Old User, old version of Studio Help

Hi all, 

I am still on version 3.1 of Daz Studio because I never wanted to upgrade as I am only a very casual user. I last used Daz Studio around a month ago and everything loaded and worked properly as it has done for many years. Now, however, very few of my scenes load in. They will get to 100% but Studio will hang and then crash (closes) to desktop. If someone would kindly look through the log file and possibly point me in a direction to fix any issues. I've downgraded and upgraded GPU drivers (RTX 3080ti) but to no avail. This is a sudden issue and although I recently re-installed windows 10, I have done so many times before without issue. I simply can't understand what is missing or happening that causes a crash.

I did install the most recent version of Studio but loading an old scene crashed studio with an error once at 100%. 

 

Opening file Bot.daz...

Reading Bot.daz

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Ran tdlmake on image L:/Daz/Clothes - Bodysuit - cybersuit/Runtime/Textures/Ra Graphics/Cyber Suit Mark II/Cybersuit-Torso-bump.jpg

Ran tdlmake on image L:/Daz/Char - Young AnuV4A4/runtime/textures/FrejaSveva/Anu/FRAnuTorsoS.jpg

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Ran tdlmake on image L:/Daz/Clothes - High Heels - Arrin Noemi High Heel/Runtime/Textures/Arrin/V4GlamourNoemi/GN_Refl512_1.jpg

Ran tdlmake on image L:/Daz/Clothes - Bodysuit - cybersuit/Runtime/Textures/Ra Graphics/Cyber Suit Mark II/Cybersuit-Torso-Fab-bump.jpg

Ran tdlmake on image C:/Users/sneak/Documents/DAZ 3D/Studio3/content/Runtime/textures/DAZ/Characters/MilWom/V4/MLIE/V4LanaTorsoMbutt2 brown tanned.jpg

Ran tdlmake on image L:/Daz/Studio/content/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaTorsoB.jpg

Ran tdlmake on image L:/Daz/Clothes - Bodysuit - cybersuit/Runtime/Textures/Ra Graphics/Cyber Suit Mark II/Blue-Cybersuit-Torso.jpg

Ran tdlmake on image L:/Daz/Char - Exciting Mouth/Runtime/textures/ava_odnajdy/EM_4generationPack/EM_4generationPack_TX.jpg

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Ran tdlmake on image L:/Daz/Studio/content/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaInMouthB.jpg

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Ran tdlmake on image L:/Daz/Clothes - Bodysuit - cybersuit/Runtime/Textures/Ra Graphics/Cyber Suit Mark II/Cybersuit-Torso-White other2.jpg

Ran tdlmake on image C:/Users/sneak/Documents/DAZ 3D/Studio3/content/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaFaceB1.jpg

+++++++++++++++ DAZ Studio 3.1.2.32  starting +++++++++++++++++

DAZ Studio Raw Version: 50397728

Qt Version: 4.5.2

Running on Windows Unknown, Build 9200, No Service Pack Installed

Total Physical Memory: 32686 Mb (34273816576)

Available Physical Memory: 20481 Mb (21476339712)

Total Virtual Memory: 134217727 Mb (140737488224256)

Available Virtual Memory: 134213391 Mb (140732940754944)

Current Memory Usage: 37%

Fri 8. Aug 17:06:50 2025

Temp folder: C:/Users/sneak/AppData/Roaming/DAZ 3D/Studio3/temp

Total temp disk size: 231710 Mb, Available: 121529 Mb

Locale: en_GB

No translator found.

Reading style definition L:/Daz/Studio/resources/style/Carrara.style

Creating managers

Reading help file L:/Daz/Studio/resources/dazhelp.dsh

Reading help file L:/Daz/Studio/resources/hexbridge.dsh

Reading help file L:/Daz/Studio/resources/lipsync.dsh

Reading help file L:/Daz/Studio/resources/optitexcloth.dsh

Reading help file L:/Daz/Studio/resources/puppeteer.dsh

WARNING: .\interface\dialogs\dzbasicdialog.cpp(176): No parent specified for DzBasicDialog!

Scanning import folders

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GL_NV_vertex_program

GL_NV_vertex_program1_1 : NOT INITIALIZED

GL_NV_vertex_program2 : NOT INITIALIZED

GL_NV_vertex_program2_option : NOT INITIALIZED

GL_NV_vertex_program3 : NOT INITIALIZED

GL_NV_viewport_array2 : NOT INITIALIZED

GL_NV_viewport_swizzle : NOT INITIALIZED

GL_NVX_conditional_render

GL_NVX_linked_gpu_multicast : NOT INITIALIZED

GL_NV_gpu_multicast : NOT INITIALIZED

GL_NVX_gpu_multicast2 : NOT INITIALIZED

GL_NVX_progress_fence : NOT INITIALIZED

GL_NVX_gpu_memory_info : NOT INITIALIZED

GL_NVX_multigpu_info : NOT INITIALIZED

GL_NVX_nvenc_interop : NOT INITIALIZED

GL_NV_shader_thread_group : NOT INITIALIZED

GL_NV_shader_thread_shuffle : NOT INITIALIZED

GL_KHR_blend_equation_advanced : NOT INITIALIZED

GL_KHR_blend_equation_advanced_coherent : NOT INITIALIZED

GL_OVR_multiview : NOT INITIALIZED

GL_OVR_multiview2 : NOT INITIALIZED

GL_SGIS_generate_mipmap : NOT INITIALIZED

GL_SGIS_texture_lod : NOT INITIALIZED

GL_SGIX_depth_texture : NOT INITIALIZED

GL_SGIX_shadow : NOT INITIALIZED

GL_SUN_slice_accum : NOT INITIALIZED

GL_WIN_swap_hint : NOT INITIALIZED

WGL_EXT_swap_control

: NOT INITIALIZED

WGL_ARB_buffer_region

WGL_ARB_create_context : NOT INITIALIZED

WGL_ARB_create_context_no_error : NOT INITIALIZED

WGL_ARB_create_context_profile : NOT INITIALIZED

WGL_ARB_create_context_robustness : NOT INITIALIZED

WGL_ARB_context_flush_control : NOT INITIALIZED

WGL_ARB_extensions_string

WGL_ARB_make_current_read : NOT INITIALIZED

WGL_ARB_multisample : NOT INITIALIZED

WGL_ARB_pbuffer

WGL_ARB_pixel_format

WGL_ARB_pixel_format_float : NOT INITIALIZED

WGL_ARB_render_texture

WGL_ATI_pixel_format_float

WGL_EXT_colorspace : NOT INITIALIZED

WGL_EXT_create_context_es_profile : NOT INITIALIZED

WGL_EXT_create_context_es2_profile : NOT INITIALIZED

WGL_EXT_extensions_string

WGL_EXT_framebuffer_sRGB : NOT INITIALIZED

WGL_EXT_pixel_format_packed_float : NOT INITIALIZED

WGL_EXT_swap_control

WGL_EXT_swap_control_tear : NOT INITIALIZED

WGL_NVX_DX_interop : NOT INITIALIZED

WGL_NV_DX_interop : NOT INITIALIZED

WGL_NV_DX_interop2 : NOT INITIALIZED

WGL_NV_copy_image : NOT INITIALIZED

WGL_NV_delay_before_swap : NOT INITIALIZED

WGL_NV_float_buffer

WGL_NV_multisample_coverage : NOT INITIALIZED

WGL_NV_multigpu_context : NOT INITIALIZED

WGL_NV_render_depth_texture

WGL_NV_render_texture_rectangle

: NOT INITIALIZED

OpenGL features for current hardware:

OpenGL provider: NVIDIA Corporation

OpenGL renderer: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2

OpenGL version: 4.6.0

Maximum number of lights: 8

Number of auxiliary buffers: 4

Number of texture units: 4

Depth buffer bit resolution: 24

Maximum OpenGL texture size: 32768 x 32768

Current OpenGL Texture Quality Setting: Good Performance

RGBA color bitplane resolutions: 8 8 8 0

GLSL version: 4.60 NVIDIA

Shadow mapping supported

VBO supported

Clearing the Scene...

*** Scene Cleared ***

Loading plugins:

daznews.dll

dz3dconnexion.dll

dz3dmouse.dll

dzalignace.dll

dzautoshaderbakeractions.dll

dzbrycebridge.dll

dzbvh.dll

dzcolladax.dll

dzcomponents.dll

dzdelightrenderer.dll

dzdformeditor.dll

dzdynlod.dll

dzeasyloader.dll

dzfbxexporter.dll

dzfiguremixer.dll

dzhexagonbridge.dll

dzimageio.dll

dzmanualshaderbaker.dll

dzmaptransfer.dll

dzmorphfollower.dll

dzobjexporter.dll

dzprimitives.dll

dzpuppeteer.dll

dzpz3importer.dll

dzquickstart.dll

dzrenderedit.dll

dzsavefilters.dll

dzsceneinfo.dll

dzscriptedrenderer.dll

dzscriptedsteps.dll

dzshaderbaker.dll

dzshaderbuilder.dll

dzshadermixerbase.dll

dzshadermixergui.dll

dzspotrendertool.dll

dzstartupwizard.dll

dzu3dexporter.dll

dzwinvideo.dll

MoodMaster.dll

dzpowerpose.dll

Total class factories: 687

WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed

3D mouse support library could not be loaded.

Creating interface

Successfully created OpenGL viewport for view1.

Successfully created OpenGL viewport for view2.

Successfully created OpenGL viewport for view3.

Successfully created OpenGL viewport for view4.

Executing startup script...

Started in: L:/Daz/Studio

DAZ Studio Started

Creating Pixel Buffer

Pixel buffer - Width: 1024 Height: 1024

Compiling OpenGL Shader...

Fragment Shader:

Fragment Shader compiled successfully.

Linking Shader:

Shader Program successfully linked.

 

WARNING: Unrecognised OpenGL version

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,895

    Is this all content? What about a primitive (from the Create menu)? If that survives, can you aply a texture to it (through the Surfaces pane)?

  • I can create a primitive and apply a texture. If certain textures aren't available, I get an error asking to locate the texture but it's never caused Studio to hang before. i would simply point to the file or skip it and sort it later.

  • Richard HaseltineRichard Haseltine Posts: 107,895

    But it is failiong on all saved scenes? Or all content, regardless of whether it is a scene or a Poser Import or Daz Studio Format load?

  • If a scene does not load, I always get the GL_ * NOT INITIALIZED message. Is this Open GL? 

  • sneakygloworm_fbf110dfc9 your question looks like a long testament.

    Why not upgrade to Daz Studio 4.24?

    If your computer specs are good enough, you can upgrade to that.

    Hope you can overcome your issue, I wish you luck!

  • I'm getting this inStudio 4 - DAZStudio .exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\dzcore.dll" at 0033:00000000AA381C3C, DzMorphDeltas::clearVertCount()+236 byte(s)

     

    Not much better really. Still clear as mud :S

  • Okay, as a last resort, I re installed win 10 and it did the trick! Many thanks.

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