DAZ animated scenes running in realtime, maybe in Unity or Unreal?

DiasporaDiaspora Posts: 495
edited October 14 in The Commons

I'm not sure if this is simple or attainable but let's say I have a simple animated scene in DAZ Studio, just a Genesis character walking across a low poly environment.

What if instead of rendering it as a strip of footage, I wanted to output the scene as something that would be distributed as an executable and rendered in realtime using unity or unreal? How would I go about doing this?

On a sidenote, I would like the 'player' to have basic camera controls. 

Post edited by Diaspora on

Comments

  • ImagoImago Posts: 5,657

    Diaspora said:

    I'm not sure if this is simple or attainable but let's say I have a simple animated scene in DAZ Studio, just a Genesis character walking across a low poly environment.

    What if instead of rendering it as a strip of footage, I wanted to output the scene as something that would be distributed as an executable and rendered in realtime using unity or unreal? How would I go about doing this?

    On a sidenote, I would like the 'player' to have basic camera controls. 

    There are a couple of bridges to export the scene to other softwares, check the store.

    Anyway, in order to redistribute the models you need a special license that can be bought along with the products you want to use in your game.

    About the camera control, what do you mean? Cameras can be keyframed as you like along the timeline. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,051
    edited October 14

    you can retarget it to the Unreal Mannequin and retarget the Blueprint animations for the thirdpersonplayer and then bake a game with it as your player but you need all the licenses for character clothes hair etc

    I have done this myself for my own use but was with UE4.27 and not for a long time

    (and lost everything on a failed drive)

    so not to keen to try and go through it all again but just saying it's doable 

    Post edited by WendyLuvsCatz on
  • DiasporaDiaspora Posts: 495

    Thank you guys for the leads and yes, I totally understand I would need to buy the interactive licenses which I would do gladly of course.

  • DiasporaDiaspora Posts: 495

    Regarding camera controls, I just mean in the simplest terms I would just want the 'player' to be able to move around freely, like it wouldn't be tied just to what I animated. But from what I'm gathering, I would need to figure that out in Unity or Unreal. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,051
    edited October 15

    you need a Blueprint in Unreal, the ThirdPersonPlayer one can be modified to include whatever movements you want with keyboard controls or situational ones such as opening doors, climbing ladders

    far more than I can get into

    also your set needs Blueprints for things like doors, turning on lights, many include them

    I poach existing ones off preload examples when they exist by retargetting to that skeleton

     

    this is not a DAZ character because as I said, I lost all my Unreal projects in a harddrive failure

    but one can replace him with a retargetted DAZ character, he uses mouse and WASD controls

    all sounds are ingame too,

    I could cook that and redistribute it if I wished as its all Unreal Marketplace assests including the music

    but I wouldn't bother, not an exciting game

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,051
    edited October 15

    this was cooked and used DAZ characters

    the video a mix of cinematics and "gameplay"

    I used it with Nvidia Ansel to capture 360 EXR for DAZ environment domes so I had to cook it as a game

    sadly it was on the drive that died, I pretty much lost everything so am rather salty and less than enthusiastic about starting over

    I just play with Unreal Assets mostly now as I can no longer get the bridge to work either crying

     

    I even added a house I modelled to this one and AM's kangaroos

    nothing licensed as wasn't redistributing just using for video capture

    it would be damned expensive to, but moot as no longer exists 

    Post edited by WendyLuvsCatz on
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