funkeyness in character converter

blutobluto Posts: 912
edited August 1 in The Commons

how can i fix this.

i am trying to  convert a character from genesis 6 to genesis 3, and every attempt produces wierdness in the regon of the mouth .  the first image is g8  https://www.daz3d.com/forums/uploads/FileUpload/dc/d1a755cba54a5af925f00ad9f3cae3.jpg

 

 the second is the g3 conversion .

https://www.daz3d.com/forums/uploads/FileUpload/51/e6e8034d9354fa62e28d71736a05cb.jpg

 how do i fix this ?, please help

Post edited by bluto on

Comments

  • crosswindcrosswind Posts: 9,546
    edited August 1

    Well, that'll depend on how you converted the Lizardian... though I'm out of curiosity why you had to convert it from G8M to G3M ~~  So, did you convert it with any tools ?

    Anyway, it's not really possible to fix the converted Lizardian in your 2nd screenshot because the mesh of lips... maybe plus teeth and mouth are "glued together". 

    I roughly converted it by using Fit Suit method (just a single dial without Big Scale morph, I didn't split the head & body...) and it seemed the mouth cavity could be fixed. (screenshot 1)

    I sent it to Blender, fixed the Lips and Teeth by using Smooth and Grab brushes, plus a Mask of course. Then sent it back to DS to update Lizardian G3M's morph (screenshot 2)

    Edit: This is a commonly-used way to fix converted figures especially for such non-human creatures with unique head / body parts.

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    Post edited by crosswind on
  • blutobluto Posts: 912
    edited August 1

    i prefer using g3 figures they use less reasources i used rssy character converter script to convert it.

    i dont use blender and do not really know your conversion method .

     is there a chance i can get your morph fix please ?

     

    Post edited by bluto on
  • crosswindcrosswind Posts: 9,546
    edited August 2

    Since the converted character is still a derivative of the original G8M product, I'm not allow to share it as it's against EULA. As for the fix morph, it's allow to share it because it's a delta morph, however it won't work on your G3M figure that was converted with RSSY converter because the mesh is different ~~

    You can refer to Jay's Fit Suit method to make a conversion: https://youtu.be/kXssz90XFEA?si=qeuz0EQHP6jRCkgG You won't get a glued mouth then. RSSY Character Converter cannot make it in this case, AFAIK~~ 

    If you can get the converted result similar to the one that I showed in the above 1st screenshot, I can share the fix morph which will work on it.

    Be noted: Jay's tutorial is for converting G9 > G8, but you just need to adopt the method ! And make sure you have a T-Pose G3M Clone morph on G8M beforehand !

    Post edited by crosswind on
  • blutobluto Posts: 912
    edited August 2

    crosswind said:Be noted: Jay's tutorial is for converting G9 > G8, but you just need to adopt the method ! And make sure you have a T-Pose imG3M Clone morph on G8M beforehand !

     

     

    im not really sure what you mean do i put the g3 shaped into g8 in a t pose?

    Post edited by bluto on
  • crosswindcrosswind Posts: 9,546

    bluto said:

    crosswind said:Be noted: Jay's tutorial is for converting G9 > G8, but you just need to adopt the method ! And make sure you have a T-Pose imG3M Clone morph on G8M beforehand !

     

     

    im not really sure what you mean do i put the g3 shaped into g8 in a t pose?

    Learn from the tutorial first ... dial G3M clone on G8M and give G8M a T-Pose to make it have the same shape and pose as G3M. That's the prerequisite of using fit suit method.

  • blutobluto Posts: 912
    edited August 2

    where am i to find the utilitys tab , couse i cant find it in parameters

    i am a novice and do not know where to find any of the tools he is using in the video

    Post edited by bluto on
  • crosswindcrosswind Posts: 9,546

    If so, I would really really like to suggest you directly use Lizardian G8M rather than any conversion. Frankly speaking it is pretty challenging for a novice to go for such a conversion with this sort of unique creature.

    Converting a human being is much much easier ~~

  • Matt_CastleMatt_Castle Posts: 3,004

    bluto said:

    i prefer using g3 figures they use less reasources

    This is not true.

    The difference in mesh density between G3 and G8 is vanishingly small; at normal subdivision levels, the difference in geometry memory used will be on the scale of a few kilobytes.

    Any meaningful difference in the average resources used to render either generation is entirely down to either subdivision levels or the material set ups used; if you are transferring a G8 character to G3, bringing their materials with them will completely nullify any savings from transferring them, but will also degrade figure quality due to losses and inaccuracies in the transfer.

  • blutobluto Posts: 912

    the real problem in following the video is that he has a custom set up for his user interface and i am using city limits lite , so i dont have the same tab set up as his . that makes it hard to follow step by step

     

  • HavosHavos Posts: 5,575

    I agree with Matt Castle, there are no meaningful resource advantages at all of using G3 over G8. Some G8 skin set ups may have more maps, but there is nothing stopping you from dummying them down to standard G3 set ups.

  • blutobluto Posts: 912

    ok ok ok , im just refuse to be money farmrd by daz ,every 3 years or so we afe forced to get the newest iteration of genesis and i aint that rich 

    i have more products for g3 and prefer to use it over any other figure

     

  • richardandtracyrichardandtracy Posts: 7,113
    Which is a perfectly reasonable and understandable stand to take. I returned to DS in 2019, and have a fair bit of G8F stuff, and I've not really gone to G9. Got a few characters, but I use V3 (from before I took a break in 2007) more frequently than G9. Use what you like, how you like. For those who use DS as a hobby, it's the enjoyment that's the important bit. Regards, Richard.
  • HavosHavos Posts: 5,575

    bluto said:

    ok ok ok , im just refuse to be money farmrd by daz ,every 3 years or so we afe forced to get the newest iteration of genesis and i aint that rich 

    i have more products for g3 and prefer to use it over any other figure

    I fully appreciate this, other people have stuck with older models for the same reason. If you do not need a huge clothing library for your lizard character, you could consider leaving that as G8, and autofitting the G3 clothing you need for it onto the G8 model. I understand that this is not ideal, and having all characters on a single base does have a number of advantages.

  • blutobluto Posts: 912

    can we get back to the point , how do i convert this figure properly

     

  • crosswindcrosswind Posts: 9,546
    edited August 3

    Well, no converter can convert such type of figure properly, you always have to fix a few things ~~  Long time no using RSSY converter... so I converted the Lizardian by using its Custom Character script and fixed its Mouth.

    Extract the data folder within the attached ZIP file to the root directory of your Daz Library. Reload your converted figure, filter by Lizardian G3M - Mouth Fix and  and dial it. (ss1)

    Be noted, you must use the script Convert Custom Character G8M to G3M to convert otherwise it won't work.

    Finally, I believe you must've noticed the artifacts on the hands, that because of Clone used by RSSY converter. (ss2)  I fixed them by the way. You need to dial Lizardian G3M - Hands Fix. (ss3)

    Edit: As for the artifacts on Feet, it's difficult to fix which'll take much more time. I just let them be ~~ Now you can go for Adjust Rigging to Shape  / ERC Freeze as usual.

    zip
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    Post edited by crosswind on
  • blutobluto Posts: 912
    edited August 3

    well the hand fix works but i swear there is no mouth fix dial

    Post edited by bluto on
  • blutobluto Posts: 912
    edited August 3

    this is what i see after doing what you told me step by step

     

    https://www.daz3d.com/forums/uploads/FileUpload/97/97b54f6c6d26387d6396188ae41bc8.jpg

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    Post edited by bluto on
  • crosswindcrosswind Posts: 9,546
    edited August 3

    Is that your converted Lizardian figure ?  I dbl-checked the morph files, they ARE included in ZIP file I attached. 

    Anyway, I re-saved the morphs and re-zipped the file down below. Extract the data folder again to your Daz Library (overwrite!). Then in Parameters pane, Select All, type in Lizardian G3M to filter them out. (ss1)

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    Post edited by crosswind on
  • blutobluto Posts: 912

    since i couldnt be sure it was the converted figure , deleated all previous attemps and did the conversion again .

    i deleated the croswinds file from data and followed your  instructions step by step  .

    i dont really know what to tell you the only fix that shows up is the hand fix. 

    is there any chance of you making a fulll body morf from the corrected figure and sending that

  • crosswindcrosswind Posts: 9,546
    edited August 3

    It's very very odd... I have no idea at all why you couldn't find them ~~

    However, I'm not able to share the full character morph ~~ I can only give you the scene file in which two delta fixing morphs are saved.

    You open the attached DUF file, you SHOULD BE able to find them !  Then you save them as morph assets yourself !

    - Go to: File > Save As > Support Asset > Modifier Asset(s)..., by following the settings in (screenshot 1). 
    - Close the scene. Reload your converted Lizardian G3M. Now you SHOULD BE able to find the morphs, and dial them ~~

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    Post edited by crosswind on
  • blutobluto Posts: 912
    edited August 4

    you said if i could fit a g3 clone to the g8  you could share a fixed geomitry file with me .....

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    Post edited by bluto on
  • blutobluto Posts: 912
    edited August 4

    ok i was able to follow a tutorial for shaping a clone of g3 to g8

     

     

    Post edited by bluto on
  • blutobluto Posts: 912

    thank you for the help . its not perfent but i can live with it

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  • crosswindcrosswind Posts: 9,546

    bluto said:

    thank you for the help . its not perfent but i can live with it

    No problem !  Technically all imperfection can be fixed, but I just didn't have that much time...

    Sorry for that but it still looks good to me. Take it easy ~

  • blutobluto Posts: 912
    edited August 7

    following the skin suit method i managed to translate the figure to genesis 3 female ,and it still has the mouth distortions . how can i fix these as the fix morphs were for g 3

     male

    https://www.daz3d.com/forums/uploads/FileUpload/de/513f788cc055b72e1cc225aaf0fb81.jpg

    Post edited by bluto on
  • Richard HaseltineRichard Haseltine Posts: 107,949

    Please use a non-textured figure or a non-textured drawstyle to show nude figures.

  • crosswindcrosswind Posts: 9,546

    I've already mentioned above that you always have to fix sth. no matter you convert it in which ever ways, only it'll make fixing easier if using fit suit method ......

  • blutobluto Posts: 912

    i have 

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