How to stop morphs from applying by default?
I'm trying to stop morphs from applying by default. When I load a base G9 character, it already has morphs with altered values applied to it.
I followed the standard advice:
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Loaded my base figure (the developer version).
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Selected "Show Hidden properties" in the Parameters tab drop-down menu (right-click).
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Zeroed the figure (Found in Parameters tab drop-down menu).
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Memorized the figure (Found in Parameters tab drop-down menu).
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Went to File -> Save As -> Support Asset -> Save Modified Assets.
But it didn't help. The morphs are still applied when I load the default G9 character.
Has anyone encountered this and found a reliable solution? It seems like the character preset itself is forcing these morph values on load, and the "Save Modified Assets" process isn't overriding it.
Thank you!

Comments
Here's the problem: I load a G9 character, and by default, its morphs are set to 10% and they are all marked in white. In 'Parameter Settings', the Default is 0, but the Value is 10. I change the Value to 0. As soon as I click 'Memorize Figure', the 0% becomes white, and the Default becomes 10%. I change the 10% Default back to 0%, and as soon as I click 'Memorize Figure' again, the 0% becomes white, and the Default is now 10% again! And it goes on in a circle!!!
I followed these instructions, maybe someone can help me to identify the morph. It only manifests for G9 characters.
If there isn't or it doesn't help, follow this;
1. Open DS and load "Genesis 8.1 Basic Female" (to an empty scene)
2. Help->Troubleshooting->View Log File (clear the log, close it and select "Save" when asked)
3. Right Click at Parameters Tab->Preferences->Choose "Show Hidden Properties" (part 4 zeroes only 'visible' dials)
4. Right Click at Parameters Tab->Zero->Zero Figure (Zeroes the value of all the 'visible' dials)
5. Right Click at Parameters Tab->Memorize->Memorize Figure (Sets the current value of all the dials as their default value)
6. Edit->Save As->Support Asset->Save Modified Assets (Writes the changed default value to the morph files that were changed)
When saving "Modified Assets" DS shows a dialog and asks for confirmation;
"The following file(s) will be permanently modified:" - "Accept/Cancel" - Choose "Accept"
Close DS and wait -> Open DS again and load "Genesis 8.1 Basic Female"
Help->Troubleshooting->View Log File (Save the logfile somewhere you can easily find it)
maybe dont do that.
most of those arent supposed to be zero at default, even on dev load.
Also, if that is G9 devload, then why does it have eyes and tear and mouth and eyebrows.
Don't choose Accept - some things are meant to have non-zero values, this will break those. Instead make a note of which proeprties are listed (literally write them down, take one or more screenshots, whatever works) then cancel the dialogue. Now use the list as a guide.
However, DS now has another option: in the Parameters pane there is a filter box at the top, and to the left of it a magnifying glass icon; click the magnifying glass, Filter By Used>Currently Used
Well, you have to fix sort of issue case by case, especially on Genesis 9. In your case, you need to identify a culprit property that controls other properties, i.e. it triggers other properties to have values, e.g. those Proportion properties, Scale... in your screenshot. So you only need to fix the culprit property, by setting its Default value to 0.
The "standard advice" you posted is not specifically for G9. On G9 Base, there're several properties having default values ... but not triggered by other controlling properties. If you followed the "advice", you would ruin G9 base figure.
Instead, after Zeroing figure, just manually check and locate the culprit property in Currently Used. The trick is to filter out the properties that are not Daz Originals, i.e. without gray icons, not in yellow color, etc.. Then you should be able to locate the culprit(s). (example in screenshot 1)
Now Ctrl + Z to undo Zeoring. You'll see the culprit properties turn into 100% in gray color. Click the gear icon on the right of the property slider to open Parameter Settings..., set both Default and Value to 0. Then Save Modified Assets....by just ticking the culprit property. Accept. (screenshot 2)
Reload G9, the issue should be gone ~~
Edit: You didn't load a G9 Dev Load as lilweep said. Load a G9 Dev Load instead. (screenshot 3)
Then if you were not able to locate the culprit, post a screenshot of the full list of Currently Used, we may help to identify the culprit.
Thank you so much, guys! You have no idea how grateful I am to you. Thanks to your advice, I was able to identify that damn morph that was ruining everything and delete it. Now everything is restored.
I just have one question left. You scared me when you mentioned that I might have messed up the base version. As I understand it, I wasn't working with the regular
dev load, but with theGen9 base. I only touched dev load ascrosswind saidand saved it as shown in the second screenshot. I compared the baseGen9with theGen9 dev log, and they are absolutely identical. Does that mean I didn't break anything? Thank you!It's for sure that you didn't break anything ! No worry ~~
Actually, trouble-shooting with a Dev Load is the safest way because it's just straight-forward with the simplest mesh / hierarchy. If doing the job with a G9 Base, there'll be conformers under it, e.g. Eyes, Mouth, Tear, EyeLashes. If there're any wrong things on them, especially mess the ERC Links in between the figure and conformers, it'll make fixing work more complex.
Edit: So it's also an advice.
The files you load are essentially a list of ingredients, plus local overrides for things that are not in the default state. When you save modified assets you are updating the ingredients, which means that every figure using them will get the same changes (that is also why the unwanted chnages from the character affected every instacne of that figure).