Daz Studio 2025 ALPHA - version 6.25.2025.32308! (Updated November 20, 2025)

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Comments

  • Alex@DBGAlex@DBG Posts: 61
    edited August 22

    Richard Haseltine said:

    Alex@DBG said:

    Richard Haseltine said:

    What are the hardware details for your system?

    Threadripper, 128 GB RAM, NVME drives, Windows 10. 

    GPU?

    Mentioned earlier, 3090 and 4090 and a 3060 ( used to run the desktop ).
    Sorry for the late reply. 

    Post edited by Richard Haseltine on
  • DouglasDouglas Posts: 14

    DoctorJellybean said:

    Douglas said:

    Hi all, two little things...

    1) Is there a reason why under Shaping -> Actor there are big square icons with vertical sliders and not the orizontal ones ?

    2) Under default keyboard shortcuts (View Control) the upper arrow icon is associated to CTRL+ATL+R or "reset camera" 
    that switches viewport into Front view. On the viewport window the up arrow icon resets the viewport.
    May be useful add a separate keyboard shortcut for RESET viewport and change the reset camera icon into the shortcuts list ?

    Thanks to all developers !

    Could you please show a screenshot  of the first point. Which Style are you using?

    I'm using Hollywood Blvd with darkside, midnight style ( if you mean Daz UI ).

     

    DAZ_1.jpg
    618 x 584 - 91K
    DAZ_2.jpg
    632 x 602 - 109K
  • barbultbarbult Posts: 26,211
    edited August 22

    barbult said:

    This was a shock and a disappointment. I created a scene in DS 4.24 and rendered it. Then I decided to try to render it in DS 6 Alpha, because of a comment from OSO3D about the adaptive displacement. I knew that at least one of my surfaces used displacement with subD. The DS6 Alpha render came out way wrong. I simplified the scene down to just the garage building. (This is the garage I have been using in my latest Jack and Richard story.)  The garage originally used 3Delight materials. I selected all surfaces and converted to Iray Uber. Then later I applied a different Iray shader to the floor. That is the shader with displacement. I also hid many bones and surfaces that were not needed for my scenes. The DS6 rendered result looks like maps are applied to the wrong surfaces (garage door oval windows on the floor???) (brick wall flat white???) (floor displacement is entirely missing???).
    The two renders and the scene are attached.  The complete application version numbers are in the render file names.

    I'm pretty sure these material anomalies we are seeing are caused by the DS6 Alpha's displacement handling (Adaptive Displacement?). If I set the SubD Displacement Level to 0, the artifacts go away in Garage Hideout. 

    Edit: Same thing for the Collective3D Backyard Driveway. The House object's Foundation surface uses Displacement SubD. If I set that to 0, the set renders fine.

    Edit 2: Interestingly, the Collective3D Backyard Driveway Table object's Table Glass surface also has Displacement SubD, but it doesn't seem to cause visible artifacts that I have discovered.

    Edit 3: Changing Displacement Adaptive Quality to a value higher than the default 0 (I tried values of 1, 10, 100.) had no impact on the artifacts; they were still there when SubD Displacement Level was greater than 0. 

    Post edited by barbult on
  • crosswindcrosswind Posts: 9,548
    edited August 22

    Douglas said:

    DoctorJellybean said:

    Douglas said:

    Hi all, two little things...

    1) Is there a reason why under Shaping -> Actor there are big square icons with vertical sliders and not the orizontal ones ?

    2) Under default keyboard shortcuts (View Control) the upper arrow icon is associated to CTRL+ATL+R or "reset camera" 
    that switches viewport into Front view. On the viewport window the up arrow icon resets the viewport.
    May be useful add a separate keyboard shortcut for RESET viewport and change the reset camera icon into the shortcuts list ?

    Thanks to all developers !

    Could you please show a screenshot  of the first point. Which Style are you using?

    I'm using Hollywood Blvd with darkside, midnight style ( if you mean Daz UI ).

    Since the character vendors (at least in this Daz store...) usually provide big size thumbnail images for character's Head and Body morph, as default, DS sets big Card in Shaping pane for all the morphs of non PHM/PBM morphs under Actor path.

    You can uncheck Preferences > "Show Property Cards" in the context menu of Shaping pane ~~ to make morph properties as "horizontal morph sliders" ~~

    Post edited by crosswind on
  • IceCrMnIceCrMn Posts: 2,319

    barbult said:

    barbult said:

    This was a shock and a disappointment. I created a scene in DS 4.24 and rendered it. Then I decided to try to render it in DS 6 Alpha, because of a comment from OSO3D about the adaptive displacement. I knew that at least one of my surfaces used displacement with subD. The DS6 Alpha render came out way wrong. I simplified the scene down to just the garage building. (This is the garage I have been using in my latest Jack and Richard story.)  The garage originally used 3Delight materials. I selected all surfaces and converted to Iray Uber. Then later I applied a different Iray shader to the floor. That is the shader with displacement. I also hid many bones and surfaces that were not needed for my scenes. The DS6 rendered result looks like maps are applied to the wrong surfaces (garage door oval windows on the floor???) (brick wall flat white???) (floor displacement is entirely missing???).
    The two renders and the scene are attached.  The complete application version numbers are in the render file names.

    I'm pretty sure these material anomalies we are seeing are caused by the DS6 Alpha's displacement handling (Adaptive Displacement?). If I set the SubD Displacement Level to 0, the artifacts go away in Garage Hideout. 

    Edit: Same thing for the Collective3D Backyard Driveway. The House object's Foundation surface uses Displacement SubD. If I set that to 0, the set renders fine.

    Edit 2: Interestingly, the Collective3D Backyard Driveway Table object's Table Glass surface also has Displacement SubD, but it doesn't seem to cause visible artifacts that I have discovered.

    Edit 3: Changing Displacement Adaptive Quality to a value higher than the default 0 (I tried values of 1, 10, 100.) had no impact on the artifacts; they were still there when SubD Displacement Level was greater than 0. 

    Excellent sleuthing

    I think you are correct.

    It seems that any displacement in the scene will cause these artifacts.

    Removing the setting displacement to zero and removing all displacement maps makes the artifacts go away.

    I'll play around with other things and see if I can recreate the artifacts by adding displacement to things that don't have it.

  • Richard HaseltineRichard Haseltine Posts: 107,970
    edited August 22

    Alex@DBG said:

    Richard Haseltine said:

    Alex@DBG said:

    Richard Haseltine said:

    Alex@DBG said:

    Hey everyone, 

    I got a problem with launching Daz 2025. 
    When I Open the program, it loads all the plugins, but then when the viewport becomes visible it crashes with this: 
    DAZStudio.exe caused ACCESS_VIOLATION … CreateDirect3D11SurfaceFromDXGISurface()
    See screen: 
    https://ibb.co/KxQ1WXZR

    I already reinstalled DirectX, Daz, cleared the user settings folder for the Daz instalation ( I deleted the "Studio6 Public Build" folder and daz created it again ). 

    I am running 2 GPU's , a 3060 and a 4090. 

    Any ideas? 

    What are the hardware details for your system?

    Threadripper, 128 GB RAM, NVME drives, Windows 10. 

    GPU?

    Mentioned earlier, 3090 and 4090 and a 3060 ( used to run the desktop ).
    Sorry for the late reply. 

    OK, the screen shot does show the Daz crash reporter so please click the Save button in that and then attach the zip to a reply - issues (apparently) with DirectX are unusual.

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 107,970

    barbult said:

    IceCrMn said:

    crosswind said:

    neilroy1965 said:

    One issue that isn't new to Daz, but has really stood out with this ALPHA version, is that when I make additions to my FAVORITES menu, if DAZ crashes, the changes are totally lost.

    It would really be nice if they were saved when changed, or if there was a way to save them without shutting Daz down.  If there IS a way and I somehow missed it, let me know but... it still seems to be a very bad idea to wait until the program is shut down to save changes.

    I'm also noticing that I still have to wave my mouse pointer in front of viewport at times to get it to update.

     

    Have a good one.

    That's right.. DS only saves Layout when it normally Quits. So you better Save a Layout (hit F4) after adding actions to Favorites or Scripts menu.

    "Update and merge menus" still wipes it.

    Can re-apply a saved layout after the update and merge.

    Really wish this would get fixed, it's a nuisance. 

    It sure is! 

    Some issues with this were fixed a while back - if you are still experiencing the issue please (if you can) provide before/after versions of the UI configuration files and your logs (so that things like active plug-ins and start-up scripts can be seen).

  • barbultbarbult Posts: 26,211

    Richard Haseltine said:

    barbult said:

    IceCrMn said:

    crosswind said:

    neilroy1965 said:

    One issue that isn't new to Daz, but has really stood out with this ALPHA version, is that when I make additions to my FAVORITES menu, if DAZ crashes, the changes are totally lost.

    It would really be nice if they were saved when changed, or if there was a way to save them without shutting Daz down.  If there IS a way and I somehow missed it, let me know but... it still seems to be a very bad idea to wait until the program is shut down to save changes.

    I'm also noticing that I still have to wave my mouse pointer in front of viewport at times to get it to update.

     

    Have a good one.

    That's right.. DS only saves Layout when it normally Quits. So you better Save a Layout (hit F4) after adding actions to Favorites or Scripts menu.

    "Update and merge menus" still wipes it.

    Can re-apply a saved layout after the update and merge.

    Really wish this would get fixed, it's a nuisance. 

    It sure is! 

    Some issues with this were fixed a while back - if you are still experiencing the issue please (if you can) provide before/after versions of the UI configuration files and your logs (so that things like active plug-ins and start-up scripts can be seen).

    Can you provide more specifics about what files from what folders need to be provided? I am still having the problem where Update and Merge menus deletes my Bookmarks menu completely and empties my Favorites and Scripts menus.

  • DoctorJellybeanDoctorJellybean Posts: 9,609

    barbult said:

    Richard Haseltine said:

    barbult said:

    IceCrMn said:

    crosswind said:

    neilroy1965 said:

    One issue that isn't new to Daz, but has really stood out with this ALPHA version, is that when I make additions to my FAVORITES menu, if DAZ crashes, the changes are totally lost.

    It would really be nice if they were saved when changed, or if there was a way to save them without shutting Daz down.  If there IS a way and I somehow missed it, let me know but... it still seems to be a very bad idea to wait until the program is shut down to save changes.

    I'm also noticing that I still have to wave my mouse pointer in front of viewport at times to get it to update.

     

    Have a good one.

    That's right.. DS only saves Layout when it normally Quits. So you better Save a Layout (hit F4) after adding actions to Favorites or Scripts menu.

    "Update and merge menus" still wipes it.

    Can re-apply a saved layout after the update and merge.

    Really wish this would get fixed, it's a nuisance. 

    It sure is! 

    Some issues with this were fixed a while back - if you are still experiencing the issue please (if you can) provide before/after versions of the UI configuration files and your logs (so that things like active plug-ins and start-up scripts can be seen).

    Can you provide more specifics about what files from what folders need to be provided? I am still having the problem where Update and Merge menus deletes my Bookmarks menu completely and empties my Favorites and Scripts menus.

    The UI files are in C:\Users\username\AppData\Roaming\DAZ 3D\your dStudio version\user layouts\

  • barbultbarbult Posts: 26,211

    DoctorJellybean said:

    barbult said:

    Richard Haseltine said:

    barbult said:

    IceCrMn said:

    crosswind said:

    neilroy1965 said:

    One issue that isn't new to Daz, but has really stood out with this ALPHA version, is that when I make additions to my FAVORITES menu, if DAZ crashes, the changes are totally lost.

    It would really be nice if they were saved when changed, or if there was a way to save them without shutting Daz down.  If there IS a way and I somehow missed it, let me know but... it still seems to be a very bad idea to wait until the program is shut down to save changes.

    I'm also noticing that I still have to wave my mouse pointer in front of viewport at times to get it to update.

     

    Have a good one.

    That's right.. DS only saves Layout when it normally Quits. So you better Save a Layout (hit F4) after adding actions to Favorites or Scripts menu.

    "Update and merge menus" still wipes it.

    Can re-apply a saved layout after the update and merge.

    Really wish this would get fixed, it's a nuisance. 

    It sure is! 

    Some issues with this were fixed a while back - if you are still experiencing the issue please (if you can) provide before/after versions of the UI configuration files and your logs (so that things like active plug-ins and start-up scripts can be seen).

    Can you provide more specifics about what files from what folders need to be provided? I am still having the problem where Update and Merge menus deletes my Bookmarks menu completely and empties my Favorites and Scripts menus.

    The UI files are in C:\Users\username\AppData\Roaming\DAZ 3D\your dStudio version\user layouts\

    Richard asked for before and after UI files and also log files.

    I think C:\Users\username\AppData\Roaming\DAZ 3D\your dStudio version\user layouts\  would only have my saved UI files (i.e. the "Before" files) and not the "After" files, unless I save new ones after running Update and Merge Menus. Is that what I am supposed to do (Save layout again after my menus are emptied and deleted)? 

    What log files are needed? Only the Help/Troubleshooting/View Log File files, or some other log files?

  • Richard HaseltineRichard Haseltine Posts: 107,970

    barbult said:

    DoctorJellybean said:

    barbult said:

    Richard Haseltine said:

    barbult said:

    IceCrMn said:

    crosswind said:

    neilroy1965 said:

    One issue that isn't new to Daz, but has really stood out with this ALPHA version, is that when I make additions to my FAVORITES menu, if DAZ crashes, the changes are totally lost.

    It would really be nice if they were saved when changed, or if there was a way to save them without shutting Daz down.  If there IS a way and I somehow missed it, let me know but... it still seems to be a very bad idea to wait until the program is shut down to save changes.

    I'm also noticing that I still have to wave my mouse pointer in front of viewport at times to get it to update.

     

    Have a good one.

    That's right.. DS only saves Layout when it normally Quits. So you better Save a Layout (hit F4) after adding actions to Favorites or Scripts menu.

    "Update and merge menus" still wipes it.

    Can re-apply a saved layout after the update and merge.

    Really wish this would get fixed, it's a nuisance. 

    It sure is! 

    Some issues with this were fixed a while back - if you are still experiencing the issue please (if you can) provide before/after versions of the UI configuration files and your logs (so that things like active plug-ins and start-up scripts can be seen).

    Can you provide more specifics about what files from what folders need to be provided? I am still having the problem where Update and Merge menus deletes my Bookmarks menu completely and empties my Favorites and Scripts menus.

    The UI files are in C:\Users\username\AppData\Roaming\DAZ 3D\your dStudio version\user layouts\

    Richard asked for before and after UI files and also log files.

    I think C:\Users\username\AppData\Roaming\DAZ 3D\your dStudio version\user layouts\  would only have my saved UI files (i.e. the "Before" files) and not the "After" files, unless I save new ones after running Update and Merge Menus. Is that what I am supposed to do (Save layout again after my menus are emptied and deleted)? 

    What log files are needed? Only the Help/Troubleshooting/View Log File files, or some other log files?

    The saved ones would cover the before state, probably, but I was thinking of the actions, customeactions, layout, menus, and toolbars.dsx files from the root of the DS appdata foilder (which also has the log file).

  • barbultbarbult Posts: 26,211

    Richard Haseltine said:

    barbult said:

    DoctorJellybean said:

    barbult said:

    Richard Haseltine said:

    Some issues with this were fixed a while back - if you are still experiencing the issue please (if you can) provide before/after versions of the UI configuration files and your logs (so that things like active plug-ins and start-up scripts can be seen).

    Can you provide more specifics about what files from what folders need to be provided? I am still having the problem where Update and Merge menus deletes my Bookmarks menu completely and empties my Favorites and Scripts menus.

    The UI files are in C:\Users\username\AppData\Roaming\DAZ 3D\your dStudio version\user layouts\

    Richard asked for before and after UI files and also log files.

    I think C:\Users\username\AppData\Roaming\DAZ 3D\your dStudio version\user layouts\  would only have my saved UI files (i.e. the "Before" files) and not the "After" files, unless I save new ones after running Update and Merge Menus. Is that what I am supposed to do (Save layout again after my menus are emptied and deleted)? 

    What log files are needed? Only the Help/Troubleshooting/View Log File files, or some other log files?

    The saved ones would cover the before state, probably, but I was thinking of the actions, customeactions, layout, menus, and toolbars.dsx files from the root of the DS appdata foilder (which also has the log file).

    I trimmed a few levels out of this long back and forth. This is about the failure of Update and Mege Menus.

    OK, I understand what you are looking for now. I will work on gathering it up. I'll probably submit it all in a help request

  • Richard HaseltineRichard Haseltine Posts: 107,970

    barbult said:

    Richard Haseltine said:

    barbult said:

    DoctorJellybean said:

    barbult said:

    Richard Haseltine said:

    Some issues with this were fixed a while back - if you are still experiencing the issue please (if you can) provide before/after versions of the UI configuration files and your logs (so that things like active plug-ins and start-up scripts can be seen).

    Can you provide more specifics about what files from what folders need to be provided? I am still having the problem where Update and Merge menus deletes my Bookmarks menu completely and empties my Favorites and Scripts menus.

    The UI files are in C:\Users\username\AppData\Roaming\DAZ 3D\your dStudio version\user layouts\

    Richard asked for before and after UI files and also log files.

    I think C:\Users\username\AppData\Roaming\DAZ 3D\your dStudio version\user layouts\  would only have my saved UI files (i.e. the "Before" files) and not the "After" files, unless I save new ones after running Update and Merge Menus. Is that what I am supposed to do (Save layout again after my menus are emptied and deleted)? 

    What log files are needed? Only the Help/Troubleshooting/View Log File files, or some other log files?

    The saved ones would cover the before state, probably, but I was thinking of the actions, customeactions, layout, menus, and toolbars.dsx files from the root of the DS appdata foilder (which also has the log file).

    I trimmed a few levels out of this long back and forth. This is about the failure of Update and Mege Menus.

    OK, I understand what you are looking for now. I will work on gathering it up. I'll probably submit it all in a help request

    Thank you.

  • barbultbarbult Posts: 26,211

    Richard Haseltine said:

    barbult said:

    Richard Haseltine said:

    barbult said:

    DoctorJellybean said:

    barbult said:

    Richard Haseltine said:

    Some issues with this were fixed a while back - if you are still experiencing the issue please (if you can) provide before/after versions of the UI configuration files and your logs (so that things like active plug-ins and start-up scripts can be seen).

    Can you provide more specifics about what files from what folders need to be provided? I am still having the problem where Update and Merge menus deletes my Bookmarks menu completely and empties my Favorites and Scripts menus.

    The UI files are in C:\Users\username\AppData\Roaming\DAZ 3D\your dStudio version\user layouts\

    Richard asked for before and after UI files and also log files.

    I think C:\Users\username\AppData\Roaming\DAZ 3D\your dStudio version\user layouts\  would only have my saved UI files (i.e. the "Before" files) and not the "After" files, unless I save new ones after running Update and Merge Menus. Is that what I am supposed to do (Save layout again after my menus are emptied and deleted)? 

    What log files are needed? Only the Help/Troubleshooting/View Log File files, or some other log files?

    The saved ones would cover the before state, probably, but I was thinking of the actions, customeactions, layout, menus, and toolbars.dsx files from the root of the DS appdata foilder (which also has the log file).

    I trimmed a few levels out of this long back and forth. This is about the failure of Update and Mege Menus.

    OK, I understand what you are looking for now. I will work on gathering it up. I'll probably submit it all in a help request

    Thank you.

    I wrote up a request, attached the files and when I submitted it, the window just went blank, and there is no such request in My Activities. This website is nearly impossible to work with. Something is always going wrong. I give up for today.

  • memcneil70memcneil70 Posts: 5,295

    Richard, when I received a reply from Customer Service for a report from 2024 that was being worked on then, I noted this phrase - "This ticket was unassigned during a transition in our ticketing systems." 

    Is there still an issue with the ticketing system that impacted what @barbult experienced yesterday and may have been contributing to other non-answered reports for others?

  • Richard HaseltineRichard Haseltine Posts: 107,970

    memcneil70 said:

    Richard, when I received a reply from Customer Service for a report from 2024 that was being worked on then, I noted this phrase - "This ticket was unassigned during a transition in our ticketing systems." 

    Is there still an issue with the ticketing system that impacted what @barbult experienced yesterday and may have been contributing to other non-answered reports for others?

    I am not aware of anything, and I don't think I have had a message like that on any of my tickets. But someone else did report issues with getting signed in to ZenDesk in another thread; I just logged in OK now, for what little that proves.

  • Richard HaseltineRichard Haseltine Posts: 107,970

    barbult said:

    Richard Haseltine said:

    barbult said:

    Richard Haseltine said:

    barbult said:

    DoctorJellybean said:

    barbult said:

    Richard Haseltine said:

    Some issues with this were fixed a while back - if you are still experiencing the issue please (if you can) provide before/after versions of the UI configuration files and your logs (so that things like active plug-ins and start-up scripts can be seen).

    Can you provide more specifics about what files from what folders need to be provided? I am still having the problem where Update and Merge menus deletes my Bookmarks menu completely and empties my Favorites and Scripts menus.

    The UI files are in C:\Users\username\AppData\Roaming\DAZ 3D\your dStudio version\user layouts\

    Richard asked for before and after UI files and also log files.

    I think C:\Users\username\AppData\Roaming\DAZ 3D\your dStudio version\user layouts\  would only have my saved UI files (i.e. the "Before" files) and not the "After" files, unless I save new ones after running Update and Merge Menus. Is that what I am supposed to do (Save layout again after my menus are emptied and deleted)? 

    What log files are needed? Only the Help/Troubleshooting/View Log File files, or some other log files?

    The saved ones would cover the before state, probably, but I was thinking of the actions, customeactions, layout, menus, and toolbars.dsx files from the root of the DS appdata foilder (which also has the log file).

    I trimmed a few levels out of this long back and forth. This is about the failure of Update and Mege Menus.

    OK, I understand what you are looking for now. I will work on gathering it up. I'll probably submit it all in a help request

    Thank you.

    I wrote up a request, attached the files and when I submitted it, the window just went blank, and there is no such request in My Activities. This website is nearly impossible to work with. Something is always going wrong. I give up for today.

    You could attach the files to a post, or put them on Google/One Drive and PM me a link if you don't want to shre them too widely (as long as I am not too wide) and I can send the link or files on.

  • barbultbarbult Posts: 26,211

    I tried again today to submit a help request and this time it went through.The title should say "deletes" instead of "deleted", but I didn't notice the typo before submitting.

    Request #478608

    Update and Merge Menus empties and deleted menus in DS 2025 Alpha (DS 6)

  • barbultbarbult Posts: 26,211

    Richard Haseltine said:

    barbult said:

    I wrote up a request, attached the files and when I submitted it, the window just went blank, and there is no such request in My Activities. This website is nearly impossible to work with. Something is always going wrong. I give up for today.

    You could attach the files to a post, or put them on Google/One Drive and PM me a link if you don't want to shre them too widely (as long as I am not too wide) and I can send the link or files on.

    RE: Update and Merge Menus problem in DS6
    I sent you a PM with links to the files on Google Drive, in case Customer Support doesn't process my help request in time to be useful. Please pass them on, and/or investigate them yourself, if you are curious about the problem.

  • Richard HaseltineRichard Haseltine Posts: 107,970

    barbult said:

    Richard Haseltine said:

    barbult said:

    I wrote up a request, attached the files and when I submitted it, the window just went blank, and there is no such request in My Activities. This website is nearly impossible to work with. Something is always going wrong. I give up for today.

    You could attach the files to a post, or put them on Google/One Drive and PM me a link if you don't want to shre them too widely (as long as I am not too wide) and I can send the link or files on.

    RE: Update and Merge Menus problem in DS6
    I sent you a PM with links to the files on Google Drive, in case Customer Support doesn't process my help request in time to be useful. Please pass them on, and/or investigate them yourself, if you are curious about the problem.

    Thank you, I will have a poke but it will probably take more expert eyes than mine so I will also send them on.

  • memcneil70memcneil70 Posts: 5,295

    If you haven't opened DIM, there was an update to 'Public Build Install Modules' available this morning.

  • Richard HaseltineRichard Haseltine Posts: 107,970

    memcneil70 said:

    If you haven't opened DIM, there was an update to 'Public Build Install Modules' available this morning.

    This isn't an update to DS, it corrects an error in the code for the Alembic plug-in in the DIM "package" that can be used to install all at once

  • barbultbarbult Posts: 26,211

    I created a scene in DS4.24.0.3 and opened it in DS6 Alpha 6.25.2025.22607 to render. It rendered fine and quickly, but when I closed the application, it took 3 minutes to clear the scene, and then I got a bunch of warnings in the log:

    2025-08-24 05:19:03.421 [WARNING] :: QObject::disconnect: Unexpected nullptr parameter
    2025-08-24 05:19:03.421 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryScenesCbx
    2025-08-24 05:19:03.422 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryCharacterCbx
    2025-08-24 05:19:03.423 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryPoseCbx
    2025-08-24 05:19:03.425 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryFaceCbx
    2025-08-24 05:19:03.426 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryHairCbx
    2025-08-24 05:19:03.428 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryHandCbx
    2025-08-24 05:19:03.429 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryPropCbx
    2025-08-24 05:19:03.431 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryLightCbx
    2025-08-24 05:19:03.432 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryCameraCbx
    2025-08-24 05:19:03.434 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryMaterialsCbx
    2025-08-24 05:19:03.435 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryScenesCbx
    2025-08-24 05:19:03.437 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryCharacterCbx
    2025-08-24 05:19:03.439 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryPoseCbx
    2025-08-24 05:19:03.440 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryFaceCbx
    2025-08-24 05:19:03.442 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryHairCbx
    2025-08-24 05:19:03.443 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryHandCbx
    2025-08-24 05:19:03.445 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryPropCbx
    2025-08-24 05:19:03.447 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryLightCbx
    2025-08-24 05:19:03.449 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryCameraCbx
    2025-08-24 05:19:03.451 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryMaterialsCbx

    And that same list of warnings was repeated 4 more times. Should I be worried, it is this expected? 

  • Richard HaseltineRichard Haseltine Posts: 107,970

    barbult said:

    I created a scene in DS4.24.0.3 and opened it in DS6 Alpha 6.25.2025.22607 to render. It rendered fine and quickly, but when I closed the application, it took 3 minutes to clear the scene, and then I got a bunch of warnings in the log:

    2025-08-24 05:19:03.421 [WARNING] :: QObject::disconnect: Unexpected nullptr parameter
    2025-08-24 05:19:03.421 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryScenesCbx
    2025-08-24 05:19:03.422 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryCharacterCbx
    2025-08-24 05:19:03.423 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryPoseCbx
    2025-08-24 05:19:03.425 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryFaceCbx
    2025-08-24 05:19:03.426 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryHairCbx
    2025-08-24 05:19:03.428 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryHandCbx
    2025-08-24 05:19:03.429 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryPropCbx
    2025-08-24 05:19:03.431 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryLightCbx
    2025-08-24 05:19:03.432 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryCameraCbx
    2025-08-24 05:19:03.434 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryMaterialsCbx
    2025-08-24 05:19:03.435 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryScenesCbx
    2025-08-24 05:19:03.437 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryCharacterCbx
    2025-08-24 05:19:03.439 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryPoseCbx
    2025-08-24 05:19:03.440 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryFaceCbx
    2025-08-24 05:19:03.442 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryHairCbx
    2025-08-24 05:19:03.443 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryHandCbx
    2025-08-24 05:19:03.445 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryPropCbx
    2025-08-24 05:19:03.447 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryLightCbx
    2025-08-24 05:19:03.449 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryCameraCbx
    2025-08-24 05:19:03.451 [WARNING] :: QObject::disconnect: wildcard call disconnects from destroyed signal of QCheckBox::ContentLibraryMaterialsCbx

    And that same list of warnings was repeated 4 more times. Should I be worried, it is this expected? 

    I don't know, but it looks like something to do with releasing the resources used by a dialogue box or pane. Interstingly the names are the Poser format library containers

  • jbowlerjbowler Posts: 841

    Rod Wise Driggo said:

    OK, super so the latest update of the studio 6/2025 (IM00089815-04_DazStudio2025PublicBuildMac64bit) is not working on Mac.
    Why can't DIM provide access to older versions so that one can go back to IM00089815-03 easily. Shouldn't be that hard?!

    DIM overwrites the files.  That's what it does.  I simply move the files to a different directory and then place links to the files in the DIM directory.  I'm pretty sure I have every single release of DAZ Studio plus all the products etc since I started doing this.  It's not hard, but it's not in Tati's interest to do that; we have to do it ourselves.  It's not hard.

  • mnemonicmnemonic Posts: 1

    Bijam said:

    - Universal Tool:
    Sometimes the gizmo of the Universal Tool is no more visible in the viewport. Slecting another tool, then re-selecting the Universal Tool doesn't make the gizmo visible again.
    But if I select another tool (ex: Rotate Tool), its gizmo (the one for the rotating Tool) is visible. I also experienced this with the Translate tool.
    The only way I found to make it visible again is to restart DAZ.
    This started happening since an update in July.

    - Viewport navigation:
    I use the mouse + CTRL / ALT keys to move view inside the viewport pane.
    Sometimes, if I want to Orbit the view (with CTRL  + ALT + LMB), the view instead Bank for a few degrees before instantly Orbit by a few degrees at once. As if I could only Orbit by steps of N degrees, and before reaching this step, the camera instead BANK.
    When this happens, the only way to have back the normal behavior is to move the camera to a different position (or zoom / dezoom by a few inches).

    - Undo / Redo:
    Sometimes, the undo list is completely broken and do not register anymore the actions I'm doing. When this happens, if I press Undo (or CTRL-Z, it undo an action I made 15 minutes ago (whereas I made many actions since this one).
    I started having this issue since an update in July.

    Yes, that! Especially the disappearing manipulator and the broken Undo are absolutely infuriating. They seem to be linked, when the manipulator disappears, I know it's time to shut down the program and restart it, or the broken Undo will screw me over.

     

  • @Richard

    Latest Alpha is again having slower viewport than the previous one.

  • f7eerf7eer Posts: 128

    Version 6.25.2025.23807 doesn't allow me to select key items in the timeline. I am trying to delete "bad" keys (i.e., values I inadvertently set), and cannot select them (left click on the unhighlighted key) to delete. When I first noticed this, I assumed that DS had messed something up internally, so I saved the scene, and restarted DS and reloaded the scene. I still could not select them. I tried a different scene, and I cannot select keys there, either.

    The previous version (22607) works fine (in this respect).

  • wsterdanwsterdan Posts: 3,055

    f7eer said:

    Version 6.25.2025.23807 doesn't allow me to select key items in the timeline. I am trying to delete "bad" keys (i.e., values I inadvertently set), and cannot select them (left click on the unhighlighted key) to delete. When I first noticed this, I assumed that DS had messed something up internally, so I saved the scene, and restarted DS and reloaded the scene. I still could not select them. I tried a different scene, and I cannot select keys there, either.

    The previous version (22607) works fine (in this respect).

    I can confirm that the same is happening on the Mac version, dropping back to previous version. 

  • jmtbankjmtbank Posts: 187

    Repeatable recreatable dform crashes on this weeks build. When moving the default tool with the field parented too it. 

     

    Do people really move the tool about without the field parented after first spawning it? I've always found it annoying that it isn't.

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