How to use facial expression animations inside UE4?
[How to use facial expression animations inside UE4?] Anyone know anything? thanks
Post edited by Richard Haseltine on
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[How to use facial expression animations inside UE4?] Anyone know anything? thanks
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Is it possible?
whatever method you use to import be it the plugin or FBX, make sure you have the morphs/Blendshapes checked on export (and import for FBX)
you need to >> the ones you want over in the plugin
then it depends how you want to animate them
I don't have an iPhone so don't know much about Live Link
I am also not much help with the plugin as it stopped working for me
I have to do everything manually and I am not even going to begin to explain how to do that just that it's a lot of work and if the plugin works for you, thats as easy as exporting the animation from DAZ studio
Ok thanks Wendy. Yes I know what you mean, that bridge doesn't always seem to work and even work right, it is quite a hassle to export manually but can be done. Let me ask you something, would you have any interest in using characters you make in Daz in say a fighting game for Unreal Engine 4?
I don't do games, I only use it as an alternative render engine for videos
Daz expressions are bone-based, and they don't translate well to the facial rig in UE. What works reliably is to turn them into morph based expressions first, then export those to UE so you can drive them with curves. It's a little tedious to do, but with a few hotkeys setup, you can do it. Here's what I do:
With an FK Control rig in sequencer (UE 5), you can animate it. Hope this helps!