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DS 2025 was already being developed and roughly indended for release in some early form anyway.
As far as we understand it only the Geometry Sculptor will be getting further development.
You don't have to save deltas as Modifer Asset... Saving them as morph property will just do.
If so, at the end of the day... we who ever bought MG plugins are not able to use them anymore in DS 2025 ? or in other words we have to always keep using DS 4.24 if we have no Premier membership ?
How can we claim the right ?
You can use DS 4 to make morphs, which will then work in 2025.
I knew that ~~ but it's always a pity that what we ever bought cannot work in the brand new DS 6.x
As much as people want their older products, it can't be supported for the rest of the lifetime of Daz Studio. Every piece of software out there has this issue. Things are going to break with every release and if those are so important to you then be sure to back up your installer with the version that works.The last version works perfectly well in the previous version.
It has long been stated that DS [whatever the next version was called] would not be compatible with DS 4 plug-ins and that updates were not guaranteed, at all or for free. DS 4 will remain available so you are not losing the things you purchased.
Since I don't do much clothing stuff but I use mesh grabber in building.
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This object started as a plane with nine divisions
I then used MG to move edges around to match the windows on the texture.
Used geoEdit to delete the windows
Then used thickener to create the walls
Obviously all this was done in 4.24
Pictures taken in alpha
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And I have dozens of objects that I've used MG to create morphs for and they all work