Issue with Shredder's Supermarket

JOdelJOdel Posts: 6,322

Admittedly this is a product that wasn't purchased here. However, someone here may also have it and have some idea of what might be wrong. 

I do not use Iray. I've converted all the materials in the viewport to 3DL. This usually works out well enough. Not with this set, however. Every time I try to do a spot render to test thr lighting the program quits. I've tried with Studio 4/10, 4.12, 4.15 and 4.21. Every version quits as soon as I try to do a test render. 

I have tried to do a test render in Nvidia, even though the materials have been changed. It doesn't quit, but it gets to about 39% and stalls.

Is there a known issue with this model? Does anyone know of a work-around.

Comments

  • Matt_CastleMatt_Castle Posts: 3,040

    I do not own that product myself, but something I noticed while going over one of Shreddder's ShareCG freebie environments recently may apply here.

    What I found was that every time an otherwise identical texture was re-used on a new surface, it had its own image file. The engine does not know these files are all identical - it has to assume they're different and thus load them all into memory for the render, rather than being able to load one single file and reference it repeatedly.

    I had to do a lot of clean-up to get the set reusing a single file for each unique texture and thus bring down the required memory resources. (And frankly, if I wasn't already quite deeply committed to a scene composition that was using that environment, I probably just would have just swapped it out with something else).

  • JOdelJOdel Posts: 6,322

    Well, I finally re-loaded the original scene with the original materials and set it to actually render in Iray.

     I didn't force a program quit, and after something like 47 minutes I've got a really noisy image. But the progress bar hasn't recorded *any* progress at all. Still sitting at zero percent. At least my earlier efforts got to something like 39 percent before stalling. 

    I've seen no progress for a while now. But I'll let it go for at lest something like an hour and a half. And the noise is too strong for there to be much correction in post. 

    Not satisfactory at all.

    For the record, I'm on a 6-year-old intel iMac running Mojave. So older software, older hardware and no Nvidia. 

     

  • AinmAinm Posts: 742
    edited August 2025

    Matt_Castle said:

    I do not own that product myself, but something I noticed while going over one of Shreddder's ShareCG freebie environments recently may apply here.

    What I found was that every time an otherwise identical texture was re-used on a new surface, it had its own image file. The engine does not know these files are all identical - it has to assume they're different and thus load them all into memory for the render, rather than being able to load one single file and reference it repeatedly.

    I had to do a lot of clean-up to get the set reusing a single file for each unique texture and thus bring down the required memory resources. (And frankly, if I wasn't already quite deeply committed to a scene composition that was using that environment, I probably just would have just swapped it out with something else).

    Ugh.

    I've not been overly impressed with Shredder's work either, which tend to be a bunch of boxy models with photo textures complete with shadows. On the Roman set, I found a texture photograph of a much more modern stone relief with the year 1800 and something (or maybe it was a renaissance year - still a good millennium and a half out). But according to the reviews historically accurate. *shrug* I loathe the review system in the other place - pointless. I've seen 1 bad review, which I thought was fair, and that particular artist piled sarcasm onto the reviewer.

    Back to Shredder - I find their products work best with close portraits and DoF or for long shots, and unusable when the scenery is an important part of the shot. In case anybody was interested in a different sort of review.

    Post edited by Ainm on
  • maikdeckermaikdecker Posts: 3,037

    Ainm said:

    I've not been overly impressed with Shredder's work either, which tend to be a bunch of boxy models with photo textures complete with shadows.

    Me neither. First thing I there is a Shredder product that might interrest me is checking the file list for the texxtures included and that usually ends my interest immediately

     *shrug* I loathe the review system in the other place - pointless. I've seen 1 bad review, which I thought was fair, and that particular artist piled sarcasm onto the reviewer.

    99% of my reviews there are also useless, except for the point given to me in the "rewards" part of Rendo ;)

    OTOH I several times got an answer from the vendors when I mentioned small bugs or something like that in my reviews and the promise they would be repaired (which also usually happened then), so not all reviews are pointless. 

  • richardandtracyrichardandtracy Posts: 7,263
    edited August 2025

    I've only ever felt I knew enough to review Pamawo's Dedeuche - a set of three 2CV models over at Rendo. I think I gave a fair assessment of a flawed but interesting set of models, identifying the flaws and good points. I received zero kickback. 

    I've not bought any of Shredder's paid for items. Shredder's freebies tend to be OK, worth more than you pay for them but I wouldn't like to pay too much. I'd prefer individual items to be in a group, rather than in the scene as a single item (eg fish in the coral reef freebie where all the fish are the part of one large, multi-body object and can't be moved relative to each other). I'd also prefer that the scenes were saved as Scene Subsets in places like 'Environment| Architecture' or 'Environment| Landscape' rather than complete scenes in 'Scenes| Shredder'. I save my scenes in 'Scenes' and would prefer to keep other people's stuff out.

    I can't comment about the suitability for 3DLight rendering because I don't use it any more. However, the date of the product suggests to me that it could well be post 3DLight and the OP may be having issues with an Iray shader getting through and glitching the 3DL renderer.

    Regards,

    Richard

     

     

     

    Post edited by richardandtracy on
  • backgroundbackground Posts: 603

    If you export the Supermarket without textures, and then load it back into Studio so now every part has the 'default' shader, can you render it? If that won't work then I suspect no amount of tweaks of the original shaders will help.  BUT if it uses instancing then the exported model could be much larger than the original, so that's something to check first. 

    Can you use resource viewer to see how much system memory and GPU memory is being used?  Could be it's pushing Studio to try to use more memory than is available.

    Not sure if I have the Supermarket, I have a few of Sherdders models but I really don't like that they are in one big lump as a scene. I tried exporting one Shredder model into .obj format, so that I could hopefully put it into a modeller and split it up, but it was massive.

  • Dont know if will help. but the only times Ive had a texture crash the program was because the texture file (image) was in the wrong format. 

  • maikdeckermaikdecker Posts: 3,037

    richardandtracy said:

    I've only ever felt I knew enough to review Pamawo's Dedeuche - a set of three 2CV models over at Rendo. I think I gave a fair assessment of a flawed but interesting set of models, identifying the flaws and good points. I received zero kickback. 

    Funy fact: your review of the Döschwö (how we called the 2CV here in Germany... or "Duck") follows the one I did. I understand the standpoint of a real 2CV nerd, but for the average user your love for details is way above what one could or should expect for a product that I managed to buy for ~ $ 6.- (and is often available for $ 9.-). Getting three different versions for that little money is probably enough to forget about some missing details ;) Especially if one compares the product to others trying to give us a 2CV

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