Mesh grabber for Daz 2025 Alpha?

2

Comments

  • SquishySquishy Posts: 707

    Richard Haseltine said:

    The plug-ins that were purchased by Daz and developed into the Premier plug-ins will not be getting updates other than to the Premier vesions, I'm afaid. they will of course work in DS 4, and aside from needing to bake the Mesh Grabber Modifier to a morph or shape (and render Queue, obviously) their effects should then be savable and openeable in DS 2025.

    this sounds pretty explicit to me.

  • LeanaLeana Posts: 12,737

    Squishy said:

    Richard Haseltine said:

    The plug-ins that were purchased by Daz and developed into the Premier plug-ins will not be getting updates other than to the Premier vesions, I'm afaid. they will of course work in DS 4, and aside from needing to bake the Mesh Grabber Modifier to a morph or shape (and render Queue, obviously) their effects should then be savable and openeable in DS 2025.

    this sounds pretty explicit to me

    Daz bought what was supposed to be Mesh grabber 4, as well as a bunch of other ManFriday plugins. Those plugins now belong to Daz, and Daz can decide whether they will get a DS2025 update (the older standalone plugins won't, only the Premier plugins based on them will). 

    However Daz didn't buy Mesh grabber 3, which is still sold in the store as a PA products. ManFriday still owns them, and can decide whether to update them for DS2025 or not.

  • Richard HaseltineRichard Haseltine Posts: 107,907

    I was relaying information I was given - I am not sure exactly what the status of the older Mesh Grabber products is.

    As far as I know the Daz developers have been working on the Premier versions of the tools.

  • SquishySquishy Posts: 707

    Can you find out for sure? If not how can I contact ManFriday and ask?

  • LauritaLaurita Posts: 271

    Gotta say that the loss of ManFriday's dForce Companion will hit me even more. That's a tool I use for possible 75% of my renders.

  • LeanaLeana Posts: 12,737

    Squishy said:

    Can you find out for sure? If not how can I contact ManFriday and ask?

    ManFriday sometimes posts in the forums so you could try a private message. There's no guarantee you'll get an answer though.

  • It does occur to me that Daz PAs that specialize in scripts and plugins just saw their sales flatline, as no one is going to be buying stuff that's Daz has announced is going to be obsolete soon. So another triumph for Daz management?

  • SquishySquishy Posts: 707

    Leana said:

    Squishy said:

    Can you find out for sure? If not how can I contact ManFriday and ask?

    ManFriday sometimes posts in the forums so you could try a private message. There's no guarantee you'll get an answer though.

    worth a try I guess, thanks.

  • memcneil70memcneil70 Posts: 5,265

    If ManFriday is aware of this thread, I would like to add my bit that yes, if there was an update to Mesh Grabber 3 for DS 2025 for Windows and Mac, I would jump on it immediately. I was ready to buy MG4 when it got pulled into Premiere.

  • SquishySquishy Posts: 707

    sent a forum message april 29.

  • ShadowdreamShadowdream Posts: 114

    Squishy said:

    sent a forum message april 29.

    Did you ever get a response? 

  • SquishySquishy Posts: 707

    No

  • drcko016drcko016 Posts: 0

    Without Mesh Grabber, Daz is literally unusable.

  • Richard HaseltineRichard Haseltine Posts: 107,907

    drcko016 said:

    Without Mesh Grabber, Daz is literally unusable.

    Then, if you have a Premier Membership wait for Geometry Scul;ptor to be updated for the alpha or just continue to use DS 4..x.x.x for the tasks that need Mesh Grabber and then bake the modifier to geoemtry if you need the results in DS 2025. 

  • Richard Haseltine said:

    drcko016 said:

    Without Mesh Grabber, Daz is literally unusable.

    Then, if you have a Premier Membership wait for Geometry Scul;ptor to be updated for the alpha or just continue to use DS 4..x.x.x for the tasks that need Mesh Grabber and then bake the modifier to geoemtry if you need the results in DS 2025. 

    Hi, can I ask what you mean by bake the modifier to geoemetry? How do you do that?

  • alofaroalofaro Posts: 34

    calok84_62e8db9913 said:

    Richard Haseltine said:

    drcko016 said:

    Without Mesh Grabber, Daz is literally unusable.

    Then, if you have a Premier Membership wait for Geometry Scul;ptor to be updated for the alpha or just continue to use DS 4..x.x.x for the tasks that need Mesh Grabber and then bake the modifier to geoemtry if you need the results in DS 2025. 

    Hi, can I ask what you mean by bake the modifier to geoemetry? How do you do that?

    One way is to use meshgrabber itself, I think it is an addon, it allows to save you the modifications you did as a morph. Another would be to do the modifications, and then use the export obj/import morph approach

    Just in case (doubtful) Manfriday or others PAs with similar products happen to see this thread, they can add up one extra person that would consider the possibility of buying an upgrade (well, hopefully not again full price :-P :-D) if after DAZ 2025 final comes out they make a compatible version that is not linked to premium.

    I for one will continue to buy content from DAZ, but I intend to continue using DAZ 4.x for as long as the OS allows and not move to DAZ 2025, exactly also because I have too many plug-ins and add-on and I don't plan to throw them away.

  • Has anyone found a reliable solution for this?  I can't get the export/import approach to work, and I don't think there's a premier alpha version yet?

  • crosswindcrosswind Posts: 9,538

    joshua.r.fletcher said:

    Has anyone found a reliable solution for this?  I can't get the export/import approach to work, and I don't think there's a premier alpha version yet?

    No solution for MG within Alpha version so far... 

    There's no separate Premier Alpha version but Alpha version per se supports Premier tier. You just log in with your account to verify Premier membership, then you can use Geometry Sculptor for Premier. 

  • crosswind said:

    joshua.r.fletcher said:

    Has anyone found a reliable solution for this?  I can't get the export/import approach to work, and I don't think there's a premier alpha version yet?

    No solution for MG within Alpha version so far... 

    There's no separate Premier Alpha version but Alpha version per se supports Premier tier. You just log in with your account to verify Premier membership, then you can use Geometry Sculptor for Premier. 

    Ah got it.  Thank you!

  • But can you render in premier on a 5090?

  • crosswindcrosswind Posts: 9,538

    joshua.r.fletcher said:

    But can you render in premier on a 5090?

    You can render in Alpha version with a 5090 card for which the Alpha version is just mainly developed. 

  • crosswind said:

    joshua.r.fletcher said:

    But can you render in premier on a 5090?

    You can render in Alpha version with a 5090 card for which the Alpha version is just mainly developed. 

    So would a morph stay if created in Premier?  The issue with 4.24/Alpha is a 4.24 MeshGrabber morph won't stay when loaded in Alpha for rendering.  The site says "Your changes are automatically saved with your scene, and you can even store them as morphs for future use" but would Alpha pick up those saved changes without having to load saved morphs?

  • crosswindcrosswind Posts: 9,538
    edited August 16

    joshua.r.fletcher said:

    crosswind said:

    joshua.r.fletcher said:

    But can you render in premier on a 5090?

    You can render in Alpha version with a 5090 card for which the Alpha version is just mainly developed. 

    So would a morph stay if created in Premier?  The issue with 4.24/Alpha is a 4.24 MeshGrabber morph won't stay when loaded in Alpha for rendering.  The site says "Your changes are automatically saved with your scene, and you can even store them as morphs for future use" but would Alpha pick up those saved changes without having to load saved morphs?

    As long as you save the deltas as morph property by using Save option.. in Mesh Grabber or Premier > Geometry Sculptor, the morph data (data of vertex positions) will be saved within the Scene file (or Preset files...).  Then they can work properly in both DS 4.24 and DS 2025 Alpha.

    Another way is to save the morphs as Modifier Assets... then the morphs will be completely "plugins independant" ~~

     

    Post edited by crosswind on
  • joshua.r.fletcher said:

    crosswind said:

    joshua.r.fletcher said:

    But can you render in premier on a 5090?

    You can render in Alpha version with a 5090 card for which the Alpha version is just mainly developed. 

    So would a morph stay if created in Premier?  The issue with 4.24/Alpha is a 4.24 MeshGrabber morph won't stay when loaded in Alpha for rendering.  The site says "Your changes are automatically saved with your scene, and you can even store them as morphs for future use" but would Alpha pick up those saved changes

    without having to load saved morphs?

    As I understand it, mesh grabber morphs created in Daz 4.23 will load up in Daz 2025. So you can create the morphs in the current Daz, save them, and they will load up when you open the morphed objects in 2025.

  • stripe6499_9253833ae8 said:

    joshua.r.fletcher said:

    crosswind said:

    joshua.r.fletcher said:

    But can you render in premier on a 5090?

    You can render in Alpha version with a 5090 card for which the Alpha version is just mainly developed. 

    So would a morph stay if created in Premier?  The issue with 4.24/Alpha is a 4.24 MeshGrabber morph won't stay when loaded in Alpha for rendering.  The site says "Your changes are automatically saved with your scene, and you can even store them as morphs for future use" but would Alpha pick up those saved changes

    without having to load saved morphs?

    As I understand it, mesh grabber morphs created in Daz 4.23 will load up in Daz 2025. So you can create the morphs in the current Daz, save them, and they will load up when you open the morphed objects in 2025.

    That hasn't been my experience.  Meshgrabber morphs only load in 4.24.  If I open the same scene in Alpha, they aren't there.  I'm told that's because meshgrabber doesn't make a 'real' morph, and they require meshgrabber to properly show.  Meshgrabber of course does not work in Alpha.

     

  • Here's a simple example.  Meshgrabber was used in 4.24 to grab the bottom of the shirt, and I can load, restart, etc. that file until the cows come home and it stays.  Load it in 2025 alpha?  It's gone for the above reason.  What I am hoping for is confirmation that geometry sculpter in premier doesn't work that way. 

    424 example.png
    1427 x 810 - 502K
    alpha example.png
    1248 x 682 - 432K
  • joshua.r.fletcher said:

    Here's a simple example.  Meshgrabber was used in 4.24 to grab the bottom of the shirt, and I can load, restart, etc. that file until the cows come home and it stays.  Load it in 2025 alpha?  It's gone for the above reason.  What I am hoping for is confirmation that geometry sculpter in premier doesn't work that way. 

    Well, I just loaded up a scene in 2025 that I created in 4.24 that had morphs on a skirt and shorts. They loaded up in 2025 just as created. So... here's a question,: Once you've created your morph, are you saving it in Mesh Grabber or DFormer, and then doing File/Save As/Support Asset/Modifier Asset?

  • stripe6499_9253833ae8 said:

    joshua.r.fletcher said:

    Here's a simple example.  Meshgrabber was used in 4.24 to grab the bottom of the shirt, and I can load, restart, etc. that file until the cows come home and it stays.  Load it in 2025 alpha?  It's gone for the above reason.  What I am hoping for is confirmation that geometry sculpter in premier doesn't work that way. 

    Well, I just loaded up a scene in 2025 that I created in 4.24 that had morphs on a skirt and shorts. They loaded up in 2025 just as created. So... here's a question,: Once you've created your morph, are you saving it in Mesh Grabber or DFormer, and then doing File/Save As/Support Asset/Modifier Asset?

    Ah I think that was the difference.  It works if you save it as a morph slider, but just doesn't save it like it does in 4.24.  Thanks.  

  • YW

     

  • Richard HaseltineRichard Haseltine Posts: 107,907

    joshua.r.fletcher said:

    stripe6499_9253833ae8 said:

    joshua.r.fletcher said:

    Here's a simple example.  Meshgrabber was used in 4.24 to grab the bottom of the shirt, and I can load, restart, etc. that file until the cows come home and it stays.  Load it in 2025 alpha?  It's gone for the above reason.  What I am hoping for is confirmation that geometry sculpter in premier doesn't work that way. 

    Well, I just loaded up a scene in 2025 that I created in 4.24 that had morphs on a skirt and shorts. They loaded up in 2025 just as created. So... here's a question,: Once you've created your morph, are you saving it in Mesh Grabber or DFormer, and then doing File/Save As/Support Asset/Modifier Asset?

    Ah I think that was the difference.  It works if you save it as a morph slider, but just doesn't save it like it does in 4.24.  Thanks.  

    Was it a morph or a Mesh Grabber modifier? A Mesh Grabber modifer is using Mesh Grabber directly, so it requires the plug-in (and so won't be usable beyond DS 4.x) but a morph is just data and will load fine using saved asset files or embedded in a Scene, Scene Subset, or Character/Persona preset used to load a new figure.

Sign In or Register to comment.