Can you help me with a college project?

amandalp37amandalp37 Posts: 29
edited September 20 in The Commons

I'm not sure were this should be posted, but i need help with a college project.

My name is Amanda Partenheimer and I have been using Daz 3D for the last 20 years and decided to use the program for my UX/UI (User Experience/interface Design) Design Class. 

I am hoping some of you could answer some questions so I can use it on my project.

  • How long have you used Daz 3D Studio?
  • Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)
  • How easy or difficult was it to learn Daz Studio?
  • Did you have to purchase a specific computer to use the application?
  • How much money have you spent at the marketplace or other third-party sites for content?
  • What kinds of bugs or errors have you ran into?
  • Is there anything you would change about the application?

Thank you for your time.

P.S.: Moderators you can place this post into the approperate thread if you need to.

Post edited by Richard Haseltine on
«1

Comments

  • Moved to the Commons

  • kprkpr Posts: 297
    edited September 21
    • How long have you used Daz 3D Studio?

    Six years

    • Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)

    Photoshop (not using the bridge), sometimes Unity (using the bridge), and sometimes Hexagon (using the bridge)

    • How easy or difficult was it to learn Daz Studio?

    Most times I visit the gallery, I realise I am still learning... but I am much better than I was in 2019! My first render probably took a day to construct (and was awful!). 6 years on, I still discover new options and functions!

    • Did you have to purchase a specific computer to use the application?

    No. I started on a potato (good renders took days). I now use a machine I also bought for gaming (spec would have been the same without Daz)

    • How much money have you spent at the marketplace or other third-party sites for content?

    I don't know in total, but I budget $10 week

    • What kinds of bugs or errors have you ran into?

    Other than "insufficient memory" (which isnt a bug) I can't think of many... For "indie" software I find Daz to be very good.

    • Is there anything you would change about the application?

    From a UX point of view, nothing much (there are multiple base layouts and the panels can be shifted around beyond that). I might like better arrangement of panels across multiple monitors (I can't figure how to get that to work and am not certain it is supposed to anyway!) A change I would very much like to make would be how RAM and VRAM might be combined - but I think that would require Nvidia to alter their iRay software.

    Oh... and sometimes I'd like a comprehensive user manual! cheeky

    Post edited by kpr on
    • How long have you used Daz 3D Studio?

    Probably about 16 years.

    • Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)

    I ocasionally make freebies for use in DS and Blender in my modeler of choice. And some minor texture editing in FireAlpaca.

    • How easy or difficult was it to learn Daz Studio?

    It has a pretty steep learning curve, and the lack of comprehensive, up to date documentation, does not help at all.

    • Did you have to purchase a specific computer to use the application?

    I didn't have to, I chose too because I wanted faster render times.

    • How much money have you spent at the marketplace or other third-party sites for content?

    Probably somewhere in the $8K range. Though my spending has dwindled signifigantly in the last 3-4 years.

    • What kinds of bugs or errors have you ran into?

    Just random crashes sometimes. But it has taught me to save often.

    • Is there anything you would change about the application?

    Yes, there really, really needs to be some up to date, detailed, comprehensive documentation. 

  • How long have you used Daz 3D Studio?
    4+ years

    Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)
    Mainly, I use Photoshop (for fixing textures - not so much for postwork, which I almost never do); I also do light dabbling with Materialize.

    How easy or difficult was it to learn Daz Studio?
    I think it is very difficult to be a guru-level Daz expert; I've been tinkering for years and know only a tiny smidge that there is to know. There's a terrifying learning curve when you first fire up Daz and wonder what to do next. As others have mentioned the lack of up-to-date documentation is not great. However, the forums here were invaluable for learning. Everything I know I learned from the forums, and by trial-and-error. 

    Did you have to purchase a specific computer to use the application?
    After a few weeks of dabbling with Daz on my main computer, I bought a gaming-spec computer which I used for a couple of years. At present I use Daz on a computer that I had custom-built by a computer shop for the purpose.

    How much money have you spent at the marketplace or other third-party sites for content?
    Somewhere around the GDP of some small nations. Seriously, while there are options for the budget-minded, (freebies, good-value sales) this can be an addictive and very expensive hobby.

    What kinds of bugs or errors have you ran into?
    The worst problems I've had were with new Daz upgrades. The biggest problems for me were the 4.20 upgrade, where I ran into a materials incompatibility issue that broke some of my favorite stuff but luckily a PA diagnosed it by the description and I was easily able to fix it; and 4.22 (release), which basically made Ultrascenery - a go-to item I used to use almost every time I used Daz - all but unusable. Otherwise the main problems I encounter on a more frequent basis are random crashes, and character-related duplicate formula errors and character-based PA glitches that cause issues with stock figures or other characters.

    Is there anything you would change about the application?
    I don't have any specific complaints or suggestions at the moment.

  • SilverGirlSilverGirl Posts: 2,813
    • How long have you used Daz 3D Studio?

    1 year, 10(ish) months

    • Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)

    Very small amounts of GIMP (which I am not good at) and Paint to edit textures and perform minor post-work, such as splicing together two renders (my computer chokes when there are too many characters in a scene so I have to do a couple at a time). I use PowerPoint to format renders into graphic novel pages

    • How easy or difficult was it to learn Daz Studio?

    I'm not great with new software, but I'd say very difficult. The learning curve is steep, and when something isn't working, it's hard to know what would fix the issue. Folk on the forums are kind and merciful and the only reason I have gotten as far as I have.

    • Did you have to purchase a specific computer to use the application?

    Yes, but in fairness, the computer it replaced was 12+ years old and hadn't been top of the line when it was new, so I needed a new one anyway.

    • How much money have you spent at the marketplace or other third-party sites for content?

    Not comfy answering this one with a specific number. I'm not a big spender, though; income is limited and real life responsibilities have to come first.

    • What kinds of bugs or errors have you ran into?

    Lots of crashes. Beyond that, it's hard for me to tell if something is a program issue or user error. 

    • Is there anything you would change about the application?

    Honestly I think it's magic that home computers have advanced to the point that I can create semi-photorealistic 3D art on one, so on one hand I'm just grateful it exists at all. A user interface that caters more to people who don't already know what they're doing would be nice. And a better way to find your stuff... Smart Content is poorly named, and I have to navigate largely by the Content pane, using custom documentation I keep myself, which is time-consuming and a pain in the rear.

    Good luck on your project! Hope you get an A!

  • Charlie JudgeCharlie Judge Posts: 13,242
    edited September 21
    • How long have you used Daz 3D Studio?
    • 18 yeears
    •  
    • Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)
    • Yes -- Photoshop, Poser
    •  
    • How easy or difficult was it to learn Daz Studio?
    • Moderately difficult but not too bad
    •  
    • Did you have to purchase a specific computer to use the application?
    • I didn't have to but I did purchase a computer that would enhance working in DS and speed up rendering
    •  
    • How much money have you spent at the marketplace or other third-party sites for content?
    • About $71K
    •  
    • What kinds of bugs or errors have you ran into?
    • Random crrashes; and occasional bugs with a specific product.
    •  
    • Is there anything you would change about the application?
    • A comprehensive manual
    Post edited by Charlie Judge on
  • kyoto kidkyoto kid Posts: 41,847
    edited September 21
    • How long have you used Daz 3D Studio? 

    ...since 2007

    • Do you use any other software with Daz   3D? (bridges, photo editing, or other rendering software)

    ...Gimp, PSP, Filter Forge, and occasionally Hexagon 2.x (64 bit)

    • How easy or difficult was it to learn Daz Studio?

    ...at first it was fairly simple as I have a lifetime of experience in the traditional arts, as well as spent a number of years in theatrical set design, blocking, and lighting.

    However, when Iray came online it introduced a whole new learning curve that was more complex compared to 3DL (which in some ways was similar to stage lighting).. I am still wrestling with Iray's details and nuances.  The tone mapping part I get as I've also been worked with photography, but dealing with lumens, temperature, subsurface scattering and the like makes it a whole new ballgame. I am disappointed that in the next full update of the programme that the 3DL render engine is being dropped.

    I also find dForce to be a bit daunting given all the parameters involved .  I do have dForce Companion which simplifies matters but ir is not "infallible".

    • Did you have to purchase a specific computer to use the application?

    Originbally worked on an Xp Notebook wiht r GB  mmory.  Five later as the progremme became more "robusr" I built a system dedicated to working and rendering in Daz and Carrara which I've updated as far as I could (It a bit long in the tooth these days but still does the job).

    • How much money have you spent at the marketplace or other third-party sites for content?

    About the price of a nice basic small car.or one heck of a desltop "supercomputer".built around the 96 GB RTX Pro 6000 GPU and 32 core EPYC CPU..

    -- misunderstood the question, thought it was just other stores than here as one site calls their store "Marketplace".

    • What kinds of bugs or errors have you ran into?

    Currently , display driver crashes when running dForce simulations. along with "explosions even with dForce rigged clothing and hair.  

    • Is there anything you would change about the application?

    ...the ability to select larger text in menus,.(particularly Surfaces, Parameters, as well as the LIE Editor) 

    As I built a custom library/runtime structure, I have no opinion concerning Smart Content save for the fact it seems the database is still prone to crashing and corruption.

    Oh, and as mentioned above, real documentation/manual. Video tutorials don't always cut it as it is much more convenient and expedient to have a PDF file open to information concerning the task one is working on..

    Post edited by kyoto kid on
  • FirstBastionFirstBastion Posts: 8,048
    • How long have you used Daz 3D Studio?
    • 17 years
    •  
    • Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)
    • many including Photoshop, Hexagon, Marvelous Designer, 
    •  
    • How easy or difficult was it to learn Daz Studio?
    • Been using since DS1.8 onward been learning and acquiring skills  constanlty evolving with it,  so easy.  
    •  
    • Did you have to purchase a specific computer to use the application?
    • I used which ever computer I had at the time.  
    •  
    • How much money have you spent at the marketplace or other third-party sites for content?
    • Not too much. I only buy what I really need.  I make my own content too. 

    What kinds of bugs or errors have you ran into?

    None.  

    Is there anything you would change about the application?

    No,

    •  
  • crosswindcrosswind Posts: 9,543
    edited September 21
    • How long have you used Daz 3D Studio?

              Nearly 7 years since 2018.

    • Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)

               Blender + Diffeomorphic, ZB, Adobe Ps, Pt, Ds, Faceform Wrap.

    • How easy or difficult was it to learn Daz Studio?

               Neutral... but certainly it took time. It took around 3+ years for me to become a bit more experienced from a newbie.

    • Did you have to purchase a specific computer to use the application?

               I didn't have to ....but I did upgrade my PC in 2023 to a robust one so as to expedite the rendering.

    • How much money have you spent at the marketplace or other third-party sites for content?

               No exact number but at least > $50K up to now.

    • What kinds of bugs or errors have you ran into?

               Rarely to be frankly. Lots of tiny bugs in DS are long standing there to which I'm already accustomed.

    • Is there anything you would change about the application?

              Others have already named a lot. One point from me is that : don't have too high demand from this freeware. Then you can be much more happier rendering. wink

    Post edited by crosswind on
  • DustRiderDustRider Posts: 2,879
    edited September 21
    • How long have you used Daz 3D Studio?
      About 20 years.
    • Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)
      Cascadeur, Gimp, and occasionally Blender and Hexagon (oh, and I sometimes try working with a render with image to image AI)
    • How easy or difficult was it to learn Daz Studio?
      Fairly easy, I was able to create decent renders after about 8-12 hours (but I already had experience with Poser. Carrara Studio Pro, Cinema 4D, Vista Pro, and Visual Nature Studio)
    • Did you have to purchase a specific computer to use the application?
      No, I use the same computer that I use for work (at home). I do Photogrammetry, Lidar Processing, and use other 3D software that also needs a fairly robust computer.
    • How much money have you spent at the marketplace or other third-party sites for content?
      I'm not sure ... but probably too much. I try to keep my spending to an average of $30 a month. Some months I don't spend anything, others I will spend more (like if there is a new Genesis generation released).
    • What kinds of bugs or errors have you ran into?
      Not real show stoppers, mostly just annoyances that have workarounds.
    • Is there anything you would change about the application?
      Scalable fonts in the UI!!!! Old eyes with a laptop screen make using DAZ Studio extremely difficult at times (I quit using it for several months, but eyesight has improved just a bit).
      I think changing to Vulcan over Open GL would be a massive improvement.
      If they won't replace Open GL with Vulcan, then improving Filament, especially how it handles opacity maps, would be a big plus.
      Improving the animation tools.
      Giving us full access to all of the features in Iray (i.e. motion blur).
      I think having another professional render engine available in DS would be a huge plus (something designed for production environments with access to all available tools/options). Or, probably an even better option would be to have a full, comprehensive, and pro level implementation of USD. This would open up the use of other render engines and other software without writing and maintaining a bridges to various additional applications.
      Yes, this may be old fashioned, but a real up to date manual would be HUGE! I recently started using Cascadeur, they have an extensive set of video tutorials as well as an outstanding manual. There is often critical information in well written manuals that can't be easily provided in a video tutorial.
    Post edited by DustRider on
    • How long have you used Daz 3D Studio?

    Little over 9 years.

     

    • Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)

    Blender, Substance Painter, ZBrush, Photoshop, xNormal, Marvelous Designer

     

    • How easy or difficult was it to learn Daz Studio?

    I found Daz Studio very easy to learn. The shaders in 3DL not so much. They were counterintuitive for me. When Iray was added, that's when I started really using Daz Studio. Those shaders I found very intuitive.

     

    • Did you have to purchase a specific computer to use the application?

    Nope. Just the one I had. 

     

    • How much money have you spent at the marketplace or other third-party sites for content?

    Far too much. (if you need something more specific, DM me)

     

    • What kinds of bugs or errors have you ran into?

    I regularly use the beta versions of the software instead of release to look for bugs specifically before they come out, so I've found a lot of them. All resolved at this point (generally before release). Examples include when they added License tags to the software, if you tried to add tags to something not in the store, it would just stop the program. It would close with no message or warning. Just gone. There was a couple issues with canvases I ran across. There's a plugin that causes crashing when you pose without selecting the body part in the scene tab first. A frequent bug that users run into is the interface getting messed up (going all white-ish with the words and menus messed up). This is user error though (happens when you update while Studio is still running in the background). Generally it's brokered content (including my own) I find errors with, but they get resolved quickly.

     

    • Is there anything you would change about the application?

    I'd like more robust animation tools and native avatar interfaces (like for VTubers)

     

  • richardandtracyrichardandtracy Posts: 7,101
    edited September 22
    • How long have you used Daz 3D Studio?
    • I first used DS at version 0.7.xx beta in 2005. I continued with its development until 2007 when it became apparent my PC couldn't cope with Victoria 4 or Genesis. I took a break until 2019 when I got hold of a vastly more powerful ex-work machine that I could upgrade further quite cheaply. Since then, I've stuck with DS.
    •  
    • Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)
    • I do use other software. As a creator of a certain amount of freebie content, I do use various other programs. Due to my history as a design engineer, stress engineer and amateur programmer, some of my programs are unique. I use my own copy of SolidWorks to model mechanical items. The version of SolidWorks I have and DAZ Studio have no common formats or bridges, so I export to STL format, use my own STLtoOBJ translator, clean the model in my own home written 3d modeller (which I originally used to create stress models with and have repurposed by adding additional functions). Then I either texture map in my modeller or in 'UVMapper Free'. I create textures in 'PaintShopPro 5' or 'GIMP' (only if PSP5 can't do it). Normal maps and bump maps are generated from textures using 'Materialize'. Then, I collect and zip a distribution package together using 'Windows Explorer' or '7Zip' - depends how lazy I feel. I have used Carrara and Pegasus 4.1, neither of which have got to finished products yet. Hexagon and Blender work well for artistic types and the way they think. I'm an engineer, and both programs feel irrational in the way they work to me. Blender by & large only has video tutorials - which are unsearchable, and hugely inefficient in time and bytes and seem to always miss the single piece of information I've wasted 30 minutes watching for.
    •  
    • How easy or difficult was it to learn Daz Studio?
    • I thought it fairly easy to use to a basic level. Due to the catastrophic inadequacies of the documentation, it is far from easy to use to its limits.
    •  
    • Did you have to purchase a specific computer to use the application?
    • I did not have to. I chose to buy one. My second hand work computer was satisfactory, but getting very long in the tooth as it dated back to 2013, and I replaced it at 10 years old.
    •  
    • How much money have you spent at the marketplace or other third-party sites for content?
    • These days I have a monthly discretionary spending budget of £60 for all my hobbies. These include fountain pen making, metalworking, model trains and cross stitch. This hobby has to take its place in that.
    •  
    • What kinds of bugs or errors have you ran into?
    • None really. I don't push the program to its limit so really only use tried and tested features.
    •  
    • Is there anything you would change about the application?
    • It needs, desperately, an adequate WRITTEN handbook. Video is unsearchable, hopelessly inadequate and grossly inefficient in terms of bytes an time, at recording every function, syntax, script use etc. Not only would it document all the functions for the users, it would also ensure that the programmers document every function so nobody looses track of any function or nuance.

    One thing that may be of interest to gather is what users consider to be DS's unique selling points. To me, it's rendering quality and UltraScenery. No doubts.

    Regards

    Richard

    Post edited by richardandtracy on
  • LorraineLorraine Posts: 880

    A. I have been using DS for 18 years next month.

    B. I use Photoshop and Blender but don't use the bridges.

    C. I'm still learning :) But I found DS much easier than learning Blender or Poser, or any of the other programs I've tried over the years.

    D. I started off with a laptop with DS 2.3 and DS 3, moved on to a desktop with the first  DS 4, and a faster one when I switched to Iray. 

    E. Far too much. I think I could have bought a house.

    F. The ever present 'Daz Studio has encountered a fatal error' . Since I upgraded to 128Gb of ram and a 11th gen i7 these have eased a lot. Plus the absolutely useless memory purging when you delete something from a scene. Oh, and the way the program can hang when TRYING to delete items. Drives me batty. 

    G. I wish there was decent documentation. I think Daz the company got very lazy there and we're very lucky that users are kind enough to help in the forums. Plus I want the program to purge its memory properly without having to close and reload. AND I want auto save.

  • LeanaLeana Posts: 12,738
    edited September 26

    How long have you used Daz 3D Studio?

    Since the first public beta, in April 2004.

    Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)

    Gimp or Paint.net for image editing, a bit of modeling with Hexagon 2 from time to time, occasionally Bryce.

    How easy or difficult was it to learn Daz Studio?

    Not very hard to get started. Learning Iray after years of using 3DL was a bit of a challenge at first. 

    Did you have to purchase a specific computer to use the application?

    No, I used what I had at the time. The one I have currently is getting quite old though, and DS requirements will be taken into account when I replace it (I have no plan to spend thousands on a top-of-the-line GPU though).

    How much money have you spent at the marketplace or other third-party sites for content?

    Way too much. I used mostly freebies at first (I was a student then), then over the years I started buying stuff. 

    What kinds of bugs or errors have you ran into?

    Lots of them with the early versions, but nowadays it usually works well for what I do.

    Is there anything you would change about the application?

    Nothing in particular but I'm looking forward to seeing whatever new features will come with DS2025

    Post edited by Leana on
  • Background: I am a retired non artist. There was a lot to learn about the application, the types of assets available (and how to use them), and basic art concepts (which I am still learning and rebelling against occasionally).  

    • How long have you used Daz 3D Studio? Since Summer 2020.
    • Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software) Adobe Elements, MS Photo.
    • How easy or difficult was it to learn Daz Studio? There was a lot to learn with the application itself. Some of the art lingo and concepts were new to me as well. Fortunately, there are a lot of tutorial resources out there and the community is very helpful.  Overall, I'd say it was not difficult, but a labor of love.
    • Did you have to purchase a specific computer to use the application? Eventually I did. Focus was on hard drive space, video card (nvidia), and ram. The specs you need to do 3d modeling is more demanding than a normal office PC and a little different from a gaming rig. 
    • How much money have you spent at the marketplace or other third-party sites for content? I'm too embarressed to say. Way too much. It is an addiction...
    • What kinds of bugs or errors have you ran into? Not so many bugs.  There were some self inflicted events. There were a lot of things to learn, then forget, then relearn again.  I'd say learning to manage resources (RAM) is important. I needed to learn to leave out extraneous assets, be cognizent of the amount of resources my assets require in the scene I am rendering.  I've had to focus more on planning the shot and screening the drafts carefully.  I've learned to minimize the scope of my renders for I am a dabbler and a bit impatient. Focusing? Well, let's just say I'm still working on that.
    • Is there anything you would change about the application? I don't know that I have much to say here. I found as I learn more, I want to experiement more. As a result, I want more. It's hard to ask for something more when you are still learning what can be done. 

    Good luck and happy rendering!

    • How long have you used Daz 3D Studio?
      • 13 months, end of August 2024
    • Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)
      • GIMP 3
    • How easy or difficult was it to learn Daz Studio?
      • I'm not sure I would say I "know" Daz Studio. There are thousands of places where I find out something does or doesn't exist all the time. Sure I can navigate the product, pose figures, load assets. But have I learned Daz? Hardly.
    • Did you have to purchase a specific computer to use the application?
      • My prior computer was a low end CPU with an Intel motherboard GPU. Yes. I did buy a new computer for Daz.
    • How much money have you spent at the marketplace or other third-party sites for content?
      • Far, far too much. It is my primary hobby and I have disposable income. I'm in 5 digits already. (Nearly 6 based on MSRPs according to Daz-Deals plugin.)
    • What kinds of bugs or errors have you ran into?
      • Far too many to list. Random crashes, figures that suddenly morph and tracking down the culprit morph taking forever, etc.
    • Is there anything you would change about the application?
      • Far too many to list. The absolute worst part of the current design is that when you load a figure, it loads EVERY possible morph for that figure onto it. As I said above, I have a lot of assets and it takes forever to go through every DUF/DS? file and load all those morphs. I'd far prefer it if assets with figure morphs had to have Attach/Detach scripts to make changes to the figure. And then only the morphs necessary would exist. I don't often need vampire teeth, why do they always load? Sure. Turbo Loader can change this but that means I need to know ahead of time if I need vampire teeth. It's just clunky.

     

  • McGyverMcGyver Posts: 7,085

    Oooh... Questions!

    1-  How long have you used Daz 3D Studio?  
    A:  Approximately 17.675 Earth years. This is without accounting for temporal variations due to chronometric phase variance or progressive orbital oscillation within the galactic plane. Probably. 


    2-  Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software? 
    A: Yes... Blender, SketchUp, Hexagon, Poser, Bryce, Nomad Sculpt*, Valance3D*, Sculptura*, MeshMixer, Photoshop, GIMP, Krita, Inkscape, Procreate*, Pixelmator*, Sketchbook*, UltimateUnwrap, Filter Forge, Kerkythea, ... That's most of them, not counting ones I have that I very rarely use for a specific purpose 

    3- How easy or difficult was it to learn Daz Studio?
    A: I learned it a long time ago and I have a terrible memory... I think it was semi-decently-easyish to learn... I actually learned Poser first (via books and magazines), but with DS there were lots of wonderful helpful people here on the forums that shared their knowledge and wisdom when I asked questions.

    4- Did you have to purchase a specific computer to use the application?
    A: No, but over the years I've tried to buy a computer that is at least a little good at rendering... honestly they've mostly been mid-range computers... no expensive graphics cards or high end graphics capabilities.

    5- How much money have you spent at the marketplace or other third-party sites for content?
    A: That's classified information. Also I have no idea.

    6- What kinds of bugs or errors have you ran into?
    A: Mostly spiders, but they are arachnids... errors... lots over the years... the main issue I feel is that by the time I catch up to everyone else computer-wise, DS has gotten more complicated and I'm always rendering at the same speed... but the plus is most of the bugs that I've encountered are easy to deal with because they are old news by then.

    7- Is there anything you would change about the application?
    A: Quite a few things, but I gave up long ago on hoping for things I'd like to see implemented... I used to have a list somewhere (for surveys and stuff), but none of that every came to be (they weren't weird things, lots of other people wanted them too)... one of the things I'd love to see is a decent manual... I feel like once upon a time the community would have really come together to help make a good user manual, but I feel like that ship may have sailed over the past few years. It seems like most people are happy with random YouTube tutorials and paying for video courses (I'm not a fan of videos for lots of reasons). 

    Disclaimer:  ​DS used to be a big deal to me, but for various reasons I'm only faintly interested it these days. 

  • McGyver said:

    Oooh... Questions!

    1-  How long have you used Daz 3D Studio?  
    A:  Approximately 17.675 Earth years. This is without accounting for temporal variations due to chronometric phase variance or progressive orbital oscillation within the galactic plane. Probably. 

    I was hoping you'd respond :D 

  • Drogo NazhurDrogo Nazhur Posts: 1,265

    ☛ How long have you used Daz 3D Studio? About a decade.

    Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software) PowerPoint from Microsoft

    ☛ How easy or difficult was it to learn Daz Studio? In the beginning it was extremely difficult, but once I got passed the initial humps, it was extremely easy.

    ☛ Did you have to purchase a specific computer to use the application? Yes. My original computer took nearly a full day (24 hours) to render a decent scene and I couldn't use the computer for anything else because the render would crash. My next computer was designed for gaming even though I don't do any gaming. I can now render scenes in about an hour which is a significant drop from a full day.

    ☛ How much money have you spent at the marketplace or other third-party sites for content? Way too much! I average about a hundred a week. Some weeks more, some weeks less. Let's do the math ... $100 a week is $5,200 a year times ten years is $52,000. And since it's probably over a decade, I would estimate $60K

    ☛ What kinds of bugs or errors have you ran into?

    1) Sometimes buying a package causes Smart Content to stop working and it is very tedious trying to find the offending file. I understand if I buy it from some place else, it's a chance that I take but if I buy it from here, the quality control should be better and it should not be happening. 

    2) Packages which haven't been used in a while sometimes seem to disappear and have to be downloaded again. 

    ☛ Is there anything you would change about the application? 

    1) This would be a programming nightmare but it would be nice if we could control the render on a item level. I'm doing an illustrated story where cartoon characters come to life but they still look like cartoon characters. I have to do multiple renders and then overlay the renders on top of each other to get the effect that I want it would be nice if that could be done all at once.

    2) A better editor. A lot of times everything looks fine in the editor but then I go to render it, problems are there. Then I have to try to fix the problem but without knowing if I fixed it because the problem is not visible in the editor so it is like orking in the dark.

    I'll give one example. Clothing poke thru's. Sometimes those poke thru's are not visible in the editor so it is hard to correct them in you don't see them.

  • Drogo Nazhur said:

    ☛ Is there anything you would change about the application? 

    1) This would be a programming nightmare but it would be nice if we could control the render on a item level. I'm doing an illustrated story where cartoon characters come to life but they still look like cartoon characters. I have to do multiple renders and then overlay the renders on top of each other to get the effect that I want it would be nice if that could be done all at once.

    Ok, sorry to interrupt the flow here, but you can do this with canvases in one pass. Basically set up your canvases to render certain parts out separately and you can use those as alphas or to composite things together. They are very powerful. You can even do lighting canvases, depth canvases, AO canvases. They are super handy. I think there are some tutorials on YouTube that WP Guru has up. I might be mistaken about who did them, but I know there are some up.

     

    2) A better editor. A lot of times everything looks fine in the editor but then I go to render it, problems are there. Then I have to try to fix the problem but without knowing if I fixed it because the problem is not visible in the editor so it is like orking in the dark.

    I'll give one example. Clothing poke thru's. Sometimes those poke thru's are not visible in the editor so it is hard to correct them in you don't see them.

    Since I've already interrupted :D
    This is for 2 causes. The first is that your render subD and your preview subD level don't match. The defaults on G9 for example are 1 for preview and 3 for render. This is done so as not to bog down your system while you're setting up your scenes. If there are HD morphs on the figures, this can cause pokethru you wouldn't see in the preview. If your render and preview subD are the same, you should be able to see any issues before rendering. The exception would be if Displacement is used on a model instead of Normals. Displacement will move the mesh, so it can cause pokethru as well, but Normals won't do that.​

    Ok sorry XD Back to you regularly scheduled survey :D

  • richardandtracyrichardandtracy Posts: 7,101
    edited September 27

    Drogo Nazhur said:

    ☛ Is there anything you would change about the application? 

    1) This would be a programming nightmare but it would be nice if we could control the render on a item level. I'm doing an illustrated story where cartoon characters come to life but they still look like cartoon characters. I have to do multiple renders and then overlay the renders on top of each other to get the effect that I want it would be nice if that could be done all at once.

    Ok, sorry to interrupt the flow here, but you can do this with canvases in one pass. Basically set up your canvases to render certain parts out separately and you can use those as alphas or to composite things together. They are very powerful. You can even do lighting canvases, depth canvases, AO canvases. They are super handy. I think there are some tutorials on YouTube that WP Guru has up. I might be mistaken about who did them, but I know there are some up.

     

    ...

    OP: I think this has demonstrated exactly why adequate documentation is required, and the answer could be "Read the manual, section 7.4.5.2a)" And that would be much easier for users. Regards, Richard.

    Post edited by richardandtracy on
  • kyoto kidkyoto kid Posts: 41,847

    ...I've  run into this issues from time to time as well . I always pre-check a scene in Iray View mode before committing to rendering.  Everything will look fine there but once I launch the render then pokethrough becomes evident  

  • kyoto kid said:

    ...I've  run into this issues from time to time as well . I always pre-check a scene in Iray View mode before committing to rendering.  Everything will look fine there but once I launch the render then pokethrough becomes evident  

    That uses the preview subD vs the render subD. Preview is not a full render.  

  • kyoto kidkyoto kid Posts: 41,847
    edited September 30

    ...would changing the Render SubD setting help.  I've tried slightly reducing the scale of the cap but doing so visibly affects the hair base (Rasta Tails) as the default opacity of the cap is 0%. 

    Post edited by kyoto kid on
  • namffuaknamffuak Posts: 4,405

    How long have you used Daz 3D Studio?

    Since it became available.

    Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)

    Not really - I've  played with GIMP and other photo manipulation programs at times, but nothing serious.

    How easy or difficult was it to learn Daz Studio?

    Basic functionality was quite easy; I'm still learning the ins and outs of advanced functionality.

    Did you have to purchase a specific computer to use the application?

    No - but once the Iray render engine was introduced I built a custom system (about 10 years ago) that I've since upgraded graphics cards and disk drives several times.

    How much money have you spent at the marketplace or other third-party sites for content?

    Roughly about what two luxury or high-end cars cost, spread over the twenty years. It gets addictive.

    What kinds of bugs or errors have you ran into?

    Not so much a bug or error, but the upgrade to Studio to suppoort canvases broke support for some image formats in Windows XP; the 'fix' was to upgrade thee OS to Windows 7.

    Is there anything you would change about the application?

    As mentioned by others - much better procedural documentation.

    • How long have you used Daz 3D Studio?

      Just a couple of years. I started out with Poser from version 4.

    • Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)

      Yes, many. Zbrush, 3dsMax, Maya, learning Blender. Unreal engine and Marvelous Designer.

    • How easy or difficult was it to learn Daz Studio?

      Not that hard.

    • Did you have to purchase a specific computer to use the application?

      No, I am a gamer, so my system is a good one.

    • How much money have you spent at the marketplace or other third-party sites for content?

      Not much.

    • What kinds of bugs or errors have you ran into?

      D-Force frustrations, animation frustrations.

    • Is there anything you would change about the application?

      An extensive manual.

  • ChangelingChickChangelingChick Posts: 3,360

    kyoto kid said:

    ...would changing the Render SubD setting help.  I've tried slightly reducing the scale of the cap but doing so visibly affects the hair base (Rasta Tails) as the default opacity of the cap is 0%. 

    Should. Make them both the same, and that should give you a true preview of pokethru on render. You'll need to do it to both the fgure and the thing you're fitting to it.

  • kyoto kidkyoto kid Posts: 41,847
    edited October 4

    ...thank you, upped it to 3 and that worked with pretty much no impact on render time..

    Post edited by kyoto kid on
  • amandalp37amandalp37 Posts: 29

    Thank you everyone, this should be enough information for my final in 2 weeks!

  • Jan_ScrapperJan_Scrapper Posts: 543
    • How long have you used Daz 3D Studio?  7 Years..I find that hard to believe, but that is what I am showing.  I have used Poser for 20 Years.
    • Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software)  I use Paint Shop Pro, Want to Learn Photoshop, I am using a trial of Lightbox and am in love with it!
    • How easy or difficult was it to learn Daz Studio?  I try to take one thing at a time to learn.  Watch a lot of videos.  Ask a lot of questions.  I don't think it is that difficult for basic stuff, like starting with Genesis 3, before trying to learn Genesis 8 and 9 things...like DForce.
    • Did you have to purchase a specific computer to use the application?  I have an HP Envy All in One.  I think it is going out, so I am very, very sad :(
    • How much money have you spent at the marketplace or other third-party sites for content?  Over $40,000
    • What kinds of bugs or errors have you ran into?  I think it was more my error
    • Is there anything you would change about the application?  All I can think of is a color picker tool like Poser has.  However, the newer version of Daz Sudio might have one.  I use an version that is about 5 or more years old.
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