AMD 9060 XT and just general rendering question

I have an older pc and it usually takes me bvetween 20 minutes and ahour and a half to render.  My current applicable specs are as follows:  16MB Ram, Nvidia Geforce GTX 1070 TI with 4gig ram, Intel i7-6700K CPU with 4 cores and 8 threads.

 

I am looking to upgrade to 32 gig of ram (Minimum) and a AMD 9060 XT GPU with 16 gig of ram, and probably an AMD RYzen 7 7700X 8 core computer (At least).

 

What kind of improvement can I expect?  IS anyone else using the 9060 XT 16 Gig of ram GPU?  My computer is literally like 12 years old.  I upgraded to the 1070 TI years ago. 

Comments

  • LeanaLeana Posts: 12,777
    edited September 4

    An AMD GPU will not be used at all for Iray rendering, only Nvidia GPU can be used by Iray.

    Post edited by Leana on
  • edited September 4

    The rest of it would work for rendering right?  Or are you saying I wont be able to use Daz Studio at all if I choose AMD?

    Post edited by Thomaslazz_8c99518003 on
  • Thomaslazz_8c99518003 said:

    The rest of it would work for rendering right?  Or are you saying I wont be able to use Daz Studio at all if I choose AMD?

    You'll be able to still use Studio, but as leana points out, you'll be limited to cpu only rendering if the AMD gpu is the only one in the system.

    If you put the 1070 as a secondary gpu in your system you can use it for rendering with Iray.

    Mixing gpus like this can cause issues, but as long as you don't connect a monitor to the 1070 you should be ok.

     

     

  • PadonePadone Posts: 4,019

    Without a nvidia card iray will render with the CPU, it is slower but it has the advantage that you use the system ram instead of the gpu vram, so it can handle larger scenes. However the iray denoiser doesn't work with the CPU so you will have to denoise in post processing, or use a high convergence when rendering so the denoiser is not needed.

  • Thomaslazz_8c99518003 said:

    I have an older pc and it usually takes me bvetween 20 minutes and ahour and a half to render.  My current applicable specs are as follows:  16MB Ram, Nvidia Geforce GTX 1070 TI with 4gig ram, Intel i7-6700K CPU with 4 cores and 8 threads.

     

    I am looking to upgrade to 32 gig of ram (Minimum) and a AMD 9060 XT GPU with 16 gig of ram, and probably an AMD RYzen 7 7700X 8 core computer (At least).

     

    What kind of improvement can I expect?  IS anyone else using the 9060 XT 16 Gig of ram GPU?  My computer is literally like 12 years old.  I upgraded to the 1070 TI years ago. 

     

    Compared to what you are currently using you'll definitely see some improvement -- espcially in terms of the complexity of the scenes you'll be able to manage.

    As pointed out, however, if you really want to get performance in rendering speed, you'll probably be better off going with a nVIDIA GPU, which will still work fine with the Ryzen CPU. Looking at prices today (9/4/2025), it about $100 difference between the AMD 9060 XT  and an nVIDIA equivalent, the GeForce RTX 5060 Ti. If you can swing it, might be worth the $100 for GPU rendering speed as the complexity of scenes that your upgraded PC can handle goes up. 

     

     

  • kprkpr Posts: 316

    CPU rendering is much, much slower than even your current GPU

    As others have put, to do iRay on a GPU it must be an Nvidia

    The series you use (30x / 40x / 50x) doesn't matter so much (you will get somewhat better render times the newer series you use) HOWEVER Daz 4.2x won't do iRay on a 50x series... Daz 2025 will but most plugins/scripts don't yet wortk with it (there's a workaround = use 4.2x to build scenes and 2025 to render). 

    For "complex scenes" - lots of figures, or heavy sets or fantastical costumes etc etc - what matters is your VRAM (the ram on your GPU). Big Memory GPUs are expensive, so getting good with https://www.daz3d.com/scene-optimizer and/or doing similar things manually, will save you some $/£

    eBay for 2nd hand cards (your mileage may vary) if you want the older series... but you're better futureproofed with a 40x or even more so a 50x (with the Daz workaround) especially if Nvidia decides to start adding new functionality only to newer cards.

  • Use diffeormatic Daz to Blender bridge and render in Blender. Follow this install instructions>> 

  • Interesting!  Thanks for the help everyone! I ight have to go Nvidia then 

  • Also, remember that the only version of DS you'll be able to use for rendering with an RTX5060 at the moment is the DAZ Studio 6.2025 alpha. The DAZ Studio 4.xx series is incompatible with the nVidia 50xx series drivers on a binary level. You can use either DS4.xx or DS6.2025 to create the scene, but you'll only be able to get the 5060 to work with DS 6.2025. It's hoped that the DS6.2025 will move out of the alpha stage soon. There are a number of things you can't do yet in the Alpha and plugins don't yet work with it (will have to be re-compiled anyway).

    It feels like an unfortunate time to be having to change a PC, TBH.

    Regards,

    Richard

  • Steve KSteve K Posts: 3,430

    richardandtracy said:

    ...

    It feels like an unfortunate time to be having to change a PC, TBH.

    Regards,

    Richard

    Indeed.  I'm holding off on a new machine (Fast Ryzen 9 CPU, nVidia GPU with 32GB VRAM) until DS supports that hardware.  Meanwhile reasonably happy with my current AMD CPU (12 core/24 thread) for still renders, even though DS does not use my couple of generations old nVidia GPU (2GB VRAM I think).  Renders average maybe 30 minutes for a large scene, so I use another machine to surf while it renders.

  • kenmokenmo Posts: 1,044
    edited December 26

    I get around the big scene issue by composing smaller components of my scene in DAZ and then exporting to Vue. It is my understanding Vue can utilize but your gpu and cpu while rendering a scene. I much prefer the Vue rendering system to DAZ's Iray.

    "Rendering Engine: The VUE rendering engine supports Path Tracing which can use all available GPUs in your system that support OpenCL, which includes both Nvidia and AMD cards."

    • Native VUE Engine (CPU-based): The primary VUE render engine is heavily multi-threaded and primarily utilizes all available CPU cores for rendering.
    • Path Tracer (Hybrid CPU/GPU): This specific render mode is a physically unbiased renderer that can leverage both CPU cores and OpenCL-enabled GPUs at the same time. The Path Tracer is effective for physically accurate lighting effects like soft shadows, depth of field, and indirect lighting.
    • Workflow Considerations: The ability to use both can speed up render times by distributing the workload. However, the performance benefit depends on the scene complexity and the balance of your system's hardware (e.g., a very fast GPU might be slowed down by a comparatively weaker CPU, or vice versa). It's recommended to test the performance with your specific scenes to find the optimal settings.
    • Third-Party Integration: VUE also supports integration with other render engines (like Cycles via USD Hydra bridge in VUE 2024 or V-Ray in older integrations) which may have their own robust hybrid rendering capabilities.
    Post edited by kenmo on
  • Steve KSteve K Posts: 3,430

    kenmo said:

    I get around the big scene issue by composing smaller components of my scene in DAZ and then exporting to Vue. It is my understanding Vue can utilize but your gpu and cpu while rendering a scene. I much prefer the Vue rendering system to DAZ's Iray.

    "Rendering Engine: The VUE rendering engine supports Path Tracing which can use all available GPUs in your system that support OpenCL, which includes both Nvidia and AMD cards."

    • Native VUE Engine (CPU-based): The primary VUE render engine is heavily multi-threaded and primarily utilizes all available CPU cores for rendering.
    • Path Tracer (Hybrid CPU/GPU): This specific render mode is a physically unbiased renderer that can leverage both CPU cores and OpenCL-enabled GPUs at the same time. The Path Tracer is effective for physically accurate lighting effects like soft shadows, depth of field, and indirect lighting.
    • Workflow Considerations: The ability to use both can speed up render times by distributing the workload. However, the performance benefit depends on the scene complexity and the balance of your system's hardware (e.g., a very fast GPU might be slowed down by a comparatively weaker CPU, or vice versa). It's recommended to test the performance with your specific scenes to find the optimal settings.
    • Third-Party Integration: VUE also supports integration with other render engines (like Cycles via USD Hydra bridge in VUE 2024 or V-Ray in older integrations) which may have their own robust hybrid rendering capabilities.

    Interesting idea, I would have never thought of that.  I'm a big fan of VUE, this is another feature I was not aware of.  Thanks.surprise

  • kenmokenmo Posts: 1,044
    edited December 26

    AND VUE is now free from Bentley. The only thing is Vue does not support Iray materials so some tweaking is required or use 3D Delight materials. Vue does support PBR.

    I see the excellent tutor Vladimir Chopine (Geek at Play) has a tutorial here on the DAZ store which I just purchased but did not watch yet on using DAZ scenes and objects in Vue.

    He is my go to guy on youtube for anything related to Vue. And a tremendous asset to not only the Vue community but to many 3D and 2D graphics apps.

    https://www.daz3d.com/seamlessly-integrate-vue-and-daz-studio-hdri-import-export-and-optimization-tips

     

    Another option could be Blender, which I love but only for modeling and some UV texturing. But not for rendering. However some users produce awesome renders in Blender's Cycles.

    Post edited by kenmo on
  • Steve KSteve K Posts: 3,430

    Yes, I have learned a lot from Geek at Play.  I did try Blender when a favorite VUE vendor (RaffyRaffy) switched form VUE to Blender, but I could not get my head around it.  So for now, Carrara is my main animation tool using backgrounds from Daz Studio and VUE, just no camera movement. I still have a lot of great VUE products including earlier ones from RaffyRaffy.   I do some animation in VUE which does not take forever like DS (see above for my CPU & GPU specs).  I'm hoping DAZ will get the new DS version that supports nVidia 50xx iRay soon, as I mentioned.  Sorry to hear VUE does not support iRay materials, those are a big attraction for me.

    Thanks again.   

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