Old User, old version of Studio Help
Hi all,
I am still on version 3.1 of Daz Studio because I never wanted to upgrade as I am only a very casual user. I last used Daz Studio around a month ago and everything loaded and worked properly as it has done for many years. Now, however, very few of my scenes load in. They will get to 100% but Studio will hang and then crash (closes) to desktop. If someone would kindly look through the log file and possibly point me in a direction to fix any issues. I've downgraded and upgraded GPU drivers (RTX 3080ti) but to no avail. This is a sudden issue and although I recently re-installed windows 10, I have done so many times before without issue. I simply can't understand what is missing or happening that causes a crash.
I did install the most recent version of Studio but loading an old scene crashed studio with an error once at 100%.
Opening file Bot.daz...
Reading Bot.daz
Loaded image V4LanaFaceM1.jpg
Loaded image Inked_Vol8_Tat24.jpg
Loaded image V4LanaFaceM1_!Tattoo 24.dsi
Loaded image Inked_Vol8_Tat24.jpg
Loaded image V4LanaFaceM1_!Tattoo 24_!Tattoo 24.dsi
Loaded image Inked_Vol8_Tat24.jpg
Loaded image V4LanaFaceM1_!Tattoo 24_!Tattoo 24_!Tattoo 24.dsi
Loaded image Inked_Vol8_Tat24.jpg
Loaded image V4LanaFaceM1_!Tattoo 24_!Tattoo 24_!Tattoo 24_!Tattoo 24.dsi
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Loaded image V4LanaFaceM1_!Tattoo 24_!Tattoo 24_!Tattoo 24_!Tattoo 24_!Tattoo 24.dsi
Loaded image New Spec Map private 2.bmp
Ran tdlmake on image L:/Daz/Clothes - Bodysuit - cybersuit/Runtime/Textures/Ra Graphics/Cyber Suit Mark II/Cybersuit-Torso-bump.jpg
Ran tdlmake on image L:/Daz/Char - Young AnuV4A4/runtime/textures/FrejaSveva/Anu/FRAnuTorsoS.jpg
Ran tdlmake on image L:/Daz/Clothes - Bodysuit - cybersuit/Runtime/Textures/Ra Graphics/Cyber Suit Mark II/Cybersuit-Torso-White.jpg
Ran tdlmake on image L:/Daz/Clothes - High Heels - Arrin Noemi High Heel/Runtime/Textures/Arrin/V4GlamourNoemi/GN_Refl512_1.jpg
Ran tdlmake on image L:/Daz/Clothes - Bodysuit - cybersuit/Runtime/Textures/Ra Graphics/Cyber Suit Mark II/Cybersuit-Torso-Fab-bump.jpg
Ran tdlmake on image C:/Users/sneak/Documents/DAZ 3D/Studio3/content/Runtime/textures/DAZ/Characters/MilWom/V4/MLIE/V4LanaTorsoMbutt2 brown tanned.jpg
Ran tdlmake on image L:/Daz/Studio/content/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaTorsoB.jpg
Ran tdlmake on image L:/Daz/Clothes - Bodysuit - cybersuit/Runtime/Textures/Ra Graphics/Cyber Suit Mark II/Blue-Cybersuit-Torso.jpg
Ran tdlmake on image L:/Daz/Char - Exciting Mouth/Runtime/textures/ava_odnajdy/EM_4generationPack/EM_4generationPack_TX.jpg
Ran tdlmake on image L:/Daz/Char - Exciting Mouth/Runtime/textures/ava_odnajdy/EM_4generationPack/EM_4generationPack_Bump.jpg
Ran tdlmake on image L:/Daz/Studio/content/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaInMouthB.jpg
Ran tdlmake on image L:/Daz/Char - Finnia for V4/Runtime/Textures/RMFinnia/RMFniaLsh2.jpg
Ran tdlmake on image L:/Daz/Studio/content/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaTR.jpg
Ran tdlmake on image L:/Daz/Clothes - Bodysuit - cybersuit/Runtime/Textures/Ra Graphics/Cyber Suit Mark II/Cybersuit-Torso-White other2.jpg
Ran tdlmake on image C:/Users/sneak/Documents/DAZ 3D/Studio3/content/Runtime/textures/DAZ/Characters/MilWom/V4/V4LanaFaceB1.jpg
+++++++++++++++ DAZ Studio 3.1.2.32 starting +++++++++++++++++
DAZ Studio Raw Version: 50397728
Qt Version: 4.5.2
Running on Windows Unknown, Build 9200, No Service Pack Installed
Total Physical Memory: 32686 Mb (34273816576)
Available Physical Memory: 20481 Mb (21476339712)
Total Virtual Memory: 134217727 Mb (140737488224256)
Available Virtual Memory: 134213391 Mb (140732940754944)
Current Memory Usage: 37%
Fri 8. Aug 17:06:50 2025
Temp folder: C:/Users/sneak/AppData/Roaming/DAZ 3D/Studio3/temp
Total temp disk size: 231710 Mb, Available: 121529 Mb
Locale: en_GB
No translator found.
Reading style definition L:/Daz/Studio/resources/style/Carrara.style
Creating managers
Reading help file L:/Daz/Studio/resources/dazhelp.dsh
Reading help file L:/Daz/Studio/resources/hexbridge.dsh
Reading help file L:/Daz/Studio/resources/lipsync.dsh
Reading help file L:/Daz/Studio/resources/optitexcloth.dsh
Reading help file L:/Daz/Studio/resources/puppeteer.dsh
WARNING: .\interface\dialogs\dzbasicdialog.cpp(176): No parent specified for DzBasicDialog!
Scanning import folders
Scanning content folders
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GL_NV_vertex_program2 : NOT INITIALIZED
GL_NV_vertex_program2_option : NOT INITIALIZED
GL_NV_vertex_program3 : NOT INITIALIZED
GL_NV_viewport_array2 : NOT INITIALIZED
GL_NV_viewport_swizzle : NOT INITIALIZED
GL_NVX_conditional_render
GL_NVX_linked_gpu_multicast : NOT INITIALIZED
GL_NV_gpu_multicast : NOT INITIALIZED
GL_NVX_gpu_multicast2 : NOT INITIALIZED
GL_NVX_progress_fence : NOT INITIALIZED
GL_NVX_gpu_memory_info : NOT INITIALIZED
GL_NVX_multigpu_info : NOT INITIALIZED
GL_NVX_nvenc_interop : NOT INITIALIZED
GL_NV_shader_thread_group : NOT INITIALIZED
GL_NV_shader_thread_shuffle : NOT INITIALIZED
GL_KHR_blend_equation_advanced : NOT INITIALIZED
GL_KHR_blend_equation_advanced_coherent : NOT INITIALIZED
GL_OVR_multiview : NOT INITIALIZED
GL_OVR_multiview2 : NOT INITIALIZED
GL_SGIS_generate_mipmap : NOT INITIALIZED
GL_SGIS_texture_lod : NOT INITIALIZED
GL_SGIX_depth_texture : NOT INITIALIZED
GL_SGIX_shadow : NOT INITIALIZED
GL_SUN_slice_accum : NOT INITIALIZED
GL_WIN_swap_hint : NOT INITIALIZED
WGL_EXT_swap_control
: NOT INITIALIZED
WGL_ARB_buffer_region
WGL_ARB_create_context : NOT INITIALIZED
WGL_ARB_create_context_no_error : NOT INITIALIZED
WGL_ARB_create_context_profile : NOT INITIALIZED
WGL_ARB_create_context_robustness : NOT INITIALIZED
WGL_ARB_context_flush_control : NOT INITIALIZED
WGL_ARB_extensions_string
WGL_ARB_make_current_read : NOT INITIALIZED
WGL_ARB_multisample : NOT INITIALIZED
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float : NOT INITIALIZED
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_EXT_colorspace : NOT INITIALIZED
WGL_EXT_create_context_es_profile : NOT INITIALIZED
WGL_EXT_create_context_es2_profile : NOT INITIALIZED
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB : NOT INITIALIZED
WGL_EXT_pixel_format_packed_float : NOT INITIALIZED
WGL_EXT_swap_control
WGL_EXT_swap_control_tear : NOT INITIALIZED
WGL_NVX_DX_interop : NOT INITIALIZED
WGL_NV_DX_interop : NOT INITIALIZED
WGL_NV_DX_interop2 : NOT INITIALIZED
WGL_NV_copy_image : NOT INITIALIZED
WGL_NV_delay_before_swap : NOT INITIALIZED
WGL_NV_float_buffer
WGL_NV_multisample_coverage : NOT INITIALIZED
WGL_NV_multigpu_context : NOT INITIALIZED
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
: NOT INITIALIZED
OpenGL features for current hardware:
OpenGL provider: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2
OpenGL version: 4.6.0
Maximum number of lights: 8
Number of auxiliary buffers: 4
Number of texture units: 4
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 32768 x 32768
Current OpenGL Texture Quality Setting: Good Performance
RGBA color bitplane resolutions: 8 8 8 0
GLSL version: 4.60 NVIDIA
Shadow mapping supported
VBO supported
Clearing the Scene...
*** Scene Cleared ***
Loading plugins:
daznews.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzdelightrenderer.dll
dzdformeditor.dll
dzdynlod.dll
dzeasyloader.dll
dzfbxexporter.dll
dzfiguremixer.dll
dzhexagonbridge.dll
dzimageio.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzobjexporter.dll
dzprimitives.dll
dzpuppeteer.dll
dzpz3importer.dll
dzquickstart.dll
dzrenderedit.dll
dzsavefilters.dll
dzsceneinfo.dll
dzscriptedrenderer.dll
dzscriptedsteps.dll
dzshaderbaker.dll
dzshaderbuilder.dll
dzshadermixerbase.dll
dzshadermixergui.dll
dzspotrendertool.dll
dzstartupwizard.dll
dzu3dexporter.dll
dzwinvideo.dll
MoodMaster.dll
dzpowerpose.dll
Total class factories: 687
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for view1.
Successfully created OpenGL viewport for view2.
Successfully created OpenGL viewport for view3.
Successfully created OpenGL viewport for view4.
Executing startup script...
Started in: L:/Daz/Studio
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader...
Fragment Shader:
Fragment Shader compiled successfully.
Linking Shader:
Shader Program successfully linked.
WARNING: Unrecognised OpenGL version

Comments
Is this all content? What about a primitive (from the Create menu)? If that survives, can you aply a texture to it (through the Surfaces pane)?
I can create a primitive and apply a texture. If certain textures aren't available, I get an error asking to locate the texture but it's never caused Studio to hang before. i would simply point to the file or skip it and sort it later.
But it is failiong on all saved scenes? Or all content, regardless of whether it is a scene or a Poser Import or Daz Studio Format load?
If a scene does not load, I always get the GL_ * NOT INITIALIZED message. Is this Open GL?
sneakygloworm_fbf110dfc9 your question looks like a long testament.
Why not upgrade to Daz Studio 4.24?
If your computer specs are good enough, you can upgrade to that.
Hope you can overcome your issue, I wish you luck!
I'm getting this inStudio 4 - DAZStudio .exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\dzcore.dll" at 0033:00000000AA381C3C, DzMorphDeltas::clearVertCount()+236 byte(s)
Not much better really. Still clear as mud :S
Okay, as a last resort, I re installed win 10 and it did the trick! Many thanks.