Very odd bends with G9 and 3rd party morph
hepworthandrew_6975d83531
Posts: 54
in The Commons
Hey folks, wondered if there was a simple reason/fix to this odd problem that I've got. Base g9 figure with a 3rd party full body morph. I get weird bends on some joints that seriously distort the figure. Happens with Limits on and off (not that I think that is the problem, TBH). Sort of like the bend dial is also translating the joit at the same time.
Thank you for any help and hopfeully fixes that you can point me at.

Comments
It will most likely be a problem with morph not having adjusted rigging.
If you insist on using that morph, you can go to Edit > Rigging> Adjust Rigging to Shape. Result is usually good enough, provided you dont tick the box for 'orientation', and leave that off.
(If you, or the person you got it from, wants to permanently fix the "unrigged" morph, then the adjusted rigging needs to be under control of the morph. You can do this by using 'ERC Freeze' and resaving morph modifier asset. If resaving the morph, better to do the whole process on G9 dev load to ensure nothing else gets ERC Freezed.)
Thanks Lilweep! I'll go try that. I did drop a message to the vendor, so hopefully it'll get an update too.