Searching For Rebecca-Style Twin Ponytail Hair
Seiginotora
Posts: 115
I wanna improve on a G8F model I picked a while ago based off of Rebecca, from Cyberpunk Edgerunners. She's pretty spot on thanks to the one who created her, but the thing that bugs me is the lack of a hair transmap; without it, the hair doesn't look quite right. And making a texture doesn't seem doable as the UV template, when selected, just gives me a blank.
So I want to find a hair prop that matches the style Rebecca wears. I've seen similar ones but not quite. Which is a little disheartening considering I've seen lookalikes of Lucy who has her hairstyle complete with the transmap of her hair.
Any suggestions?
Post edited by Seiginotora on

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Maybe this:
https://www.mankahoo.com/index.php?l=product_detail&p=371
I did find this style...
https://www.daz3d.com/double-tails-hair-for-genesis-3-and-8-females
It's perfect, but there's one jarring drawback; the render time. Because each strand is its own prop it takes FOREVER to render when it's under any sort of lighting. And for the record, I render only in 3DLight because my compy isn't equipped to deal with Iray very much.
That's a caveat that I hadn't considered until yesterday, that the hair prop needs to be of an earlier make so it can render a little faster.
Is it a laptop? If it's a desktop, how old is it?
I'm using an old nVidia GTX1070 Iray card on 15+ year old hardware with 8 GB RAM, works fine. You can get these cards used on eBay for a very low price, from $25-50 and up.
I tried to render that hair, here's how it looks after 12 minutes / 85% complete.
I'm running an iMac, 2019. It does not have an nVidia card built in. Hence why I render in 3DLight most of the time.
Oh, OK. Yes, that's a problem with the Macs, they don't support nVidia cards.
Are you using the original materials with 3DL, or did you apply 3DL shaders?
If you're using 3DL materials based on UberSurface, turning off occlusion for the hair surfaces can help speed up rendering. Maybe raytracing too if you don't have reflective surfaces in your scene (Turning off raytracing means the hair won't show in reflective surfaces, such as glass, water or metals).
Render speed will also depend on what kind of lights you used.
When converting the hair from Iray I clicked on the old "dzDefault" and re-applied the opacity textures manually. I'm not entirely sure how to switch off occlusion though; I didn't see a toggle for it, or a toggle for raytracing, though I do want the hair to show up in reflections with the rest of her.
I'm willing to learn how to optimize things to make the most of what I have though. I converted the textures to UberSurface and I'm gonna see where that takes me.
EDIT: I tried both options; it still renders slow.
Have you tried rendering the entire scene when she has no hair at all (ie the hair is hidden) then unhide her hair and spot render just the hair.
Seems a bit of work. I'd go through the same issues with the lighting, and after a few tests, I can definetly say it's the lighting. I've tested a number of different preset lighting and some renders are quicker than others. This may be a problem considering some settings I've made are tied to their lighting. But I'll do my best to figure things out.
Occlusion and ray tracing are not options of the DzDefault shader, they're from UberSurface shader.
And as I mentioned which lights you used will impact speed too.