3DU Idle designer for Genesis 9

Is there any detailed information on how how to use this script? Can it be used in conjunction with other animations such walking dancing etc? Cheers

Comments

  • barbultbarbult Posts: 26,156

    I cannot find any instructions whatsoever. The promo images and product page are all I have seen,. The readme has no addition tips. There is no PDF user guide or anything like that. We are on our own to figure it out, I guess. Or not buy it, or return it out of frustration, or hope someone on the web posts a video tutorial (Jay Versluis????)

  • wsterdanwsterdan Posts: 3,038

    Hopefuly someone will make a video showing it off in detail; for what it's worth, it woks in a similar method to the walk designer:

    https://www.youtube.com/watch?v=7Opb-Heo8qw

    You select your character, the default "Idle" setting is applied, you adjust the settings (how fast do you want them breathing, their head turning, eyes blinking, etc.) until you have them animated to your liking.

    I'm using DAZ Studio 2025 so I can't use it directly in my animation, but I've been using it in 4.24 to set up some idle animations of starship crewman standing at controls, sitting at thier station, etc., saving the animated pose and then applying the saved pose in D|S 2025 ALPHA without any issues.

    At the very, very least it's useful to apply slight head movement and eye blinks to background characters to give them a little life.

  • Many thanks for your replies. Cheers

  • UthgardUthgard Posts: 878

    I can see it being useful as is, but it really is a shame that it doesn't allow partial usage to tweak poses or animations, such as just applying some of the parameters without zeoring the pose first. I guess I could just save an animation with breathing and head tilts and then apply it as a layer on the timeline?

  • wsterdanwsterdan Posts: 3,038

    Uthgard said:

    I can see it being useful as is, but it really is a shame that it doesn't allow partial usage to tweak poses or animations, such as just applying some of the parameters without zeoring the pose first. I guess I could just save an animation with breathing and head tilts and then apply it as a layer on the timeline?

    That's what I've been doing. I might save the head, neck, torso and arm movements as a Pose preset and apply it to sitting characters. By bending the forearm in Frame 0, they look like they're working on a control board or panel. Same too with the necks and head, I had a character bent over demonstrating a medical procedure but the pose had them looking "forward" but straight down, since they were bend at the waist. By having them "look up" in frame zero, they were back to addressing the students and applying a lip sync pose preset from DAZ 32's Mimic lip sync, everything worked well. 

  • wsterdanwsterdan Posts: 3,038

    Uthgard said:

    I can see it being useful as is, but it really is a shame that it doesn't allow partial usage to tweak poses or animations, such as just applying some of the parameters without zeoring the pose first. I guess I could just save an animation with breathing and head tilts and then apply it as a layer on the timeline?

    Actually, it kinda does. I'm using it now in the Alpha version, manually. All of the pose controls are available in the Parameters/Pose Parameters tab.

    If you want to manually add just the breathing, for example, you can set your keyframe with  "3DU Breath" at zero, at 100% at the next marker (e.g. Frame 40), then back to zero (e.g. Frame 80).

    Same with all of the other settings. Totally awesome.

    Pose Architect works the same way, my new favourite way of creating a pose. 

    Hightly recommended.

    Idle Test 00.jpg
    1020 x 1076 - 255K
  • SapphireBlueSapphireBlue Posts: 1,363

    wsterdan Thank you so much for that info. Glad I happened on this discussion! I was wondering how to handle the situation of a character already posed/sitting down, where I only needed some of the breathing/blinking idle options. I didn't realize those controls were available in the Parameters tab. Awesome. I'm going to give those a go. yes

     

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