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Fisty, hate to bother you again, but I'm having a bit of trouble with something.
What are the "geoshell" mats for in the 3delight material folder? Applying those to the geoshell makes the character 's torso (less breasts) really dark. As you say above, apply the character skin to the TAIL in the scene tab, not geoshell - I get that. But I can't work out what the "geoshell" mats do?
I don't honestly know, that's a question for Esha.. it's possible they're messed up, she's got an update for them gonig though QA.
Well I tend to mostly lurk ,but I can imagine that the constant fussing and moaning ,negativity is just depressing ,no matter what.I am really grateful that PA's do respond though if there is a real problem.Personally though if I was not happy with what's being made I think ,I 'd learn to do it all myself rather then wasteing engery,and time fussing about why someone elses work isn't "up to my standards or ideas". oh and Fisty you will excuse me if I roll my eyes and let out with
"oh yea sure" about you having very little creativity(your words not mine)
Tis true.. I considered myself an artist for a long time, and indeed studied as such for most of my education when I wasn't being distracted by chemistry, programming, and ham radio. Being involved with this industry has showed me the truth of it though. Unless in the throws of artist's block artist have a sea of creativity to draw upon, overflowing to the point of soaking them if not used. I have a puddle. Once or twice a year it refills to the point where I create a truely inspired product, this year it was Livia Vampire. I enjoy the technical side of this industry, the paralels to gaming that I hold so dear, and the pride of creating something, usually not what I would call artistically inspired but I consider myself a craftsman. I studied metalworking quite extensively (mostly small pieces in silver), blacksmithing, tought myself tailoring.. yes, I'm a craft(wo)man, born several centurys too late. Thankfully there is an industry here where I fit in and have a purpose, it only took me 30 years to find it but I knew the second I loaded Aiko 3 and started posing her fingers that I had found my place, as someone looks upon their soulmate for the first time. And about 5 years after that fateful encounter with Aiko I looked upon my soulmate for the first time. I am blessed indeed.
Have you been half asleep?
And have you heard voices?
I've heard them calling my name
Is this the sweet sound
That called the young sailors?
The voice might be one in the same
I've heard it too many times to ignore it
It's something that I'm supposed to be
-Paul Williams
Yep I feel you ,though it took me closer to 30 years to discover computers ,and actually want to try them and another 10 before I did .....and learned to like it ......then I found DAZ3D .Doomed!!!Kidding!!I was actually looking for a "cheap" model for my polymer clay sculpting .and here we are .can't make up my mind if I will actually ever figure out the technical side of this or if I should ......but majorly enjoying myself any way!!The Siren Song of LIFE!!
I still can't get the texture to take on the white bits. I've done exactly as you said, but no, won't work.
What character are you using Wilmap? I added UVs for base female and all the characters I had at the time but of course Daz keeps adding more.
Try this:
1) Select the "Torso" matarial zone of G2F, look at the top of the surface tab, it will likely say AoA subsurface, Uber surface, Dz Default, or Iray Uber. Right click on Torso and copy surface settings.
2) Select the surface of the tail that's white (make sure you have the tail itself also selected in the scene tab, you probably won't be able to do it with the easy surface selection tool because the geoshell is in the way, so select the tail in scene tab and "Torso" in surface tab
3) Check the top of the surface tab again, if the shader used is the same right click on "Torso" and paste surface settings. If not go to 4 --
4) Apply the appropriate shader type. 3DL Uber Suface is in Shader Presets/omnfreaker/UberSurface/!UberSurface Base, AoA Subsurface is in Shader Presets/Age of Armour/Subsurface/!Subsurface Base Shader, Iray Uber is in Shader Presets/DAZ Uber/!Iray Uber Base, dz Default hopefully is in Shader Presets/DS Defaults/dzDefault (but the chances that your skin is using that are next to none)
5) Right click on the tail's "Torso" in surface tab and paste surface settings.
If all of that is too much back and forth for you, here's the alternate method:
1) Select G3F in Scene and Torso in Surface, File->Save as->Shader Preset. Save it somewhere you can find it, I suggest in the same place as the character's base skin (so like people/genesis 3 female/materials/arabella 7/iray)
2) Select the tail in scene and torso in surface, double click your new shader preset.
Thanks Fisty. Will give it a try tomorrow.
I was using G3F and she was using the AoA Subsurface shader. Changed it like you said and it now works fine.
Thank you Fisty.
yay =)
Sooooooo any word on the update yet ........
Just opened DIM and there is an update showing for this in the Product Updates section :) Haven't downloaded as yet, but will today to check it's right. :)
Thank you very much jakiblue ,I'm off to download !!!
Just had a thought if I don't use the download manager will the updated file still show up in my product library???and How will I tell if it's the updated file???will it be a different number??
So I downloaded and installed and ........nothing has changed .......trying to figure out how to make my own 3DL MATs using esha's lovely textures .......but I ain't giving up my tail!!
Has anyone that uses DIM tried the updated 3DL mats yet?
Having a look now ...
Load G3F base (shaders a mix of omUber and AoA)
Load Mermaid A Load All (geoshell, tail and bra load - all 3 Iray)
Select Tail (as suggested by the notes and lose the context of the product)
Select geoshell (and get context of product back) and apply All Jade 3DL (geoshell and bra are omUberSurface,tail is still Iray)
So I'd guess not fixed?
Yep still doing the same as before ,I'm not nuts!!
Oh and I just realized the same issue is going on with the Colors for Laguana ,all iray no 3DL
Confirmed. The 3delight mats are still Iray mats after the update.
Oh fudge !!
Oh Fisty I was just rereading this post of yours ,and had a flash back to opening DAZStudio for the first time loading V4 ........attempting to pose her I managed to fold her in half ,to a point where I really couldn't get her head out of her "asset" cause I couldn't figure out how to get hold of it where it was .Only thought in my head was Crap I broke her ......close the Studio out ,didn't touch it for 2 days ,I was sure poor V4 was still in the computer with her head stuck in her butt ..........Thank God for the forums!!! Iwould say for me not a soulmate situation,but then again DS has turned out better then either of my marriages ........and I still enjoy it!!
Well crap.. <sarcasm> go Daz.. </sarcasm> I'll poke Esha again
Ok, right, I was trying to keep things easy and so I didn't include a pdf readme but now I think perhaps I should have. Sorry about that!
So here is the background info:
(If you're not interested in the details, scroll down to the RESUME part.)
The tail set consists of two components: the mertail itself and the geo shell. The geo shell is like a second skin over both tail and figure which allows different blending options over an existing skin texture.
The tail textures are actually on the geo shell. The only texture thing that happens on the tail itself is the little bit of skin for the blending in the belly area. The rest of the tail is set to invisible. It's only there to provide the bone structure for posing the tail.
The geoshell is set to non-selectable, so you can select the various parts of the tail by clicking them.
When you load the set it will load with Iray materials, because that's the new default render engine and Daz want the products to load with Iray mats.
Tail textures:
As I said, the only part of the tail that gets textured is the belly. And it doesn't use fish textures, only skin.
The tail loads with no texture applied. I left it white on purpose to remind users that they need to apply the skin mat to the tail, to get seamless blending.
Because it's totally up to you what skin texture you add to the tail none of the fish textures will change the tail. The tail is for the skin only! So if you want to change the tail from Iray to 3Delight you need to apply a character texture / skin preset that uses a 3Delight shader. This will change the belly area to the shader you want.
The rest of the tail will still be Iray but that doesn't matter because it's covered by the geoshell and will not be rendered.
Geoshell textures:
All the nice fish colors are happening on the geoshell. My "All" materials load the presets for both the geoshell and whatever top you are using. It's a kind of shorcut if you want color-coordinated presets.
To make it more versatile, I also added separate presets for the geoshell and the two tops so you can use a pink top with the grey fish textures or whatever combination you like.
All the material presets are hierarchical presets so you don't have to worry about selecting the correct item, just select the main figure and double-click the preset.
Note: The geoshell covers most of the torso. It uses transmaps to blend the fish textures with the skin of the figure underneath. But even if it's transparent, the geometry is there. So if your skin texture on the figure uses a higher glossy setting or a different base shader (like an AoA shader; my fish textures are UberSurface) you might notice differences in the preview. In the render it should look fine, though.
RESUME:
Note: The rest of the tail will still be Iray, only the belly area will change. But it will not be rendered because it's hidden underneath the geoshell, so don't worry about it ;)
Thanks Esha
Very useful to know - thanks for the additional explanation! :)
And to prove it ...
Thank you for the explanation esha , .............
You're welcome!
Nice render, SimonJM
All right, now I'm a tad confused? I picked up the "Laguna-FWSA Indigo and Jade Mermaid Fantasy Bundle",
http://www.daz3d.com/laguna-fwsa-indigo-and-jade-mermaid-fantasy-bundle
That containers the "Laguna-Mermaid Fantasy Pack for Genesis 3 Female(s)"
http://www.daz3d.com/laguna-mermaid-fantasy-pack-for-genesis-3-female-s
Tho there is also a "Laguna-Mermaid Set for Genesis 3 Female(s)", that is not in the Bundle?
http://www.daz3d.com/laguna-mermaid-set-for-genesis-3-female-s
What is what (Fantasy Pack vs Set), and what's the difference? Dose one require the other, and got missed it the details? Is one a 'Light' version of the other? (I'm just completely confused at this point)
The Laguna-Mermaid Set for the Genesis 3 Female is the mertail and 2 different tops ,plus a couple of lovely textures ,the Fantasy pack contains textures for the Genesis 3 females,so does the fantasy Bundle ,but the bundle also contains regular human textures too.
If you want more color variations for the tail you would need this : http://www.daz3d.com/laguna-colors-for-mermaid-set
So the Set is the base ,the fantasy pack and bundle are textures for the Genesis 3 F, to either be used with the Laguna Mertail Set or on their own as an scaled aquatic figure .or the really nice human textures ......... and the Colors for the Mermaid set are color variations for the tail and tops .
Hope this helps