Eyes are shiny and dark in blender
I imported my daz model into blender but in render and material mode the eyes are extremely glossy and shiny and are completely dark. I changed to cycles it did no good. I brought roughness down to zero it didn't work. I looked in shading and it did no good. I changed every possible setting but it's not working. The eyes are just dark and I dont know how to fix it. It's completely useless like this. EVERYTHING works but the eyes. I went into cornea, iris, scylera and messed with settings and not a thing changed. It didnt improve nor did it get worse. It just stays the same completely unchanged by anything I do. It's just stuck this way
what am I doing wrong??? I cant find help anywhere

Comments
Have you tried the eyemoisture surface? Rather than settings like roughness, I'd suggest looking at the transmission (or whatever Blender calls it) for cornea and eyemoisture.
Where at though? This is my first time putting a daz model in blender. I'm lost. My current knowledge of blender and things I googled didnt help. They're still black and shiny with tree branches in them (sometimes)
the nodes make no sense to me. I dont know what to do. I've never seen these nodes before
How did you export stuff from DS to Blender ? Both of Daz to Blender bridge and Diffeomorphic Daz Importer can correctly convert Iray Uber shader to Principle BSDF, e.g. as gordig said, surfaces of cornea and eyemoisture have to be transparent (with correct settings of Refraction / IOR / Color in shader node...)
Strongly suggest use Diffeomorphic which is much more powerful and accurate for auto conversion. https://www.daz3d.com/forums/discussion/689606/diffeomorphic-add-ons-version-4-4-0-released#latest
Check the number of Transmission Light Paths on the Render tab, too.