Content Library - no data category
daveso
Posts: 7,768
I cannot find the data category within the file system of the Content Library. Where would it be?
I can see it in the system structure, as illustrated in image attached, but not within DS
Post edited by daveso on

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I don't think you're supposed to see the data folder in the DS Library, I'm not seeing it either. Probably because there's nothing there you can load.
As for the Content folder, that is probably from faulty manual installs where you have included it (it's the root folder in the folder hierarchi in the installers, and should not be included - only extract the files within it into the Library folder).
We all see no data folder there.... In Daz Studio Format, all files in data and runtime folders are non user facing files, so data and runtime folders (they're not categories but just folders...) are not shown in Content Library, i.e. DS hides them.
well, thats interesting...now, it leads to a different problem...where do I find the morphs for products that are located within the data folder. I guess that's my overall problem anyway but I thought it was becasue I couldn't see the data folder. The readme for the product, actually products, does not state where the morphs would be located. I do not see them withing the parameters or shapes panels at all.... or anywhere within the Content Library
Usually there're two ways to locate morph files (DSF files...):
- Filter or locate the morph property in Parameters or Shaping pane, click the gear icon on the right of the morph slider to open Parameter Settings... You'll find a field of File Path, click the browse button to locate the morph in Data folder.
- Directly find the morph file in File Browser. The morph files of character products are always within: your DAZ3D Library\data\DAZ 3D... then for example, drill down to your DAZ3D Library\data\DAZ 3D\Genesis 9\Base\Morphs to locate G9's characters' morphs, by vendors.
On Readme page of a product, as long as there're any DSF files in the product package, you should be able to find the location of morph files by clicking File List
thanks. its actually a dress from Rendo, so the structure might not be the same? so the morphs are dress movements basically. I've had this problem finding morphs from other products from Rendo as well. there are a lot of morphs within the data folder, but maybe nothing to call them up? I'm at a loss. I've never liked Content library.
Anyway, my orkflow to install is the extract the files, copy them, and then paste them into the MY DAZ 3D Library folder. I works for most products, but not all. The morphs included in this package are DSON not DSF.
The folder structure in the data directory is usually created by Daz Studio when someone is saving a prop / a clothing item or a morph, so the morphs should be somewhere like this:
/data/[vendor name]/[outfit name]/[dress name]/Morphs/[vendor name]/
And inside you will likely see a Base folder and all morphs related to the dress should be here.
As far as I know, morphs located inside the /Morphs folder of an item will be automatically loaded with the item they are related to.
Structure for morphs will be the same for all content in DS format.
Morphs often have only "data" files, which are technical files that you wouldn't see in the content library. Installing those files would simply add morph dials in the parameters, shaping and/or posing tabs (depending on what kind of morphs it is) when the original item is selected.
Zips from other stores may have a few extra folders like "my library" or one with the product name above the actuall folders holding the content files (data, Runtime, People, Props...). So when you copy them to your install directory make sure you don't copy over those extra folders and merge the actual content folders with the ones already installed.
The folder of the morphs of "a dress" locates in the path as Elor said. The way of finding the location of these morphs is as same as what I mentioned above: go to the file path in Parameter Settings. Searching in Content Library brings you nothing...
Your workflow of installing 3rd-party products is okay. But for Daz Studio format, morph files are always with file extension *.DSF. DSON means DazScript Object Notation, which is sort of a language rather than a file format / extension.
Besides DSA / DSE (Daz Script Files), there're two commonly-used file formats in DS 4.x format: 1) DSON Support File (DSF), which is non-user facing and used for defining geometry / morphs / UVs etc. 2) DSON User File (DUF), which is user facing and used for storing Scenes, Presets, etc.
DSON is a variant of JSON, Daz Scene Object Notation. It is data, not a script, and is used by both .dsf and .duf files.
I thought it was Daz Script Object Notation, just like Java Script Object Notation
thanks all for the great information. I did get in touch with the PA and he described a way to adjust via dforce, which was cool. way in a different direction. I'm thinking a return on this one.
http://docs.daz3d.com/doku.php/public/dson_spec/start
Right ! Thanks !