Taekwondo belt simulation
in The Commons
Hey guys,
I have a question. I am trying to simulate belt from this product https://www.daz3d.com/dforce-hc-taekwondo-suit-for-genesis-8-females but I cant make to work left and right belt. It simulate only part around waist. Is there any way to do it right?

Comments
I don't have it.
Does the loose end have their own surface?
If not, try to apply a dForce weightmap node, and then with the belt selected, go into Weightmap editor, and in Tool Settings add weightmap and mark it. Then the belt should become red-blue-grey indicating their (dForce) weight. And I would then assume that the loose end are grey. And if so you can paint them till they are red. I would probably avoid to paint the knot blue/red as that might cause an explosion when simulated.
The belt is not dForce ready. If you just added dForce Modifier to it, it wouldn't work becuase the belt has two custom bones assigned with face groups ~~
How to resolve :
1. Switch to Joint Editor, select the bone: Belt Left, set its Selection Group to None (screenshot 1). Do the same to the bone: Belt Right.
2. Simulate the belt. It'll work. (screenshot 2)
Add a dForce Modifier Weight Node as well as tweak the weight mapping if you want to optimize the draping result.
Edit: Actually you didn't have to dForce it as you could simply rotate two Belt bones to make them "drape" ~ (screenshot 3)
Bones shouldn't stop draping, otherwise most dForce clothing wouldn't drape.
Indeed, if clothing is fully dynamic (that is, it's not limited by a dForce weight map or a partial dynamic strength), dForce clothing entirely ignores its weight-mapped rigging during the simulation.
I know it should... but if you had this product, you would find the common way of just adding a dForce modifier wouldn't make it work.
Except for re-rigging the item to the figure, what I suggested is the easiest way to fix the issue if one wants to make it dForce ready.