Reorganize Morphs in an Existing Scene
RevokedRevenant
Posts: 47
Greetings,
i have a lot of morphs on my Genesis 9, and to organize them in a consistent and ordered way i modify this part of their JSON code:
"region" : "Name of the Region", "group" : "/Long Path that Shows in DAZ"
And that works perfectly ![]()
But if i have a previously made scene, the morphs on the figure are saved with their old path: i've tried to refresh DAZ's cache but with no avail.
I can edit each desired morph of the figure in the scene directly in DAZ, but that would be tedious and time consuming, so my question is:
Is there a way to make each morph applied on a figure in a scene shown on the path that is actually written inside the morph file? And not the path specified at the moment of the creation of the scene? Like some sort of "refresh" of the morphs of a scene?
Thank You in advance!

Comments
The modified Path (Region+Group) of a Modifier (Morph) can only be read from its DSF into DSON cache and a scene when a Genesis figure is newly loaded. If you open a Scene file in which the "old path" is saved, you'll still get the "old path" read from the saved Scene file.... which means the data saved in a Scene DUF always has the 1st priority to be shown ~~
So, you have to either reload the figure into the old Scene files(s) or batch modify the old Scene file(s) to replace (or delete....) the "old Paths" ~~
Edit: With Notepad++, you can easily batch open the Scene files, and Batch Replace the strings of "old Region / Group" with the new ones (or empty...)
Thank you @crosswind
Seems that either at work or in my free time i can't close VSCode lol! (Notepad++ is also great)
Should be an easy job for you lol ~ No problem !