victoria... but I wonder if 5.x has been used for any DS applications ? Why does it jump from 4 to 6 ?   devil

    I believe it refers to the QT versions used. 

    Ah, I overlooked Qt ... Thanks ! 

    But I personally prefer to the way that Marvelous Designer (Win) adopted, which has been developed with Qt but never binded its versions to Qt ~~  

  • LeanaLeana Posts: 12,735

    DoctorJellybean said:

    crosswind said:

    Imago said:

    a_gus said:

    Hi there.
    What about a final version of Daz Studio "2025"? Daz will have to rename it in "Daz 2026"... laugh 

    That's just a "code name" for the Alpha, the final release will be named DAZ Studio 6, as I can see.

    Like for Genesis jumping from 3 to 8, DAZ Studio will jump from 4 to 6. 

    I know 4, 5, 6, 7 are used for Victoria... but I wonder if 5.x has been used for any DS applications ? Why does it jump from 4 to 6 ?   devil

    I believe it refers to the QT versions used. 

    Yes, we've seen 5.x used in discussion about the development builds and SDK versions based on Qt5. They switched to 6 when they upgraded to Qt6.

  • Richard HaseltineRichard Haseltine Posts: 107,857

    Imago said:

    a_gus said:

    Hi there.
    What about a final version of Daz Studio "2025"? Daz will have to rename it in "Daz 2026"... laugh 

    That's just a "code name" for the Alpha, the final release will be named DAZ Studio 6, as I can see.

    Like for Genesis jumping from 3 to 8, DAZ Studio will jump from 4 to 6. 

    See https://www.daz3d.com/forums/discussion/comment/9137741/#Comment_9137741

  • NudeFanNudeFan Posts: 47

    I have created a G8F Figure with anatomical elements and attached to it pubes (Tempesta3d\Realistic Strips 1\RS05.Duf).

    When I load the figure in DAZ Studio 6.25.2025.27507 (Why I can’t select, copy and paste this version number from the ‘About…’-Window?), activate the universal tool and move with the mouse e.g. over the left upper arm I see ‘Left shoulder bend’. When I click on it, the entire figure is selected. I can do this with almost all body parts, in the upper most cases the entire figure is selected. But when I click on the ‘Left tight bend’ - depending on the location there - different items (mainly on the right side) are selected.

    If I load the same figure in DAZ Studio 4.24.0.3 and click on different body parts, the expected parts are selected, means: When I click e.g. on the right shoulder, I can easily modify the parameter to adjust the figures pose.

    When I select in Studio 6 the pubes and remove it’s ‘Smoothing modifier’, the behaviour is like expected, when I click on e.g. the left shin, I can adapt it’s pose afterwards.

  • NudeFan said:

    I have created a G8F Figure with anatomical elements and attached to it pubes (Tempesta3d\Realistic Strips 1\RS05.Duf).

    When I load the figure in DAZ Studio 6.25.2025.27507 (Why I can’t select, copy and paste this version number from the ‘About…’-Window?), activate the universal tool and move with the mouse e.g. over the left upper arm I see ‘Left shoulder bend’. When I click on it, the entire figure is selected. I can do this with almost all body parts, in the upper most cases the entire figure is selected. But when I click on the ‘Left tight bend’ - depending on the location there - different items (mainly on the right side) are selected.

    If I load the same figure in DAZ Studio 4.24.0.3 and click on different body parts, the expected parts are selected, means: When I click e.g. on the right shoulder, I can easily modify the parameter to adjust the figures pose.

    When I select in Studio 6 the pubes and remove it’s ‘Smoothing modifier’, the behaviour is like expected, when I click on e.g. the left shin, I can adapt it’s pose afterwards.

    There is no difference between how this works in 4.x and 6.x - but configuration of 4.x (intentionally) does not automatically carry over to 6.x. In the Tool Settings pane, when the Universal (or derivative) tool is active, is a "Node Selection Mode" setting. 

    The "Node" option will cause the node you click (or the corresponding bone of the follow target in the case of a follower) to become selected.

    The "Root Node First" option will cause the root node of a figure (where the majority of properties are presented) to be selected when switching between different objects, but the node you click (or the corresponding bone of the follow target in the case of a follower) to become selected if you click within the same object.

    The "Root Node Only" option will always cause the root node of a figure to be selected, regardless of which object is currently selected.

    Regardless of which of these options is chosen, right-clicking a node in the scene provides a context menu with selection actions that are based on what is under the cursor at the point where you clicked.

  • NudeFanNudeFan Posts: 47

    DoctorJellybean said:

    NudeFan said:

    I have created a G8F Figure with anatomical elements and attached to it pubes (Tempesta3d\Realistic Strips 1\RS05.Duf).

    When I load the figure in DAZ Studio 6.25.2025.27507 (Why I can’t select, copy and paste this version number from the ‘About…’-Window?), activate the universal tool and move with the mouse e.g. over the left upper arm I see ‘Left shoulder bend’. When I click on it, the entire figure is selected. I can do this with almost all body parts, in the upper most cases the entire figure is selected. But when I click on the ‘Left tight bend’ - depending on the location there - different items (mainly on the right side) are selected.

    If I load the same figure in DAZ Studio 4.24.0.3 and click on different body parts, the expected parts are selected, means: When I click e.g. on the right shoulder, I can easily modify the parameter to adjust the figures pose.

    When I select in Studio 6 the pubes and remove it’s ‘Smoothing modifier’, the behaviour is like expected, when I click on e.g. the left shin, I can adapt it’s pose afterwards.

    There is no difference between how this works in 4.x and 6.x - but configuration of 4.x (intentionally) does not automatically carry over to 6.x. In the Tool Settings pane, when the Universal (or derivative) tool is active, is a "Node Selection Mode" setting. 

    The "Node" option will cause the node you click (or the corresponding bone of the follow target in the case of a follower) to become selected.

    The "Root Node First" option will cause the root node of a figure (where the majority of properties are presented) to be selected when switching between different objects, but the node you click (or the corresponding bone of the follow target in the case of a follower) to become selected if you click within the same object.

    The "Root Node Only" option will always cause the root node of a figure to be selected, regardless of which object is currently selected.

    Regardless of which of these options is chosen, right-clicking a node in the scene provides a context menu with selection actions that are based on what is under the cursor at the point where you clicked.

    I have copied the settings from DS4, but no changes. The image shows the menu I get with a right click on the upper right arm.

    251022_01.jpg
    1081 x 710 - 113K
  • IceCrMnIceCrMn Posts: 2,319

    here's another crash report

    this happened while I was moving an item around the viewport.

    I was positioning a pack of cigarettes in the scene.

     

    Seems like moving things is whats causing/triggering the crash.

    Doesn't seem to be any specific character or item as I've had this happen 3 times now in completely different scenes with completely different assets in them.

    zip
    zip
    DazStudio_error_report_251022-155658.zip
    278K
  • IceCrMnIceCrMn Posts: 2,319

    I see several of these lines in the log

    2025-10-22 15:56:17.295 [WARNING] :: \src\sdksource\interface\viewtools\dztransformtool.cpp(444): Undo Stack hold already started in DzTransformTool::mousePress()!

  • IceCrMnIceCrMn Posts: 2,319

    opening the dmp file in WinDB and clicking the !analyze -v option I get this...

     

    For analysis of this file, run !analyze -v

    ntdll!NtGetContextThread+0x14:

    00007ffe`2bfe3b44 c3              ret

    0:187> !analyze -v

    ................................................................

    ................................................................

    ................................................................

    ................................................................

    ................................................................

    ................

     

    ************* Symbol Loading Error Summary **************

    Module name            Error

    SharedUserData         No error - symbol load deferred

     

    You can troubleshoot most symbol related issues by turning on symbol loading diagnostics (!sym noisy) and repeating the command that caused symbols to be loaded.

    You should also verify that your symbol search path (.sympath) is correct.

    *******************************************************************************

    *                                                                             *

    *                        Exception Analysis                                   *

    *                                                                             *

    *******************************************************************************

     

    *** WARNING: Unable to verify checksum for DAZStudio.exe

     

    KEY_VALUES_STRING: 1

     

        Key  : AV.Type

        Value: Read

     

        Key  : Analysis.CPU.mSec

        Value: 812

     

        Key  : Analysis.Elapsed.mSec

        Value: 11085

     

        Key  : Analysis.IO.Other.Mb

        Value: 0

     

        Key  : Analysis.IO.Read.Mb

        Value: 1

     

        Key  : Analysis.IO.Write.Mb

        Value: 20

     

        Key  : Analysis.Init.CPU.mSec

        Value: 890

     

        Key  : Analysis.Init.Elapsed.mSec

        Value: 18607

     

        Key  : Analysis.Memory.CommitPeak.Mb

        Value: 229

     

        Key  : Analysis.Version.DbgEng

        Value: 10.0.27871.1001

     

        Key  : Analysis.Version.Description

        Value: 10.2505.01.02 amd64fre

     

        Key  : Analysis.Version.Ext

        Value: 1.2505.1.2

     

        Key  : Failure.Bucket

        Value: INVALID_POINTER_READ_c0000005_DzCore.dll!Unknown

     

        Key  : Failure.Exception.Code

        Value: 0xc0000005

     

        Key  : Failure.Exception.IP.Address

        Value: 0x7ffda5b89d16

     

        Key  : Failure.Exception.IP.Module

        Value: DzCore

     

        Key  : Failure.Exception.IP.Offset

        Value: 0x849d16

     

        Key  : Failure.Hash

        Value: {d637a19e-0e83-b0de-06d0-f6996c785da7}

     

        Key  : Failure.ProblemClass.Primary

        Value: INVALID_POINTER_READ

     

        Key  : Timeline.OS.Boot.DeltaSec

        Value: 29695

     

        Key  : Timeline.Process.Start.DeltaSec

        Value: 3650

     

        Key  : WER.OS.Branch

        Value: ge_release

     

        Key  : WER.OS.Version

        Value: 10.0.26100.1

     

        Key  : WER.Process.Version

        Value: 6.25.2025.27507

     

     

    FILE_IN_CAB:  crashdump.dmp

     

    CONTEXT:  (.ecxr)

    rax=00007ffda53d7262 rbx=0000000000000000 rcx=0000026c396742c0

    rdx=0000000000000000 rsi=0000026b9230b720 rdi=0000026b9230b730

    rip=00007ffda5b89d16 rsp=0000009fe17fae50 rbp=0000026b9230b720

     r8=0000009fe17faea0  r9=0000026b9230b730 r10=0000026b920fd950

    r11=0000009fe17fb710 r12=0000026b91eb6f60 r13=0000009fe17fc070

    r14=0000026b9226a670 r15=0000000000000000

    iopl=0         nv up ei pl nz na po nc

    cs=0033  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010206

    DzCore!DzStyledTimeAsFramesPropertyWgt::~DzStyledTimeAsFramesPropertyWgt+0x77e011:

    00007ffd`a5b89d16 488b9358010000  mov     rdx,qword ptr [rbx+158h] ds:00000000`00000158=????????????????

    Resetting default scope

     

    EXCEPTION_RECORD:  (.exr -1)

    ExceptionAddress: 00007ffda5b89d16 (DzCore!DzStyledTimeAsFramesPropertyWgt::~DzStyledTimeAsFramesPropertyWgt+0x000000000077e011)

       ExceptionCode: c0000005 (Access violation)

      ExceptionFlags: 00000000

    NumberParameters: 2

       Parameter[0]: 0000000000000000

       Parameter[1]: 0000000000000158

    Attempt to read from address 0000000000000158

     

    PROCESS_NAME:  DAZStudio.exe

     

    READ_ADDRESS:  0000000000000158 

     

    ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.

     

    EXCEPTION_CODE_STR:  c0000005

     

    EXCEPTION_PARAMETER1:  0000000000000000

     

    EXCEPTION_PARAMETER2:  0000000000000158

     

    STACK_TEXT:  

    0000009f`e17fae50 00007ffd`a5b89c9a     : 0000009f`e17faf40 0000026c`396742c0 0000026b`9230b720 0000026b`9230b730 : DzCore!DzStyledTimeAsFramesPropertyWgt::~DzStyledTimeAsFramesPropertyWgt+0x77e011

    0000009f`e17faed0 00007ffd`a695fe60     : 0000026b`9226a670 0000009f`e17fb0b0 0000026b`9230b020 0000026b`00000002 : DzCore!DzStyledTimeAsFramesPropertyWgt::~DzStyledTimeAsFramesPropertyWgt+0x77df95

    0000009f`e17faf10 00007ffd`a695971a     : 00000000`00000000 0000026c`396742c0 00000000`00000000 0000026b`eb641301 : DzCore!DzStyledTimeAsFramesPropertyWgt::~DzStyledTimeAsFramesPropertyWgt+0x155415b

    0000009f`e17fafb0 00007ffd`a65e7254     : 0000009f`e17fb770 0000026b`91d6c720 0000009f`e17fb770 0000026b`91eb6f60 : DzCore!DzStyledTimeAsFramesPropertyWgt::~DzStyledTimeAsFramesPropertyWgt+0x154da15

    0000009f`e17fb720 00007ffd`a65e75a8     : 0000026b`eda97360 00007ffd`a65e360d 0000026b`91eb7120 0000039c`000002b7 : DzCore!DzStyledTimeAsFramesPropertyWgt::~DzStyledTimeAsFramesPropertyWgt+0x11db54f

    0000009f`e17fb7b0 00007ffd`a9e17256     : 0000026b`91eb7120 00007ffd`aa6fb017 00000000`00000002 0000026b`91eb7120 : DzCore!DzStyledTimeAsFramesPropertyWgt::~DzStyledTimeAsFramesPropertyWgt+0x11db8a3

    0000009f`e17fb7e0 00007ffd`bf1f3b01     : 0000026b`ed8a9300 0000009f`e17fc070 0000009f`e17fc070 0000026b`91eb7120 : Qt6Gui!QWindow::event+0x56

    0000009f`e17fb850 00007ffd`bf1f2bf9     : 0000026b`ed8a9300 0000009f`e17fb980 0000026b`eb63b4f0 00000000`00000000 : Qt6Widgets!QApplicationPrivate::notify_helper+0x151

    0000009f`e17fb880 00007ffd`a662dd27     : 0000009f`e17ff748 0000026b`91eb7120 0000009f`e17fc070 0000009f`00000000 : Qt6Widgets!QApplication::notify+0x1669

    0000009f`e17fbd50 00007ffd`aa6f8621     : 0000026b`91eb7120 00000000`00000001 0000009f`e17fc070 0000009f`e17fc070 : DzCore!DzStyledTimeAsFramesPropertyWgt::~DzStyledTimeAsFramesPropertyWgt+0x1222022

    0000009f`e17fbd80 00007ffd`a9dcb904     : 00000000`00000000 0000026b`9d979260 00000000`00000000 0000026b`edb08e50 : Qt6Core!QCoreApplication::notifyInternal2+0x101

    0000009f`e17fbdf0 00007ffd`a9e2a08b     : 0000026b`ed96d1c0 00000000`00000001 0000026b`dc54f170 0000026b`eb666e60 : Qt6Gui!QGuiApplicationPrivate::processMouseEvent+0x7d4

    0000009f`e17fc300 00007ffd`aa88f210     : 0000026b`c8da6970 00000000`000000a4 0000009f`e17fc430 00000000`000000a4 : Qt6Gui!QWindowSystemInterface::sendWindowSystemEvents+0xfb

    0000009f`e17fc330 00007ffd`aa0e7679     : 00000000`00000000 00000000`00000000 0000026b`c8da6970 0000026b`ed96d1c0 : Qt6Core!QEventDispatcherWin32::processEvents+0x90

    0000009f`e17ff490 00007ffd`aa6ff244     : 00000000`000000a4 0000026b`c8da6970 0000026b`ed8a9300 00000000`00000001 : Qt6Gui!QWindowsGuiEventDispatcher::processEvents+0x19

    0000009f`e17ff4c0 00007ffd`aa6f6cba     : 0000009f`e17ff580 0000026b`eb641340 0000026b`eb641340 0000009f`e17ff748 : Qt6Core!QEventLoop::exec+0x1c4

    0000009f`e17ff560 00007ffd`a6615a82     : 0000026b`beabcc30 0000026b`beabcc30 00000000`00000000 00000000`00000000 : Qt6Core!QCoreApplication::exec+0x16a

    0000009f`e17ff5c0 00007ffd`a663394b     : 00000000`00000002 0000026b`beabcc30 0000026b`bf31e5a0 00000000`00000000 : DzCore!DzStyledTimeAsFramesPropertyWgt::~DzStyledTimeAsFramesPropertyWgt+0x1209d7d

    0000009f`e17ff5f0 00007ff6`f33c1740     : 0000026b`ed9750e0 0000009f`e17ff7b0 00000000`00000001 00000000`00000000 : DzCore!DzStyledTimeAsFramesPropertyWgt::~DzStyledTimeAsFramesPropertyWgt+0x1227c46

    0000009f`e17ff6b0 00007ff6`f33c1d2e     : ffffffff`80000002 00007ff6`f33c4830 00000000`00000000 0000009f`e17ff908 : DAZStudio+0x1740

    0000009f`e17ff850 00007ff6`f33c2ef0     : 00000000`00000004 00000000`00000001 ffffffff`00000000 00000000`00000238 : DAZStudio+0x1d2e

    0000009f`e17ff8f0 00007ff6`f33c2436     : 00000000`00000001 00000000`00000000 00000000`00000000 00000000`00000000 : DAZStudio+0x2ef0

    0000009f`e17ff980 00007ffe`2b82e8d7     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : DAZStudio+0x2436

    0000009f`e17ff9c0 00007ffe`2bf0c53c     : 00000000`00000000 00000000`00000000 000004f0`fffffb30 000004d0`fffffb30 : kernel32!BaseThreadInitThunk+0x17

    0000009f`e17ff9f0 00000000`00000000     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x2c

     

     

    SYMBOL_NAME:  DzCore+77e011

     

    MODULE_NAME: DzCore

     

    IMAGE_NAME:  DzCore.dll

     

    STACK_COMMAND: ~187s; .ecxr ; kb

     

    FAILURE_BUCKET_ID:  INVALID_POINTER_READ_c0000005_DzCore.dll!Unknown

     

    OS_VERSION:  10.0.26100.1

     

    BUILDLAB_STR:  ge_release

     

    OSPLATFORM_TYPE:  x64

     

    OSNAME:  Windows 10

     

    IMAGE_VERSION:  6.25.2025.27507

     

    FAILURE_ID_HASH:  {d637a19e-0e83-b0de-06d0-f6996c785da7}

     

    Followup:     MachineOwner

    ---------

  • NudeFan said:

    DoctorJellybean said:

    NudeFan said:

    I have created a G8F Figure with anatomical elements and attached to it pubes (Tempesta3d\Realistic Strips 1\RS05.Duf).

    When I load the figure in DAZ Studio 6.25.2025.27507 (Why I can’t select, copy and paste this version number from the ‘About…’-Window?), activate the universal tool and move with the mouse e.g. over the left upper arm I see ‘Left shoulder bend’. When I click on it, the entire figure is selected. I can do this with almost all body parts, in the upper most cases the entire figure is selected. But when I click on the ‘Left tight bend’ - depending on the location there - different items (mainly on the right side) are selected.

    If I load the same figure in DAZ Studio 4.24.0.3 and click on different body parts, the expected parts are selected, means: When I click e.g. on the right shoulder, I can easily modify the parameter to adjust the figures pose.

    When I select in Studio 6 the pubes and remove it’s ‘Smoothing modifier’, the behaviour is like expected, when I click on e.g. the left shin, I can adapt it’s pose afterwards.

    There is no difference between how this works in 4.x and 6.x - but configuration of 4.x (intentionally) does not automatically carry over to 6.x. In the Tool Settings pane, when the Universal (or derivative) tool is active, is a "Node Selection Mode" setting. 

    The "Node" option will cause the node you click (or the corresponding bone of the follow target in the case of a follower) to become selected.

    The "Root Node First" option will cause the root node of a figure (where the majority of properties are presented) to be selected when switching between different objects, but the node you click (or the corresponding bone of the follow target in the case of a follower) to become selected if you click within the same object.

    The "Root Node Only" option will always cause the root node of a figure to be selected, regardless of which object is currently selected.

    Regardless of which of these options is chosen, right-clicking a node in the scene provides a context menu with selection actions that are based on what is under the cursor at the point where you clicked.

    I have copied the settings from DS4, but no changes. The image shows the menu I get with a right click on the upper right arm.

    How did you "[create] a G8F Figure?". Is this G8F loaded using the duf from Daz, or is it exported/imported/converted/transferred/etc?

    If right-clicking the mesh is not providing named groups, it suggests the groups are not there, or not associated with the bones.

  • a_gusa_gus Posts: 10

    DoctorJellybean said:

    a_gus said:

    Hi there.
    What about a final version of Daz Studio "2025"? Daz will have to rename it in "Daz 2026"... laugh 

    I believe it refers to the QT versions used. 

    Sound more clear for me now.
    Do we have an little idea when the final version will be released? 

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