Very odd bends with G9 and 3rd party morph

Hey folks, wondered if there was a simple reason/fix to this odd problem that I've got. Base g9 figure with a 3rd party full body morph. I get weird bends on some joints that seriously distort the figure. Happens with Limits on and off (not that I think that is the problem, TBH). Sort of like the bend dial is also translating the joit at the same time.

Thank you for any help and hopfeully fixes that you can point me at.

 

Comments

  • lilweeplilweep Posts: 2,746
    edited October 5

    It will most likely be a problem with morph not having adjusted rigging.

    If you insist on using that morph, you can go to Edit > Rigging> Adjust Rigging to Shape.  Result is usually good enough, provided you dont tick the box for 'orientation', and leave that off. 

    (If you, or the person you got it from, wants to permanently fix the "unrigged" morph, then the adjusted rigging needs to be under control of the morph. You can do this by using 'ERC Freeze' and resaving morph modifier asset.  If resaving the morph, better to do the whole process on G9 dev load to ensure nothing else gets ERC Freezed.)

    Post edited by lilweep on
  • edited October 5

    Thanks Lilweep! I'll go try that. I did drop a message to the vendor, so hopefully it'll get an update too.

    Post edited by hepworthandrew_6975d83531 on
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