How do you 'add' to a simulation?

So, I have a dForce bed (JW Classic Bed) and I've simulated it so that the blanket is nice and wrinkled on it. Now, how would I go about simulating a character sitting on top of the blanket? Is there a way to keep the blanket where it's at, then have it deform as a character sits or lies on top of it?

Thanks in advance.

Comments

  • barbultbarbult Posts: 26,156
    edited September 11

    There is no direct way to "add" to a dForce simulation. This is the workaround: 

    • Convert the first dForce result to a morph.
    • Clear the dForce simulation and dial in the morph.
    • Simulate the second scenario on the morphed item. 

    There are tools to create a morph from a dForce simulation, or you can do a multi-step manual operation by exporting as OBJ and importing with Morph Loader Pro. Two convenient tools that I have used successfully are dForce2Morph and dForce Archmage.

    Post edited by barbult on
  • Eesh. I was afraid of that.

    Alright, thanks. I'll check those out.

  • barbultbarbult Posts: 26,156

    dForce2Morph is by far the simpler tool. dForceArchmage has many additional and powerful features, but I found it harder to learn, because of that.

  • Worked brilliantly! Thanks!

  • barbultbarbult Posts: 26,156

    Great! Thanks for letting me know.

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