Math problem for Gen 9 height
wildbillnash
Posts: 784
Okay, here's the math quiz. Who can come up with the formula to determine the height of a G9 figure? They start out at 5'-7" at 100%.
Years ago I came up with the formula for the Gen 8 male and female heights. I also had it for G9 figures. But i forgot what it was and I just can't seem to figure it out again.
For instance, a 5'4" figure is roughly 96.1 and a 5'-11" is 105.6. I have the list for 4'-0" to 5'-11" on my list. But for some stupid reason I never went higher. I need the percentage for 6 foot and taller.
Any help will be greatly appreciated.
Post edited by Richard Haseltine on

Comments
What do you mean " 5'4'' figure is roughly 96.1 " ? What's the unit for 96.1 ? Centimeter ?
If so, 5'4" should be 164.592 centimeters ~~ 1 feet = 30.48 cm
Moved to Technical Help as it iis a question about a specific piece opf content, not the Daz Studio applicaton.
Those are scale percentages, I think - though that of course fails to take account of the way proportions tend to shift with height. If so just diviide the desired height by the height of the figure/character at 100% and multiply by 100 (which is the univeral formula).
.
Ah, 96.1% .........
Propotion Height is much better and you also can tweak it with Measure Metrics and/or Figure Metrics.
Sorry, I forgot to mention it was percetage.
I forgot the metrics, except I think I only have them for Gen 8. I'm going to have to figure this out. Having the formula would be faster.
Richard, I think you have it. A couple of the ones I already did is off, others are spot on. Thank you both for the help. I can't believe I couldn't figure that out. My metal batteries must be getting old in my mental calculator.
Measure Metrics should be able to measure anything.
You can also use a primitive plane, either one horizontally oriented, moved on the Y axis to whatever number of centimeters is 6", or one vertically oriented, made to be 6" tall.
Then, you scale the character using either plane as a guide.
Based on your data, the conversion to change G9’s height appears to be a linear proportion.
Given: 5’-7” is 100% height
5’-4” is 96.1% height
5’-11” is 105.6% height.
Using the first two, then the last two and finally the first and last data points above, the conversion factor ranges between 1.3% and 1.4% for a change of one inch of height. If you use the average of these two values (1.35%), then for every inch of height to be added (or subtracted) from the default height, add (or subtract) 1.35% .
I do mostly the same thing Elor does except I use the cylinder primitive to make a "measuring stick".
So if I want my character to be 5'7", I make a cylinder the length I want and center it under my character with her feet together standing straight.
Length: 5.583 feet (5 foot 7 inches)
Diamter: 1 or 2 inches is good enough
note: Don't parent it to her because it will scale with her and won't be accurate.
5'7" is 67 inches, so every percentage point higher or lower would be a change of .67 inches, while every inch taller or shorter would be a change of (1/67)%, e.g. 5'8" is (68/67)%, or 101.493%