Fantasy Ranger autofollow issue
felis
Posts: 6,025
I bought Fantasy Ranger yesterday.
I am aware that it says it is only fitted to V7, while rest on autofollow, but I am still surprised how it behaves.
I tried to dress Eva7 in some of the items and there is a large gap between the item and her body (see attached picture). And smoothing doesn't help here.
When I noticed I tried with V7 just to check, and here its fits nicely. I also tried with other items and it seems more or less the same. Fits nicely on V87, but with large gaps on Eva7.
This raises 2 questions.
Why does it happen? I can't figure out how and item sitting close to the surface on the original model can end up with a large gap (even though they have different shapes)
And any ideas how to solve it?

Comments
I wonder if there is a Rigidity Group there.
It could look like you're right.
I checked woth all other G3F panties I have, which support V7 and not Eva7, and none of them behave the same way.
I then tried to select 'Node Weight Map Brush' tool as my guess is where you should be able to see that. I am not really sure how to read it, but is looks like the whole panties more or less is one rigidity group.
And if that is the case, I assume the only option is to raise a ticket?
A rigidity group is set with the Geometry Editor tool. If you activate that tool, then in the Tool Settings pane switch to vertex selection mode using the group of buttons at top-left you should see any rigidity groups listed - click the + next to a name to select the corresponding vertices on the mseh in the viewport.
If I'm understanding what the attached image is saying, then either the entire FR panty is one single rigidity group, or it has none whatsoever. Unfortunately, I'm not entirely sure how to read this output; it's been a while since I had to deal with the Geometry Editor.
EDIT: I checked the other clothing items in the Geometry Editor as well. I'm pretty sure, judging from those, that the panty is one single rigidity group. Every vertex in the panty is in a group with a minus symbol, which means it can be removed from the group. By contrast, the other clothing items have no rigidity groups at all; every vertex is in a group with a plus symbol, which means that once it's selected, it can be added to either participants or references. With the panty, every single vertex is both a participant and a reference -- that isn't the way rigidity groups are supposed to work, is it?
That means the whole item is part of a single Rigidity Group - load another item and, assuming that it has no Rigidity groups, there will be nothing under the heading. Given that the product page explicitly states that other shapes are supported by AutoFollow I think you might open a ticket.
Yeah, it's definitely the Rigidity groups. I tried fitting the panty to Bethany - I love that figure, but she is a really good test case for figuring out if something's wrong with clothes. Anyway, I tried fitting it to her, and as you can tell in the image on the left in the attachment, that went Very Badly. I then used the Geometry editor to remove every single vertex from the Participants group and left the References alone, saved to library (I thought under a different name, but apparently not), opened a new scene to make sure everything had been cleared out, and fit them to Bethany again. Worked perfectly.
Ticket has been filed. OP should probably file their own separate ticket as well.
EDIT: And now that I look, this issue appears to be true of almost the entire outfit. The cape, the boots, the chest armor, the pants, and the arm gauntlets all have every vertex defined as both participants and references.
And that is what happens when someone dumps the whole bottle of startch in the laundry...
I wonder if some of the other strange clothing fits are the same problem?
Well, it's certainly not working for Any of the cahracters I've been working on.
Essentially all the areas in the Rigidiry group are transformed uniformly, the reference group determining how they get transformed (so if the morph projects to the reference group as scaling x and z, the whole rigidity group will scale x and z regardless of what is happening to the adjacent areas of the base model).
Go back into the geometry editor area where you took the screenshot, click on participants, then right click and chose delete group (or something to that effect), and then do the same with references.
Zero your character morphs if they weren't. Go to edit->figure->Clear generated morphs, then dial your chosen shapes back up and they should auto-follow as expected.
If you don't want to have to do that evey time make sure your panties are selected (and fit-to G3 as normal) go to file->save as->support asset->figure/prop assets, everything in the box that pops up should already be filled in correctly since it's already been saved previously.
I did that with the bikini bottom panty, but then stopped. Unfortunately, the entire outfit is really badly broken (see attached image). The issue for me is, parts of the other pieces of the outfit probably are supposed to be rigid, and I don't have an easy way to tell what they should be. The only people who can really do that are Daz or the PA who designed the outfit for them. So I filed a ticket on the outfit so Daz can fix it, but I begin to suspect that won't happen.
In possibly related news, I am EXCEEDINGLY tired of Tech Support not actually paying attention to what I say when I file a ticket. There's a checklist they need to go through, I get that. But they need to have enough flexiblity to say to themselves, "This person has looked at the rigidity maps of the entire outfit and identified an issue. Perhaps asking, 'Have you tried using the morphs?' is not necessary, and, in fact, probably not a good idea." But I've done this dance with them on a few different issues now, and it pretty much uniformly ends with me getting frustrated at being treated like a complete idiot and figuring out a fix on my own. Which is fine for me, but does nothing to fix the items for anyone else. And an error this comprehensive needs a comprehensive fix.
(EDIT: OK, that is somewhat overstated, I admit. But ... of the last four or five tickets I've filed, one required someone else at Daz to essentially harrass the right people until they fixed the issue (for a ticket that was open for something like four months), another one is still open because they didn't believe me when I said "This thing here is the issue" and it's been open for three months now (and they were particularly infuriating on that one), another one for another product has just been opened and I fully expect them to start the "Have you tried the morphs?" dance even though my ticket explicitly says that the morphs themselves are part of the issue, and now there's this.)
I do appreciate the help you and Richard have been with this issue, I really and truly do. But Daz needs to fix the outfit properly. And stop treating its customers like they know nothing when they say "This Specific Thing is broken and needs fixing."