West Park Positioning

SpeculativismSpeculativism Posts: 135
edited December 1969 in The Commons

Hi, I've purchased all of the various sections of West Park, the treatment room, the ward, the basement, the lobby, etc. and I've experimented with creating scenes for walk throughs in various ways. I just wondered whether there is a "correct" or "default" arrangement? When they load they all load pretty much on top of each other so I wondered if there was a Jack Tomalin building plan that fits them all together or whether they should be treated like movie sets which exist separately from each other in their own space?

Comments

  • fictionalbookshelffictionalbookshelf Posts: 837
    edited December 1969

    I believe they are to be treated like movie sets.

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,813
    edited December 1969

    Yea, there is no fixed layout - however, where possible most all will fit together. So I've made doors stand sizes etc.. and corridors and the like all should be compatible for the different rooms.

  • SpeculativismSpeculativism Posts: 135
    edited December 1969

    Thanks for both replies. I've made one layout where the West Park corridor is connected to the Curious Corridor, which is fun.

  • SpeculativismSpeculativism Posts: 135

    Ten years later and I've created a whole West Park layout with an inside and an outside. For the outside I've used Albert Mansion and a 3-D-C Asylum Building. The 3-D-C Asylum is bigger than Albert Mansion and looks down forebodingly upon it. There is a gap between the shape of the two buildings and the gap forms like a little courtyard in the middle where strange rituals have taken place. I've made many renderings which I've postworked in Filter Forge and then used the set of images as illustrations for a short story about an asylum. You can read it and see the renders on Substack:   https://open.substack.com/pub/speculativism/p/an-institute-of-comparative-madness?r=6x7tz&utm_campaign=post&utm_medium=web

    Speculativism

     

    Untitled36.jpg
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  • jjoynerjjoyner Posts: 748

    Speculativism said:

    ... I've made many renderings which I've postworked in Filter Forge and then used the set of images as illustrations for a short story about an asylum. You can read it and see the renders on Substack:   https://open.substack.com/pub/speculativism/p/an-institute-of-comparative-madness?r=6x7tz&utm_campaign=post&utm_medium=web

    Speculativism

    Hello.  Briefly, how have you used Filter Forge in working in Daz Studio or Daz Studio renders in Filter Forge postwork?  I’m a Daz Studio dabbler/hobbyist and I have several editions of Filter Forge (8, 9 and 10 Pro and 13 Standard).  I’ve done a little exploration with using Filter Forge to texture surface in Daz Studio but I need to explore it much more.  Thanks. 

  • jjoyner said:

    Speculativism said:

    ... I've made many renderings which I've postworked in Filter Forge and then used the set of images as illustrations for a short story about an asylum. You can read it and see the renders on Substack:   https://open.substack.com/pub/speculativism/p/an-institute-of-comparative-madness?r=6x7tz&utm_campaign=post&utm_medium=web

    Speculativism

    Hello.  Briefly, how have you used Filter Forge in working in Daz Studio or Daz Studio renders in Filter Forge postwork?  I’m a Daz Studio dabbler/hobbyist and I have several editions of Filter Forge (8, 9 and 10 Pro and 13 Standard).  I’ve done a little exploration with using Filter Forge to texture surface in Daz Studio but I need to explore it much more.  Thanks. 

    Hi. I used Filter Forge to make the renders look like old, damaged photographs. Here's an example of one of the Daz renders and then the changed version:  

    ghgkh 009.png
    1920 x 1080 - 3M
    Untitled26.jpg
    1920 x 1080 - 2M
  • jjoynerjjoyner Posts: 748

    @Speculativism,

    OK.  Thanks much.

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