Mesh grabber for Daz 2025 Alpha?

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Comments

  • Richard HaseltineRichard Haseltine Posts: 107,898

    crosswind said:

    joshua.r.fletcher said:

    But can you render in premier on a 5090?

    You can render in Alpha version with a 5090 card for which the Alpha version is just mainly developed. 

    DS 2025 was already being developed and roughly indended for release in some early form anyway.

  • Richard HaseltineRichard Haseltine Posts: 107,898

    crosswind said:

    joshua.r.fletcher said:

    Has anyone found a reliable solution for this?  I can't get the export/import approach to work, and I don't think there's a premier alpha version yet?

    No solution for MG within Alpha version so far... 

    As far as we understand it only the Geometry Sculptor will be getting further development.

    There's no separate Premier Alpha version but Alpha version per se supports Premier tier. You just log in with your account to verify Premier membership, then you can use Geometry Sculptor for Premier. 

  • crosswindcrosswind Posts: 9,538

    stripe6499_9253833ae8 said:

    joshua.r.fletcher said:

    Here's a simple example.  Meshgrabber was used in 4.24 to grab the bottom of the shirt, and I can load, restart, etc. that file until the cows come home and it stays.  Load it in 2025 alpha?  It's gone for the above reason.  What I am hoping for is confirmation that geometry sculpter in premier doesn't work that way. 

    Well, I just loaded up a scene in 2025 that I created in 4.24 that had morphs on a skirt and shorts. They loaded up in 2025 just as created. So... here's a question,: Once you've created your morph, are you saving it in Mesh Grabber or DFormer, and then doing File/Save As/Support Asset/Modifier Asset?

    You don't have to save deltas as Modifer Asset... Saving them as morph property will just do. 

  • crosswindcrosswind Posts: 9,538

    Richard Haseltine said:

    crosswind said:

    joshua.r.fletcher said:

    Has anyone found a reliable solution for this?  I can't get the export/import approach to work, and I don't think there's a premier alpha version yet?

    No solution for MG within Alpha version so far... 

    As far as we understand it only the Geometry Sculptor will be getting further development.

    There's no separate Premier Alpha version but Alpha version per se supports Premier tier. You just log in with your account to verify Premier membership, then you can use Geometry Sculptor for Premier. 

    If so, at the end of the day... we who ever bought MG plugins are not able to use them anymore in DS 2025 ? or in other words we have to always keep using DS 4.24 if we have no Premier membership ?

    How can we claim the right ?

     

  • Richard HaseltineRichard Haseltine Posts: 107,898

    crosswind said:

    Richard Haseltine said:

    crosswind said:

    joshua.r.fletcher said:

    Has anyone found a reliable solution for this?  I can't get the export/import approach to work, and I don't think there's a premier alpha version yet?

    No solution for MG within Alpha version so far... 

    As far as we understand it only the Geometry Sculptor will be getting further development.

    There's no separate Premier Alpha version but Alpha version per se supports Premier tier. You just log in with your account to verify Premier membership, then you can use Geometry Sculptor for Premier. 

    If so, at the end of the day... we who ever bought MG plugins are not able to use them anymore in DS 2025 ? or in other words we have to always keep using DS 4.24 if we have no Premier membership ?

    How can we claim the right ?

    You can use DS 4 to make morphs, which will then work in 2025.

  • crosswindcrosswind Posts: 9,538

    Richard Haseltine said:

    crosswind said:

    Richard Haseltine said:

    crosswind said:

    joshua.r.fletcher said:

    Has anyone found a reliable solution for this?  I can't get the export/import approach to work, and I don't think there's a premier alpha version yet?

    No solution for MG within Alpha version so far... 

    As far as we understand it only the Geometry Sculptor will be getting further development.

    There's no separate Premier Alpha version but Alpha version per se supports Premier tier. You just log in with your account to verify Premier membership, then you can use Geometry Sculptor for Premier. 

    If so, at the end of the day... we who ever bought MG plugins are not able to use them anymore in DS 2025 ? or in other words we have to always keep using DS 4.24 if we have no Premier membership ?

    How can we claim the right ?

    You can use DS 4 to make morphs, which will then work in 2025.

    I knew that ~~ but it's always a pity that what we ever bought cannot work in the brand new DS 6.x 

  • frank0314frank0314 Posts: 14,707

    As much as people want their older products, it can't be supported for the rest of the lifetime of Daz Studio. Every piece of software out there has this issue. Things are going to break with every release and if those are so important to you then be sure to back up your installer with the version that works.The last version works perfectly well in the previous version.

  • Richard HaseltineRichard Haseltine Posts: 107,898

    frank0314 said:

    As much as people want their older products, it can't be supported for the rest of the lifetime of Daz Studio. Every piece of software out there has this issue. Things are going to break with every release and if those are so important to you then be sure to back up your installer with the version that works.The last version works perfectly well in the previous version.

    It has long been stated that DS [whatever the next version was called] would not be compatible with DS 4 plug-ins and that updates were not guaranteed, at all or for free. DS 4 will remain available so you are not losing the things you purchased.

  • Since I don't do much clothing stuff but I use mesh grabber in building. 
    ===
    This object started as a plane with nine divisions 
    I then used MG to move edges around to match the windows on the texture. 
    Used geoEdit to delete the windows 
    Then used thickener to create the walls 
    Obviously all this was done in 4.24
    Pictures taken in alpha
    --
    And I have dozens of objects that I've used MG to create morphs for and they all work

    wall 1.jpg
    1195 x 1285 - 118K
    wall 2.jpg
    1195 x 1285 - 322K
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