the torso is deformed in Genesis 9

I have this character that I've been working on and when I pose him with his arms up, his torso becomes misshapen and his muscles move out of place. What should I do to correct this?

Post edited by Richard Haseltine on

Comments

  • How did you shape him? It looks as if there are newly sculpted morphs for which the joint centres have not been adjusted (or a bunch of morphs exported as OBJ and imported as a new morph, in which case this shows a reason you should not do that)

  • Richard Haseltine said:

    How did you shape him? It looks as if there are newly sculpted morphs for which the joint centres have not been adjusted (or a bunch of morphs exported as OBJ and imported as a new morph, in which case this shows a reason you should not do that)

    I didn't understand hahaha, I sculpted a model in Blender and when I tried to place it in a pose the shoulder became disfigured, the problem is in the shoulder every time it moves the torso becomes deformed 

  • lilweeplilweep Posts: 2,781
    edited August 2025

    If you sculpted in blender and imported as a morph, you should have adjusted rigging to shape and then ERC freezed the adjusted rigging to the morph so it dials in whenever the morph is dialled in.

    In addition, moving arms up on muscular figure often (always) needs corrective blendshapes to look good (see any other muscular character and how bad they look generally in poses like this, unless the author has made correctives).  Ball socket joint like this usually needs a few different correctives.  Setting them up could be annoying since we dont have Radial Bias Function in Daz Studio.  We only hve basic maths like Add/Subtract/Keyed etc. to use in Property Heirarchy.

    If you dont want to make your own correctives, could also look at products to help like movement morphs or bend morphs, but those will likely not be made for muscular figures so wont be as good as doing custom correctives.

    Post edited by lilweep on
  • crosswindcrosswind Posts: 9,696

    Select your figure, Edit > Figure > Rigging > Adjust Rigging to Shape...

    In Parameters pane, right-click > Edit Mode. Select the morph property, right-click > ERC Freeze....

    File > Save As > Support Asset > Modifier Asset(s)... choose the morph and save with your vendor name.

  • lilweeplilweep Posts: 2,781

    crosswind said:

    In Parameters pane, right-click > Edit Mode. Select the morph property, right-click > ERC Freeze....

    for this step, i would also suggest to quickly look through the list of what you are saving as subcomponents of your morph, because sometimes the list of subcomponents might contain things besides the rigging changes.  E.g., you might be "ERC freezing" some irrelevant setting changes, depending on what you have been doing in your Scene prior.

  • crosswindcrosswind Posts: 9,696

    lilweep said:

    crosswind said:

    In Parameters pane, right-click > Edit Mode. Select the morph property, right-click > ERC Freeze....

    for this step, i would also suggest to quickly look through the list of what you are saving as subcomponents of your morph, because sometimes the list of subcomponents might contain things besides the rigging changes.  E.g., you might be "ERC freezing" some irrelevant setting changes, depending on what you have been doing in your Scene prior.

    Yes, case by case, if there's any other irrelevant partial morphs or rigging, etc. they need to be unchecked.

  • Thanks for the help! I'm going to build my own corrective blendshapes to make it look good.

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