Change/adapt the shirt automatically generated wrinkles
xavierator
Posts: 161
Dear,
I just purchased this reference:
https://www.daz3d.com/dforce-mi-summer-casual-outfit-for-genesis-8-and-81-males
In case of the shirt, is it possible to change/adapt the automatically generated wrinkles?
Thanks, Xavi

Comments
I don't quite understand what you mean by " change/adapt the automatically generated wrinkles" ? You mean the "wrinkles" on the sleeves or somewhere else ? They're not automatically generated winkles but physically creased mesh ...
You don't want to have those creases on the sleeves ?
I'm referring to modifying the appearance of sleeve wrinkles.
As generated in Daz3D, they are not very organic; some don't look natural.
OK, do you know some software like Blender ? You can send the shirt to Blender, reshape the wrinkles by using Draw / Grab / Smooth / Flat brushes, etc. so as to make them look more organic and / or natural. Then import the shirt back as a fixing morph to DS.
Do you own the model and have used it, or are you just looking at the promo images?
And if the promos, could you say why you cinsider these wrinkles unnatural?
The shirt is dForce, but it will only simulate limited..
I can try it, but I think that my Blender knowledgments are too much simple to make these changes.
Thanks, Xavi
I purchased the Daz3D product.
The promo images are good, but in my opinion, flexing the arms, the wrinkles are not fine.
Thanks, Xavi
Is this after simulation?
Right ~ I could reproduce the "issue" as what you posted above. The vendor removed the weight for dForce modifier on the sleeves so as to keep the form of wrinkls, so Simulation makes to change to them.
Well, the vendor didn't give any corrective morphs on the shirt for Forearm Bend... It's sort of normal... some vendors always fix, some wendors don't.... but I have to say the wrinkles don't look that bad ~~
Besides, even if we send the shirt to Blender, we can mostly fix the outer part rather than inners on that Forearm Bend area ~ more or less like what I roughly smoothed on there a bit. If one wants to make them much more natural, I'm afraid one has to reshape the wrinkels and creases according to a reference image.
In my 4.24.0.3 Daz3D version, I don't have the "Sleeves Fix" parameter you show in the screenshoot.
I only have the parameters shown in the attached image:
Thanks, Xavi
As I said above, that was a morph that I created by smoothing the sleeves in Blender... just showed you an example of fix...