setting Environment pane variable, and invoking a utility programmatically

The updated version of "Mask and Multipass Render Toolbox" now consistently leaves the backdrop visible in the render, though it didn't before letting it update. So I have a question (and a second question for extra credit if it's possible).

1. What is the DAZ Script variable or code to set the Environment pane's "visible in render" value? (It's quicker to run a code snippet than to open the pane and change it back after each run of the utility.)

2. (for extra credit!) The "Mask and Multipass Render Toolbox" has a dialog box that opens to select nodes and to select the type of mask (eg Selected Nodes). Is there a way to programmatically call the utility and specify the selected nodes (for a run of images, it might be the same three nodes for all images run) and the Mask type (95% of the time I use "Selected Nodes")? It's an amazing utility of DraagonStorm's, but it would be even better if I could run a code snippet to invoke it.

Thanks in advance for any help!
--John

 

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