How to use facial expression animations inside UE4?

usa423_6c467e3e09usa423_6c467e3e09 Posts: 37
edited September 16 in Unreal Discussion

[How to use facial expression animations inside UE4?] Anyone know anything?  thanks

Post edited by Richard Haseltine on

Comments

  • Is it possible?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,122
    edited September 26

    whatever method you use to import be it the plugin or FBX, make sure you have the morphs/Blendshapes checked on export (and import for FBX)

    you need to >> the ones you want over in the plugin

    then it depends how you want to animate them

    I don't have an iPhone so don't know much about Live Link

    I am also not much help with the plugin as it stopped working for me

    I have to do everything manually and I am not even going to begin to explain how to do that just that it's a lot of work and if the plugin works for you, thats as easy as exporting the animation from DAZ studio

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatz said:

    whatever method you use to import be it the plugin or FBX, make sure you have the morphs/Blendshapes checked on export (and import for FBX)

    you need to >> the ones you want over in the plugin

    then it depends how you want to animate them

    I don't have an iPhone so don't know much about Live Link

    I am also not much help with the plugin as it stopped working for me

    I have to do everything manually and I am not even going to begin to explain how to do that just that it's a lot of work and if the plugin works for you, thats as easy as exporting the animation from DAZ studio

    Ok thanks Wendy.  Yes I know what you mean, that bridge doesn't always seem to work and even work right, it is quite a hassle to export manually but can be done.   Let me ask you something, would you have any interest in using characters you make in Daz in say a fighting game for Unreal Engine 4?    

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,122

    I don't do games, I only use it as an alternative render engine for videos

  • Daz expressions are bone-based, and they don't translate well to the facial rig in UE. What works reliably is to turn them into morph based expressions first, then export those to UE so you can drive them with curves. It's a little tedious to do, but with a few hotkeys setup, you can do it. Here's what I do:

    • in Daz Studio, dial in the expression on your character
    • switch character to base resolution, then export as OBJ
    • reset expression
    • import the OBJ with Morph Loader and create morph slider
    • now enable that on the export in the Daz to Unreal bridge (or the FBX dialogue if you do it manually)
    • in Unreal Engine, open the mesh and you should have curve that animates the expression

    With an FK Control rig in sequencer (UE 5), you can animate it. Hope this helps!

     

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