Blender Sculpting

I am changing over to Blender to do my modeling and sculpting and I wanted to know how to reproduce the workflow that I did with Zbrush. With Zbrush I can use the Zbrush bridge to send a character and clothing, make some changes like fixing clipping that may happen when clothes overlap, hit the goZ and create the morph without losing any of the pre existing morphs on the object back in Daz.

I am now changing over to Blender and Diffeomorphic to export my scene to Blender to use the sculpting. It appears that I have to export as an obj and the use Morph Loader Advanced to create the morph. This will create a new mesh hence losing all the morphs from the original mesh. Is is possible to recreate the GoZ ability? 

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,488

    Make sure you are exporting at Base resolution and you should be able to make morphs in ZBrush - though it may be more cotmrollable to use OBJ export from DS (and make sure that Blender is set to preserve vertex order).

  • cain-xcain-x Posts: 208

    Save the presets for both DAZ and Blender. Attached are the settings I use to make morphs in Blender.

    2025-07-22 11_46_53-Daz Studio 2025 (6.25) Public Build.png
    490 x 493 - 23K
    2025-07-20 23_07_38-Blender File View.png
    301 x 640 - 41K
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