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The crowd is screaming for a tutorial
If only those forum threads that built when dForce/simulation first came out didn't get buried over time. There are the tutorials from DigitalArtLive. Many are a compilation of rgcincy's forum threads.
dForce Expert Guide : Tutorial Course | Daz 3D
dForce Experiments Tutorial | Daz 3D
dForce Case Studies : An In-Depth Tutorial Guide | Daz 3D
dForce Tutorial Set : Fantastic Voyage! | Daz 3D
New dForce Discoveries | Daz 3D
Powerful dForce Discoveries and Solutions | Daz 3D
There were a number of threads dealing with using dForce on older clothing and hair. Those I wish I could track down easily. I would love to do that for so many items.
I use dForce almost anytime I clothe a character. I downloaded dForce Archmage and need to dig in and learn it, along with a lot of other products.
Mary
Massive dForce thread. Everyone should bookmark it: https://www.daz3d.com/forums/discussion/208141/how-to-use-dforce-creating-a-blanket-draping-clothes-on-furniture-and-much-more-commercial/p1
I do use dForce, more than I did now that I have a much faster GPU an RTX3060 12Gb. It wasn't really very practical on my GTX1060 (6Gb), however I now don't actively avoid it, and in the last few days I've been doing a lot of simulations of Linday's Classic Long Wet Hair.
One thing I do wish is that gravity could be other than straight Up(strength -1.0) or Down (strength 1.0) or any value in between. Sometimes it'd be easier to alter the gravitational flux direction than move the character for the simulation and then back to the right orientation afterwards. Or even have the gravity direction animatable so you can use dForce to create knots & things like that.
Regards,
Richard
I hijacked this thread to blather about stacking fruit with planes ...
https://www.daz3d.com/forums/discussion/comment/7859941/#Comment_7859941
This is a really interesting thread, can I still jump in? Heya, Brent and thanks for starting it!
I'm Tina, turned 50 last year but still a silly goose as always. I've had an intense 3d CG phase ages ago, in the early 00s when I also did some 3d work as a PA here and at Rendo's. Then came life, and almost a quarter of a century later, I found my way back and discovered DS Studio used a great render engine now and DAZ even had my last bit of store credit still waiting for me. So now I'm an old-newbie I guess, still finding my way around crazy new shenanigans such as dForce.
I use DS for multiple purposes, the most important one being to develop clearer ideas of my stories' characters, places and situations. It really helps sometimes if you have a more complicated set up in which, say, you aren't quite sure whether person A standing at spot X in the room could realistically see Person B lying at spot Y, to just do a 3d scene of it and look through the camera's eye. I'm also in the process of moving from traditional publishing to self-pub and would love to do my own book covers with it. We'll see how this turns out.
I also use it to wind down if I find the time, trying to create something pretty, without any clear idea to start with. That's always the most fun, just picking up new shiny stuff I got, throwing it together and seeing where it'll want to go.
I hope you'll have lots of fun with your new hobby and will always feel helped and much welcome in the forums!
This!! I only had a sort of vague idea how I wanted my girls' apartment laid out when I started writing their stuff, but after playing Daz Dollhouse for a while, I see the scenes so much more clearly, and my writing definitely reflects that.
One of the kind of crazy things was how the characters have gained a few quirks in the process. As I was trying to find decor to scatter around to make it lived in, I realized that one of them collects decorative eggs -- all gifts from the other one. The idea was spawned entirely by the fact that you can apply a LOT of different shaders to an egg for near-infinite variety, but the whole backstory and symbolism of the thing popped into my head right off and it was just so perfectly, sweetly them.
Before I started using AI, I used dforce in every scene since I strive for realism, especially with hair. I would rather rely on the simulation of the renderer to make things look the way they are supposed to instead of me just guessing in postwork.
Ok It's good to have some user input on the D-Force feature. Thanks! I recently built a new computer so I am checking out its capability so far so good. D-Force might be another good way to expand the capabilities of the program...looks like I have some learning to do!
I'm almost 65. I began with poser 4 ,and Vue 4 or something, it was more than 25 years ago, I remember using my computer 24/24 untill I fried a power supply or 2 !
Nowadays, I mainly use DazStudio, even if I upgraded to Poser 13 for the nostalgia. Since quite a few years I promise myself to dip a toe into Blender !
Vue was a really great landscaping system, untill they were bought by Bentley. My main interest is about interacting humans in natural environnments : I buy almost everything from Howie Farkes, even if Studio is not really the best platform for landscaping compared to Vue.
It's mainly a hobby for me, so I try to keep spendings on the minimal edge. In just bougt an Nvidia RTX 4060 Ti ...
Not so long ago, there was a french guy who designed a very interesting, albeit picky, program for dynamic cloth (WWD at 'Rosity) It's much faster than Dforce, unfortunately he had big sighting problems.
I bought way too many things that are now either free or at an unbelievable discount.
Were I to begin on my 3d adventures now, I would certainly stay on OpenSource stuff. That said, Daz figures are relativelvy easy to use, even if I'm not fond of the Gen9 : there are too many morphes between male, female and other figures. It's really too memory intensive.
A guy at ren... ub is making outstanding shaders, at a very high price, but they are way more realistic, than relatively bland Daz stuff.
Thanks for your insights Golem841. I too have the ame video card installed on my system. I agree with you about the Gen9 line.
Hi Brent and all. Another senior here. I started using Daz in 2020 and quickly got hooked. I've been learning about 3d modeling and art ever since. One step at a time.
I like creating characters and making portraits. I love landscapes and architecture (especially products by FW Design) as well. It's been a blast. I don't do perfect in anything I do; I'm more of a dabbler. I'm curious how things are done and try to see if I can do something similar. I'll take what I learn and apply it to things I'm working on. Sometimes it flies, sometimes it don't.
Anyway, its been fun and the folks at Daz as well as the community have been great.
I'm 76 (and a half) My first order from here was in Sept. 2003. I had a new WinXP machine at home. I got the Michael2.0 and the Barbarian outfit for him. (Yes, I like barbarians). But previous to that I'd been using early versions of Poser, Bryce and Carrara. But previous to those I'd been using Carrara's predecessor RayDream Studio during the '90s on my home Win98 computer. And previous to even that, during the mid '70s, in my spare time at the Kennedy Space Center, I was creating my own 3D objects by scratch from fundamental principles, on a Raytheon RDS-500 mini-computer (the size of a Volkswagon) with only 64KBytes of memory. Input was via Teletype and 80 column punched cards and 8-bit punched tape. Display was via either a Gould electrostatic dot matrix plotter/printer, or a Tektronix 4012 Storage Display terminal. Disk storage was tiny in capacity but had it's own 5 foot high rack. Yeah, yeah, my graphics were only wire-frame work and the objects were simple geometrics and the results weren't earth shattering results, but it was a lot of fun. To animate rotating objects properly/smoothly, I had to pre-render each frame to the vector-graphics Tektronix display, which also fed the vector output through a graphic scan converter to be rasterized and sent to a manually cranked video recording disk (think magnetic phonograph, one video frame per track), turn a crank to advance the record head one track, then record the next frame, etc. etc. Then switch the video to PLAY, rewind the head, and crank the crank at a desired rate to view the result as motion. Wheee!
A lot of work for a rotating cube and a simple airplane model yawing, pitching and rolling. But hey! it was 50 years ago and I was using stone knives and bearskins, and all the graphic software, including floating point arithmetic and printer & display drivers came out-o-my-head.
Yeah, it was convoluted, but it was doable if you had a million dollars of US government ancillary equipment handy.
These days I've got a good sized collection of DAZ items and I still dabble, slightly, but have moved on to other things in my life. I played in the surf for a few decades, but now I just flounder in the white-water.
That is some old school equipment there LeatherGryphon! Welcome Nannerfkm. 3D rendering and animation have come a long way in a short period of time...I wonder how the whole aspect of A.I. Image and video generating will effect us next.
Yowie! Nostalgia attack! A Teletype model 33! Imagine a high-schooler using paper tape to upload BASIC code to a timeshare account on the district's HP 2000/Access at 110 BPS over a phone modem, with run-length encoded data for printing a hand digitized ASCII-art image of the King Tut mask. They framed it in the library. In time there was a model 43, Apple ]['s, and a brief romance with a Tektronix 4054. For as long as I've been doing this, I should be better at it.
Hallelujah!
Disciple
I forgot to mention one other 3D software that I used back at the turn of the century. MojoWorld1.1, a fractal based 3D system. Nice results, but a clumsy, ugly interface. I still have it, and it still worked on Win7. I can't remember testing it on Win10. Great manual describing the theory and philosophy of operation, like all good manuals should. I don't think they ever got past version 3.
Hi all! I'm Steve and I'll be 41 in August and I hail from the south coast of England :)
I've been a vendor here since 2020 but it was very much a spare time/hobby back then. For many years I worked in frontend web development, but was made redundant in late 2022. I found another job about 6 weeks later but it was a massive pay cut and it didn't work out.
At that point (around April 2023) I decided to go full-time with 3D - a dream that I'd had for many years!
I ended up going back into retail from Dec 2023 to October 2024 to help ends meet, and have been working full time on 3D content creation again since then.
Unfortunately I find myself in that position again - creative industries in general are really suffering at the moment and the US -> GBP exchange rate has gotten progressively worse this year, so 3D is going to have to take a backseat and it's back to the general workforce for me :(
I thought perhaps people could tell me what they do with Daz studio.
How did I miss this thread? Let's all join the check in.
Griffin Avid, who made (mostly CGI comics-based) courses for Digital Art Live.
Started using Daz Studio in 2015, I think.
Silver Age, aged. 50+ club.
Fine Arts background, so yeah, I always point back towards the traditional disciplines.
I make comics. Stuff like this....
And videos too.....
And also get threads closed whenever I talk about art.
I think that there is alot of talent in this (room). I want to welcome Silas3d and Griffen Avid to the mix.
Sometimes, I think there might be an overly dramatic reaction to the thought that computers/IT (the pace of life today etc etc) moves so much quicker than it did.
This is an "interesting", comparative watch:
(That's not the same as saying the experience of waiting for LotR to load, from cassette, on a ZX81 isn't much improved nowadays!)
Hello everyone
There's a whole Twilight Zone episode from 1961 about how "modern times" move too fast. The main character is longing for the good old days of the 1800s.
Ahh the twilight zone episodes with Rod Sterling...very cool. Actually would make for a good story rendered in Daz. I think I'll give that a go.