(SOLVED) Rigid Follow Node - Child flies away when morph dials used

Joe827Joe827 Posts: 236

I'm trying to use a rigid follow node to make an eyebrow ring move with a character's facial morphs.  I'm using V4 as the figure and a torus as an eyebrow ring.  I've attached images that show the selected polygons used for the follower, the follower location in the scene tab with the Torus, and a gif that shows what happens when I adjust an eyebrow morph.  As you can see, the torus moves forward and backward far away from the figure when the morph dial is manipulated instead of moving up and down with the eyebrow.  I've done this before for nipple and navel piercings and had no problem. 

Any hints?  I've already tried increasing the number of slected polygons for the follower, but that gave me the same results, and I've also double checked my work against this YouTube tutorial.  Thank you.
Update: I am using Daz 4.24.0.3
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Post edited by Joe827 on

Comments

  • felisfelis Posts: 5,751

    Can you show an image with the rigid follower visible on the character? It is 3 lines collered in the base orientation colors.

  • Joe827Joe827 Posts: 236

    felis said:

    Can you show an image with the rigid follower visible on the character? It is 3 lines collered in the base orientation colors.

    Good hint!  For some reason, it added the follower waaaay up there.  When I manually move it to the location of the selected polygons, it works as expected.  For fun, I just tried creating a few more, and all of them end up above the character's head.  I am using Daz 4.24.0.3.

    Follower Location.png
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  • felisfelis Posts: 5,751

    It use just to be lines, but if that is the rigid follower node, then it is no surprise that your piercing is acting weird.

    What is your process for creating it?

  • Joe827Joe827 Posts: 236

    felis said:

    It use just to be lines, but if that is the rigid follower node, then it is no surprise that your piercing is acting weird.

    What is your process for creating it?

    1) Select one or more ploygons using geometry editor
    2) Right click, Geometry Assignment, Create rigid follow node from selected
     

    Creation.png
    920 x 899 - 466K
  • felisfelis Posts: 5,751

    Weird, there should come a cross around the selected polygons.

    I don't know if there is something weird with the old characters. Could you tried on a G8 or G9 just to verify?

  • Joe827Joe827 Posts: 236

    felis said:

    Weird, there should come a cross around the selected polygons.

    I don't know if there is something weird with the old characters. Could you tried on a G8 or G9 just to verify?

    It appears at the expected location on Genesis 8.

    Genesis 8.png
    713 x 741 - 156K
  • crosswindcrosswind Posts: 9,552
    edited July 26

    V4 is different... RFN is created with a wrong value esp. on its Y Translate as well as Y Translate Delta. That was why you found the RFN high up there above the figure.

    If you select RFN, turn on Show Hidden Properties... in Parameters pane, you'll find both values. You can use Y Translate minus Y Translate Delta, RFN will be back to its correct position. Just do the same to X Translate and Z Translate as well.

    Post edited by crosswind on
  • Joe827Joe827 Posts: 236

    crosswind said:

    V4 is different... RFN is created with a wrong value esp. on its Y Translate as well as Y Translate Delta. That was why you found the RFN high up there above the figure.

    If you select RFN, turn on Show Hidden Properties... in Parameters pane, you'll find both values. You can use Y Translate minus Y Translate Delta, RFN will be back to its correct position. Just do the same to X Translate and Z Translate as well.

    Got it.  Thank you both. 

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