dForce High Double Ponytail Hair for Genesis 9

Alright, I got this hair: https://www.daz3d.com/dforce-high-double-ponytail-hair-for-genesis-9. It renders well enough and looks good. For some reason it turned totally white in the viewport and I can't figure out why. Dforce works, sort of, but I want to map it to my own usage. However there is no geometry in the Geometry Editor to manipulate. I can't select anything so can't manipulate the weights like I've done on other kinds of hair by other developers.

Is this normal for this hair or am I doing something wrong? I've tried deleting and reinstalling it but that did not help. I don't know if I accidentally hit something that changed it or what is going on with it. I only had it installed for ten minutes and it seemed to work normally before it went all wonky and I can't get it back.

Any help would be appreciated. Cheers!

Comments

  • dForce Hair, as opposed to dForce Cloth, has limited options for editing without tools that are available only to PAs.

  • crosswindcrosswind Posts: 9,538

    - It's a strand-based hair (SBH) with OmniHair shader, you see no hair color without Iray Preview or rendering.

    - SBH is formed by polylines which have no polygon in Geometry Editor or weight in Node Weight Brush tools. So there's no way you can handle it as what you do with polygonal hairs.

  • bashtonbashton Posts: 10

    Richard Haseltine said:

    dForce Hair, as opposed to dForce Cloth, has limited options for editing without tools that are available only to PAs.

    So that would mean that, as far as dForce goes, this hair is almost totally useless for if the character happens to be looking up or down or her head is posed or oriented in any direction except standing straight...for example if she's kneeling looking down at the ground her hair defies gravaity, always orients towards her shoulders, in spite of dforce, and there's really nothing I can do about it?

     

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  • felisfelis Posts: 5,733

    Strand based hair is default not very dForce active. Why you would announce dForce Hair, and then make it hardly moving I don't know.

    But in Surface settings for the SBH try to find Local Shape Constrain Stiffness and lower the value to maybe 0.5 and see how it the behaves. There are more settings you can adjust to make it more moveable.

  • crosswindcrosswind Posts: 9,538

    Usually, vendors don't tweak too much settings of shape constraints on dynamic surfaces of SBHs... for some reason.

    In Surfaces pane, select relevant hair surfaces, reduce the value of Local Shape Constraint Stiffness to 0.03 ~ 0.1, Hair Constraint Iterations to 3 ~ 5. In Simulation Settinghs, crank up the value of Stabilization Time to 4 ~ 5. Braids etc. will natrually drape.

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