IK in DAZ

Ghost_TrainGhost_Train Posts: 61

I'm trying to learn how things work in DAZ for animation.  I'm moving a character around trying to find how out ot turn on IK.  Finally find it in a context menu and it says that its enabled?  But it does not appear to be working at all.  frown  ...then I move the foot and see that it is setup with an unusual IK parent that is not the hip for some reason. 

Normally this should be the hip but it does not react to hip movement at all.
Is there a way to change this so it works like the average character rig where you move the hip and the feet stay put?

Post edited by Ghost_Train on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,081
    edited July 22

    you need to set limits in the parameters by clicking the gear icon by each one

    it's painfully tedious

    nevermind this, I missunderstood

    Post edited by WendyLuvsCatz on
  • Ghost_TrainGhost_Train Posts: 61
    edited July 22

    WendyLuvsCatz said:

    you need to set limits in the parameters by clicking the gear icon by each one

    it's painfully tedious

    I wonder if that is what I accidentally did here.  I did not click through any menus though.  It started working for only one of the feet randomly and I see a little purple icon on the Left foot.

    Hmm.  i gues gif files don't work on the forum.  it stripped all of the ainmation out of it as an attachment.
     

    IK Brokz2.gif
    513 x 330 - 2M
    Post edited by Ghost_Train on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,081
    edited July 22

    I thought you meant a non DAZ character, ignore what I posted was falsely assuming something made for Poser not DAZ studio

    Normally this should be the hip but it does not react to hip movement at all.

    sorry cannot help you as I really don't understand what you are asking to be honest

    and yes you can animate DAZ characters, it's what I do but I don't really understand what you are trying to do

    inverse kinematics are limits on joints mimicking bone rotations and I was falsely assuming you had a figure without them

     

    Post edited by WendyLuvsCatz on
  • Ghost_TrainGhost_Train Posts: 61
    edited July 22

    WendyLuvsCatz said:

    I thought you meant a non DAZ character, ignore what I posted if it is a DAZ one legacy or Genesis

    from what I interpretated I was falsely assuming something made for Poser not DAZ studio

    Normally this should be the hip but it does not react to hip movement at all.

     

    Ah ok.  Are there any DAZ figures that are properly setup for animation then?  Now I have questions about this.  Are Legacy figures broken?

    Post edited by Ghost_Train on
  • Richard HaseltineRichard Haseltine Posts: 108,063

    Are actually setting IK targets or pinning bones?

  • Ghost_TrainGhost_Train Posts: 61

    Richard Haseltine said:

    Are actually setting IK targets or pinning bones?

     

    Just trying to enable/disable IK but the closest things i found to it was the pins which are pretty janky

  • Richard HaseltineRichard Haseltine Posts: 108,063

    For IK you need a target node that the affected chain of nodes will track.

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