Magic Brush appreciation thread

VenomisbeautyVenomisbeauty Posts: 137
edited October 4 in The Commons

I personally think Magic Brush is actually the best character creator on Daz.

Diverse bodies and faces, great textures, he's creating also noticeable hair stuff.....and we get these creations weekly, or so!!!

 

Anyone else is appreciating his work as I do? Also curious to see some of your renders with his items!!!

 

Post edited by Venomisbeauty on
«1

Comments

  • tsroemitsroemi Posts: 3,455

    I've recently developed a taste for their characters and hairs, I think they've gotten very very good indeed. And I much appreciate the diversity of the characters. I'm a bit on the fence though about the overt s*exualisation of teenager figures, like in the most recent bundle ( https://www.daz3d.com/mb-xaria-hd-for-genesis-9-bundle). I mean, is it really absolutely necessary to have such a bunch of pull-down morphs on a clothing set that's in a teenage figure bundle? I know you can use it for other figures of course, but the combination made me feel kinda sick, you know .... Still, the modelling work is excellent I feel, and the characters are cute and life-like, not sugary. 

  • memcneil70memcneil70 Posts: 5,237

    tsroemi said:

    I've recently developed a taste for their characters and hairs, I think they've gotten very very good indeed. And I much appreciate the diversity of the characters. I'm a bit on the fence though about the overt s*exualisation of teenager figures, like in the most recent bundle ( https://www.daz3d.com/mb-xaria-hd-for-genesis-9-bundle). I mean, is it really absolutely necessary to have such a bunch of pull-down morphs on a clothing set that's in a teenage figure bundle? I know you can use it for other figures of course, but the combination made me feel kinda sick, you know .... Still, the modelling work is excellent I feel, and the characters are cute and life-like, not sugary. 

    I had the same reaction yesterday and it made me remove the bundle from my cart. This morning, I was making my cart up and I saw the bundle again and through it into the cart and saw the price had dropped waaay down. (That made me go back to my DazDeals wishlist email for two items I had been hoping to buy for months, also came in at the same price. Now purchased. Not sure if the price is a glitch or not, don't want to ruin it if it is for anyone else.) I agree that some promos should be thought out for what the character is. Those specific pull-down morphs hit my 'ick' factor big time. Thankfully I never look at them in my runtime, nor will I have a use for them. 

  • TorquinoxTorquinox Posts: 4,239

    They all look saccharine to me, and very young. I have a couple that I bought as buy-in for a bigger promo. I don't like them. I'd give them away or trade them, if I could. But that's not how it works here. So, there they are. Maybe I'll find a use for them some day.

  • The hair yes, the characters not so much. IMO they all look too much alike. A-shaped mouth in almost all the models. Petite, to the point, they're borderline iffy. 

  • AinmAinm Posts: 701
    edited October 4

    tsroemi said:

    I've recently developed a taste for their characters and hairs, I think they've gotten very very good indeed. And I much appreciate the diversity of the characters. I'm a bit on the fence though about the overt s*exualisation of teenager figures, like in the most recent bundle ( https://www.daz3d.com/mb-xaria-hd-for-genesis-9-bundle). I mean, is it really absolutely necessary to have such a bunch of pull-down morphs on a clothing set that's in a teenage figure bundle? I know you can use it for other figures of course, but the combination made me feel kinda sick, you know .... Still, the modelling work is excellent I feel, and the characters are cute and life-like, not sugary. 

    Magic Brush is certainly a talented figure artist and, more recently, hair artist. On the other hand, those promos don't feel borderline to me - I question how they ever made it into the store.

    I'm still annoyed by this too:


    2025-10-04 10:57:49.213 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(887): Duplicate formula found:
    Previous:
        File: /data/Daz 3D/Genesis 9/Base/Morphs/MagicBrush/MB Ellisya/MB_Ellisya_body_cbs_thigh_z90n_r.dsf
        Owner: Genesis9
        Input URI: r_thigh:/data/Daz%203D/Genesis%209/Base/Genesis9.dsf#r_thigh?rotation/z
        Input: ZRotate
        Output URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/MagicBrush/MB%20Ellisya/MB_Ellisya_body_cbs_thigh_z90n_r.dsf#MB_Ellisya_body_cbs_thigh_z90n_r-0xa29fb34?value
        Output: MB_Charece_body_cbs_thigh_z90n_r
    Duplicate:
        File: D:/Daz/data/Daz 3D/Genesis 9/Base/Morphs/MagicBrush/MB Charece/MB_Charece_body_cbs_thigh_z90n_r.dsf
        Owner: Genesis9
        Input URI: r_thigh:/data/Daz%203D/Genesis%209/Base/Genesis9.dsf#r_thigh?rotation/z
        Input: ZRotate
        Output URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/MagicBrush/MB%20Charece/MB_Charece_body_cbs_thigh_z90n_r.dsf#MB_Ellisya_body_cbs_thigh_z90n_r-0xa29fb34?value
        Output: MB_Charece_body_cbs_thigh_z90n_r


     

    Are we ever getting a fix? Until we do, Charece stays in the deepest, darkest corner of my library, the void where I store 70's clothes.

     

    .

     

     

    Charece.png
    1271 x 2056 - 2M
    Post edited by Ainm on
  • DareshiranuDareshiranu Posts: 234

    Personally, I think that society has oversensitized people to this sort of stuff. I myself don't find MB's figures all that "extreme" in terms of youth. But I'm a pragmatic realist: for multiple generations teenagers have been looking (or trying to look) like thirty year olds who some would call ladies of the evening if I'm being politic, while women in their sixties plus often dress as if they're in their twenties. These things wax and wane, but it's a general trend that hasn't abated since the eighties at least, if not earlier. I'd also point out that in general, the morphology of humans as they age seems to differ generationally, so some girls or boys of one generation might look older - or younger to those of another generation that were used to peers of their own age growing up. Not to mention the propensity for most people to become less able to judge the age of a younger person the older they become. Consider all of these things, plus the fact that the discussion is about digital puppets and it becomes a bit moot, eh?

    I frankly like clothing with undress morphs and am more inclined to buy those items than the Daz Originals that never offer them. I'd also point out the general weirdness, IMO, of clothing with zippers and buttons that offer zero functionality whatsoever. That's why I like Chris Cox's products, all of what they make offer a full range of what would be called undress morphs that typically match the actual physical aspects of the clothing. There are some few others that do an okay job, but largely it's a field of the modeling of clothing that I feel is undeveloped. 

  • HavosHavos Posts: 5,573

    I like Magic Brush characters. Whilst the PA undeniably concentrates on young female adults, I think the morphs and textures have a fair bit of variety from one another, and so the individual characters do look quite different, in particular compared to some other PAs. Quite a few PAs make almost exclusively 18-25 white females, and to me at least, a lot of those look like clones. I like the textures of Magic Brushes characters. Unlike other PA's young females, the textures are not evenly smooth, and without blemish or details, aspects which I think define a good skin. I don't like skins that are doll like, so color variation, freckles, moles etc is important to look like real skin.

  • AinmAinm Posts: 701
    edited October 4

    Dareshiranu said:

    Personally, I think that society has oversensitized people to this sort of stuff. I myself don't find MB's figures all that "extreme" in terms of youth. But I'm a pragmatic realist: for multiple generations teenagers have been looking (or trying to look) like thirty year olds who some would call ladies of the evening if I'm being politic, while women in their sixties plus often dress as if they're in their twenties. These things wax and wane, but it's a general trend that hasn't abated since the eighties at least, if not earlier. I'd also point out that in general, the morphology of humans as they age seems to differ generationally, so some girls or boys of one generation might look older - or younger to those of another generation that were used to peers of their own age growing up. Not to mention the propensity for most people to become less able to judge the age of a younger person the older they become. Consider all of these things, plus the fact that the discussion is about digital puppets and it becomes a bit moot, eh?

    I frankly like clothing with undress morphs and am more inclined to buy those items than the Daz Originals that never offer them. I'd also point out the general weirdness, IMO, of clothing with zippers and buttons that offer zero functionality whatsoever. That's why I like Chris Cox's products, all of what they make offer a full range of what would be called undress morphs that typically match the actual physical aspects of the clothing. There are some few others that do an okay job, but largely it's a field of the modeling of clothing that I feel is undeveloped. 

    Nothing wrong with creating girls like Xaria. Also nothing wrong with creating clothes with undress morphs. But render the two together and you get an image of a girl - and she is a girl by her store description - in a state of undress. Honestly, a whole lot more there for people to get upset about than a librarian with a pen in her mouth.

    Post edited by Ainm on
  • 3DSaga3DSaga Posts: 638
    edited October 5

    I like this PA's work, and I've noticed recent releases are more distinctive. I too am still awaiting  Charece duplicate formula issues to be resolved. 

    Post edited by 3DSaga on
  • ariocharioch Posts: 182

    On the surface I think MBs products look really good. However they've had some issues over the years, the prominent one being the duplicate morphs issue that @Ainm mentioned, above.

    Since around March of this year, however, I noticed another issue, or what appears to be an issue, with their characters. The area beneath the nose isn't blended, leaving a ridge from the nostril to the face surface. Some of their more recent characters seem to have been fixed, but it cropped up again with their most recent 2 or 3 characters.

    Here are some example of what I'm referring to:

    I think this is when I first noticed this issue: https://www.daz3d.com/mb-ranice-for-genesis-9-feminine (main promo image)

    https://www.daz3d.com/mb-lanee-for-genesis-9-feminine (4th promo image)

    https://www.daz3d.com/mb-geanna-for-genesis-9-feminine (most promo images)

    And their newest character: https://www.daz3d.com/mb-xaria-hd-for-genesis-9-feminine (first 3 promo images)

  • TorquinoxTorquinox Posts: 4,239
    edited October 5

    Ainm said:

    Are we ever getting a fix? Until we do, Charece stays in the deepest, darkest corner of my library, the void where I store 70's clothes.

     

    .

    That outfit renders beautifully, though. cool

    Post edited by Torquinox on
  • TorquinoxTorquinox Posts: 4,239

    Thanks to this thread, I must revise my appraisal. I have more G9 stuff now than when I got my MB figures. They're still not my favorite figures, but they're not bad. They don't have a lot of options, but I have a lot of options. So, I can use them now, and I'll give them a spin. cool

  • DareshiranuDareshiranu Posts: 234

    Ainm said:

    Dareshiranu said:

    Personally, I think that society has oversensitized people to this sort of stuff. I myself don't find MB's figures all that "extreme" in terms of youth. But I'm a pragmatic realist: for multiple generations teenagers have been looking (or trying to look) like thirty year olds who some would call ladies of the evening if I'm being politic, while women in their sixties plus often dress as if they're in their twenties. These things wax and wane, but it's a general trend that hasn't abated since the eighties at least, if not earlier. I'd also point out that in general, the morphology of humans as they age seems to differ generationally, so some girls or boys of one generation might look older - or younger to those of another generation that were used to peers of their own age growing up. Not to mention the propensity for most people to become less able to judge the age of a younger person the older they become. Consider all of these things, plus the fact that the discussion is about digital puppets and it becomes a bit moot, eh?

    I frankly like clothing with undress morphs and am more inclined to buy those items than the Daz Originals that never offer them. I'd also point out the general weirdness, IMO, of clothing with zippers and buttons that offer zero functionality whatsoever. That's why I like Chris Cox's products, all of what they make offer a full range of what would be called undress morphs that typically match the actual physical aspects of the clothing. There are some few others that do an okay job, but largely it's a field of the modeling of clothing that I feel is undeveloped. 

    Nothing wrong with creating girls like Xaria. Also nothing wrong with creating clothes with undress morphs. But render the two together and you get an image of a girl - and she is a girl by her store description - in a state of undress. Honestly, a whole lot more there for people to get upset about than a librarian with a pen in her mouth.

    And I would posit that you are engaging in a semantic exercise. Child, Girl, Woman. If you were to look these up in terms of how they tend to be used as descriptors you'd find that Child is used for a female who is under the age of 18. Girl is a more general term that can be used for any female but is typically used for those under 30, while Woman is a term used to describe an adult female typically over the age of 18. Note the overlap? They aren't textbook definitions, and you'll also note that the character you reference comes with anatomical maps, which would not be the case were she a "Child" figure. Daz seems to be quite on top of that. Perception is subjective. MB's use of terminology would not seem to be, objectively. 

  • AinmAinm Posts: 701

    Dareshiranu said:

    Ainm said:

    Dareshiranu said:

    Personally, I think that society has oversensitized people to this sort of stuff. I myself don't find MB's figures all that "extreme" in terms of youth. But I'm a pragmatic realist: for multiple generations teenagers have been looking (or trying to look) like thirty year olds who some would call ladies of the evening if I'm being politic, while women in their sixties plus often dress as if they're in their twenties. These things wax and wane, but it's a general trend that hasn't abated since the eighties at least, if not earlier. I'd also point out that in general, the morphology of humans as they age seems to differ generationally, so some girls or boys of one generation might look older - or younger to those of another generation that were used to peers of their own age growing up. Not to mention the propensity for most people to become less able to judge the age of a younger person the older they become. Consider all of these things, plus the fact that the discussion is about digital puppets and it becomes a bit moot, eh?

    I frankly like clothing with undress morphs and am more inclined to buy those items than the Daz Originals that never offer them. I'd also point out the general weirdness, IMO, of clothing with zippers and buttons that offer zero functionality whatsoever. That's why I like Chris Cox's products, all of what they make offer a full range of what would be called undress morphs that typically match the actual physical aspects of the clothing. There are some few others that do an okay job, but largely it's a field of the modeling of clothing that I feel is undeveloped. 

    Nothing wrong with creating girls like Xaria. Also nothing wrong with creating clothes with undress morphs. But render the two together and you get an image of a girl - and she is a girl by her store description - in a state of undress. Honestly, a whole lot more there for people to get upset about than a librarian with a pen in her mouth.

    And I would posit that you are engaging in a semantic exercise. Child, Girl, Woman. If you were to look these up in terms of how they tend to be used as descriptors you'd find that Child is used for a female who is under the age of 18. Girl is a more general term that can be used for any female but is typically used for those under 30, while Woman is a term used to describe an adult female typically over the age of 18. Note the overlap? They aren't textbook definitions, and you'll also note that the character you reference comes with anatomical maps, which would not be the case were she a "Child" figure. Daz seems to be quite on top of that. Perception is subjective. MB's use of terminology would not seem to be, objectively. 

    While I freely admit that perception is the primary focus of anything I create, I truly wasnt playing with words. Can we assume good intent? It seems preferable - at least to me - to safeguard the mindset that perspectives can both differ and remain equally valid when exploring how something might appear or signal to others. 

    I don't think we need to continue this conversation, but for what it's worth, I'm glad you don't see what I do.

  • ArtiniArtini Posts: 10,284
    edited October 7

    These duplicate formula issues scares me away.

    I thought that Magic Brush will finally know what to do to avoid them...

     

    Post edited by Artini on
  • Artini said:

    These duplicate formula issues scares me away.

    I thought that Magic Brush will finally know what to do to avoid them...

    This. Magic Brush and MGAB both seem to have this issue. My guess this happens when you actually have more than one of their characters because they probably use the same morph corrector names or something like that for all their characters. I reported the issue with one MGAB character, after a while they told me the PA fixed it but still had the issue. Fortunately my library is divided by PA folders so I just have to remove them from my Daz library and the issue stops but I'd like to use the characters I paid for frown

  • HavosHavos Posts: 5,573

    mazinkaiserzero said:

    Artini said:

    These duplicate formula issues scares me away.

    I thought that Magic Brush will finally know what to do to avoid them...

    This. Magic Brush and MGAB both seem to have this issue. My guess this happens when you actually have more than one of their characters because they probably use the same morph corrector names or something like that for all their characters. I reported the issue with one MGAB character, after a while they told me the PA fixed it but still had the issue. Fortunately my library is divided by PA folders so I just have to remove them from my Daz library and the issue stops but I'd like to use the characters I paid for frown

    Most (maybe all?) duplicate ids happen when the same id is used twice in a single duf or dsf file. As such it is an error in the creation of that one file causing the issue. I don't think it is ids from different files that are clashing, but I am not 100% sure. If I am right, it should not matter if you own any of their other characters, you would still get the error.

    I should also mention that the majority of duplicate id errors are harmless, apart from the annoying popup.

  • Richard HaseltineRichard Haseltine Posts: 107,860

    Havos said:

    mazinkaiserzero said:

    Artini said:

    These duplicate formula issues scares me away.

    I thought that Magic Brush will finally know what to do to avoid them...

    This. Magic Brush and MGAB both seem to have this issue. My guess this happens when you actually have more than one of their characters because they probably use the same morph corrector names or something like that for all their characters. I reported the issue with one MGAB character, after a while they told me the PA fixed it but still had the issue. Fortunately my library is divided by PA folders so I just have to remove them from my Daz library and the issue stops but I'd like to use the characters I paid for frown

    Most (maybe all?) duplicate ids happen when the same id is used twice in a single duf or dsf file. As such it is an error in the creation of that one file causing the issue. I don't think it is ids from different files that are clashing, but I am not 100% sure. If I am right, it should not matter if you own any of their other characters, you would still get the error.

    In my experience almost every Duplicate Formula in a store item is down to two products clashing. Freebies have sometimes had a self-contained error, but even that is rare.

    I should also mention that the majority of duplicate id errors are harmless, apart from the annoying popup.

  • AinmAinm Posts: 701

    I may be remembering incorrectly, but I have a recollection of a discussion at the time of their release that the duplicates between Charece and Ellisya were a bit different to normal duplicates (including those in other MB products). As I understand it, you can mostly fix duplicate formulas yourself, but the type of duplicates between those characters were a particularly nasty one and, potentially, a lot of work for even the PA to fix.

    I'm not convinced that particular duplicate is only an inconvenience of a pop-up, either. Anecdotal as I've not scientifically tested this, but I believe it increases the load time of G9. That was what first led me to notice the MB duplicates in my log file, which led me to the forums at the time (which is where my recollection comes from). I might see if I can find that thread and whether there's any useful info in it.

  • AinmAinm Posts: 701

    Bejaymac said:

    This isn't your standard Duplicate Formula issue, but it's also not a new issue.

    ...

    Magic Brush has added problems as they are using the beta, which is adding a hexadecimal identifier to every file it saves.

    ...

    I don't have access to Yomi but from what I've seen here it looks like 3 files were copied from Carmel, and thanks to the hex codes it's a lot more complicated than just changing the internal names from Carmel to Yomi.

    From this thread: https://www.daz3d.com/forums/discussion/681566/why-can-t-daz-prevent-duplicate-formula-problems-with-products-they-sell/p1 I appreciate the gist, but I've no idea what it means for solutions.

  • TorquinoxTorquinox Posts: 4,239
    edited October 7

    Ironically those are the two mb figures I've got and I'm not seeing a duplicate formula error with either of them. Perhaps they're fixed?

     Yes they are!

     http://docs.daz3d.com/doku.php/public/read_me/index/93929/start

    Post edited by Torquinox on
  • AinmAinm Posts: 701

    Yup, from what I remember, all the figures got fixed except Ellisya and Charece. And those are two I have. I think they were among the very first MB releases and they have the same hex issue (at least from what I see in my log file).

  • TorquinoxTorquinox Posts: 4,239
    edited October 7

    That's odd. Why leave those two? Maybe one can use sliders and textures on the base figure and then save out a new character without the errors?

    Post edited by Torquinox on
  • ArtiniArtini Posts: 10,284

    Ainm said:

    Bejaymac said:

    This isn't your standard Duplicate Formula issue, but it's also not a new issue.

    ...

    Magic Brush has added problems as they are using the beta, which is adding a hexadecimal identifier to every file it saves.

    ...

    I don't have access to Yomi but from what I've seen here it looks like 3 files were copied from Carmel, and thanks to the hex codes it's a lot more complicated than just changing the internal names from Carmel to Yomi.

    From this thread: https://www.daz3d.com/forums/discussion/681566/why-can-t-daz-prevent-duplicate-formula-problems-with-products-they-sell/p1 I appreciate the gist, but I've no idea what it means for solutions.

    Thanks for link to the thread. It explains things a little.

     

  • ArtiniArtini Posts: 10,284

    Ainm said:

    Yup, from what I remember, all the figures got fixed except Ellisya and Charece. And those are two I have. I think they were among the very first MB releases and they have the same hex issue (at least from what I see in my log file).

    Thanks for pointing them up. I do not have them, so I will try to install the other MB characters one by one

    and check, if they are giving any problems with duplicate formulas.

     

  • ElorElor Posts: 3,133

    Torquinox said:

    That's odd. Why leave those two? Maybe one can use sliders and textures on the base figure and then save out a new character without the errors?

    Maybe no tickets were opened regarding them? Or the PA made a mistake while fixing them and QA is waiting for a new fix after another ticket was filed to speak about the problem persisting?

    I had a problem with a product recently so I opened a ticket: most of the problems I reported were fixed in less than a week but while fixing them a mistake was made introducing a new problem, which is waiting to be fixed officially. To be fair, I only saw the mistake by pure luck, because I had the part with the problem clearly visible, so I saw a morph activating when it should not. I did send back a request about it and it's now in the PA's hands, which may be working on something more urgent (the problem was thankfully easy to fix on my end, with my current level of Daz knowledge so I'm not in any hurry for an official fix and it's not too visible so should not impact most renders using that product).

  • jmucchiellojmucchiello Posts: 599

    File a ticket. Every time you see duplicate errors in the GUI, figure out which asset is doing it, grab the logs and file a ticket. That is the only long term solution. 

    (And then wait a few months or more to see the asset get an update in DIM.)

  • 3DSaga3DSaga Posts: 638

    I just today got an update in DIM for MB Yomi. According to the ReadMe it was to address duplicate formulas. I haven't had any duplicate formulas with Yomi; for me Charece is the one with that issue. Could it be the duplicate formulas were with these two characters, and they addressed it by changing Yomi?

    The reason I bring this up is when I filed the ticket for the issue with Charece, DAZ support responded they were aware of the issue, and that I would get an update via DIM. I was expecting it to be for Charece. Has anyone else received a similar update?

Sign In or Register to comment.