Breast morphs and Ripcage G3F

2»

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,845

    Don't tell me she isn't beautyful :)

    Hey, as long as 'you' think she is that is all the matters,smiley

  • cosmo71 said:

    BTW, the face of G3F and all the morphs are also bad crafted. It is nearly impossible to get good results when trying to create a good looking character. Slowly but surely I begin to think that G3F is a real worse figure created by a trainee.

    I agree there is a problem with the breats/ripcage morph. And I agree it seems to be hard to create interesting faces of G3F (by the way i must say most of the G3F clothes published so far are less sophisticated than the G2F were...) But perhaps it's not impossible - waiting for the new version of the GenX conversion tool I transfered my favourite girl from G2 to G3. Don't tell me she isn't beautyful :)

    The render shows skill with the tools, congratz. But her thighs are way too thin (she would be unhealthy). And her head is probably a tad big.

    You definately have a handle on rendering.

    You are right - perhaps i should take here some percents of the head and/or give her some at the thighs. :) But I always thought the balance of head size and body is difficult - in some characters (Darius G2M f.e. the head is too small...)  

  • cosmo71cosmo71 Posts: 3,609
    edited October 2015

     

    cosmo71 said:

    BTW, the face of G3F and all the morphs are also bad crafted. It is nearly impossible to get good results when trying to create a good looking character. Slowly but surely I begin to think that G3F is a real worse figure created by a trainee.

    I agree there is a problem with the breats/ripcage morph. And I agree it seems to be hard to create interesting faces of G3F (by the way i must say most of the G3F clothes published so far are less sophisticated than the G2F were...) But perhaps it's not impossible - waiting for the new version of the GenX conversion tool I transfered my favourite girl from G2 to G3. Don't tell me she isn't beautyful :)

    sad I will never get Dixie transfered to G3F sad it doesn`t work for genesis and for genesis 2 female and so it will not work for genesis 3 female sad She will for ever be a V4.2 woman.

    Post edited by cosmo71 on
  • larsmidnattlarsmidnatt Posts: 4,511
    cosmo71 said:

    BTW, the face of G3F and all the morphs are also bad crafted. It is nearly impossible to get good results when trying to create a good looking character. Slowly but surely I begin to think that G3F is a real worse figure created by a trainee.

    I agree there is a problem with the breats/ripcage morph. And I agree it seems to be hard to create interesting faces of G3F (by the way i must say most of the G3F clothes published so far are less sophisticated than the G2F were...) But perhaps it's not impossible - waiting for the new version of the GenX conversion tool I transfered my favourite girl from G2 to G3. Don't tell me she isn't beautyful :)

    The render shows skill with the tools, congratz. But her thighs are way too thin (she would be unhealthy). And her head is probably a tad big.

    You definately have a handle on rendering.

    You are right - perhaps i should take here some percents of the head and/or give her some at the thighs. :) But I always thought the balance of head size and body is difficult - in some characters (Darius G2M f.e. the head is too small...)  

    yes, i agree its hard to get it right with head sizes very much. that and eye sizes. 

  • fastbike1fastbike1 Posts: 4,079

    Ribcage not Ripcage. Don't need to perpetuate.

    @mgessat_f159911d19  Since you asked, she isn't beautiful. She looks anorexic. It is in the eye of the beholder.

    And Cosmo71 doesn't like anything and thinks they are all ugly. It would seem that He/She is on the tail of the distribution.

     

  • cosmo71cosmo71 Posts: 3,609
    fastbike1 said:

    Ribcage not Ripcage. Don't need to perpetuate.

    @mgessat_f159911d19  Since you asked, she isn't beautiful. She looks anorexic. It is in the eye of the beholder.

    And Cosmo71 doesn't like anything and thinks they are all ugly. It would seem that He/She is on the tail of the distribution.

     

    well, I am not the only one thinking that G3F has some issues that should be fixed, and besides that it is not true. The bendings of G3F are good.

  • cosmo71cosmo71 Posts: 3,609

    cool I close DS4.8 and after it is closed a windows pops up with an error notification LoL

  • cosmo71cosmo71 Posts: 3,609
    edited October 2015

    But you are right, it is in the eye of the beholder and I think V7 for example looks like a drug addict. The thing is if you name something V7 V for Victoria, the figure should be in line with its precursors and not totally different V7 has absolutely nothing to do with Victoria. But well it is okay, seems that a lot of people like anorexic looks and oversized breasts. The glute for example is really good and has good morphs, also other parts of the body but the breasts not and also not the face.

    And the problem with the bad crafted breast morphs is a problem so I do not see why not to name this and the thing that some morphs like "nipple hight" for example would be good to have is also a thing one can name and that the face and its morphs makes it difficult to create a good character is also true and I am also not the only one having this opinion.

    Post edited by cosmo71 on
  • cosmo71cosmo71 Posts: 3,609
    cosmo71 said:

    BTW, the face of G3F and all the morphs are also bad crafted. It is nearly impossible to get good results when trying to create a good looking character. Slowly but surely I begin to think that G3F is a real worse figure created by a trainee.

    I agree there is a problem with the breats/ripcage morph. And I agree it seems to be hard to create interesting faces of G3F (by the way i must say most of the G3F clothes published so far are less sophisticated than the G2F were...) But perhaps it's not impossible - waiting for the new version of the GenX conversion tool I transfered my favourite girl from G2 to G3. Don't tell me she isn't beautyful :)

    The render shows skill with the tools, congratz. But her thighs are way too thin (she would be unhealthy). And her head is probably a tad big.

    You definately have a handle on rendering.

    You are right - perhaps i should take here some percents of the head and/or give her some at the thighs. :) But I always thought the balance of head size and body is difficult - in some characters (Darius G2M f.e. the head is too small...)  

    hmm I think Darius is one of the best characters you can get for g2m

  • cosmo71cosmo71 Posts: 3,609

    @fastbike1

    seems you also don`t accept/like critical statements to critical issues. If you don`t like what I write there is a simple message for you DON`T READ IT

  • cosmo71cosmo71 Posts: 3,609

    Maybe we get some more options for the face and the breasts in the near future if someone creates some shape shifts and control products

  • cosmo71cosmo71 Posts: 3,609
    Zev0 said:

    I wish people removed the breast crease in the normal, bump or displacement maps. The minute you reduce the breast size to next to zero, you get this (see attachment). I already took all my maps into PS and applied the plaster brush to them to get rid of it. Having the crease baked in the normal\displace or bump maps limits its usage regarding what type of breasts you want to use with a particular skin, unless you fix it yourself. Same goes for the crease under the glutes. When you extend the leg you get this dent in the lower thigh. Granted not all sets have this, but still, it should be avoided.

    Do you plan some more breast shape morphs like "nipple hight" for example.

  • Cris PalominoCris Palomino Posts: 12,544

    We have noted that the same arguments are being presented, suggestions and opinions have been given.  Any possible changes by Daz would be forward going and will not reach them in the forums which are peer to peer.  We suggest that if you wish to address these things with Daz, that you submit a ticket.  If the topic cannot remain civil, the thread will be closed.

  • cosmo71 said:

    BTW, the face of G3F and all the morphs are also bad crafted. It is nearly impossible to get good results when trying to create a good looking character. Slowly but surely I begin to think that G3F is a real worse figure created by a trainee.

    I agree there is a problem with the breats/ripcage morph. And I agree it seems to be hard to create interesting faces of G3F (by the way i must say most of the G3F clothes published so far are less sophisticated than the G2F were...) But perhaps it's not impossible - waiting for the new version of the GenX conversion tool I transfered my favourite girl from G2 to G3. Don't tell me she isn't beautyful :)

    The render shows skill with the tools, congratz. But her thighs are way too thin (she would be unhealthy). And her head is probably a tad big.

    You definately have a handle on rendering.

    You are right - perhaps i should take here some percents of the head and/or give her some at the thighs. :) But I always thought the balance of head size and body is difficult - in some characters (Darius G2M f.e. the head is too small...)  

    I think she looks good and different after all in real life there are a lot of variations in builds/sizes some look awkard  too but that makes them unique and even in real life body part proportions can look little off it's the imperfections that add character so good job on her

  • nicsttnicstt Posts: 11,715
    edited October 2015

    Zev0 said:

    I wish people removed the breast crease in the normal, bump or displacement maps. The minute you reduce the breast size to next to zero, you get this (see attachment). I already took all my maps into PS and applied the plaster brush to them to get rid of it. Having the crease baked in the normal\displace or bump maps limits its usage regarding what type of breasts you want to use with a particular skin, unless you fix it yourself. Same goes for the crease under the glutes. When you extend the leg you get this dent in the lower thigh. Granted not all sets have this, but still, it should be avoided.

    Agree as it can even look odd just when reducing breast size, and not removing; I was using Bethany skins on normal size female (ie not Daz size breast, not typical Daz height figure), and I had to edit the normal map.

    mgessat_f159911d19 said:

    BTW, the face of G3F and all the morphs are also bad crafted. It is nearly impossible to get good results when trying to create a good looking character. Slowly but surely I begin to think that G3F is a real worse figure created by a trainee.

    I agree there is a problem with the breats/ripcage morph. And I agree it seems to be hard to create interesting faces of G3F (by the way i must say most of the G3F clothes published so far are less sophisticated than the G2F were...) But perhaps it's not impossible - waiting for the new version of the GenX conversion tool I transfered my favourite girl from G2 to G3. Don't tell me she isn't beautyful :)

    That is in the eye of the beholder; her face certainly has character, although her legs look too thin; some are on occasions, but she could also have - or be overcoming - health issues.

    Having said that, there is such a wide variety out there that normal is tough to determine IMO; the one aspect that does seem to be a DAZ problem is too large heads, and especially too large eyes. (I'm not going to mention the too large breasts again. /nod) Woops.

    Post edited by nicstt on
  • Zev0Zev0 Posts: 7,122
    edited October 2015

    Daz offers the basics to get you started. Us PA's offer the rest. And Fyi there is no such thing as a nipple height morph .

    cosmo71 said:
    Zev0 said:

    I wish people removed the breast crease in the normal, bump or displacement maps. The minute you reduce the breast size to next to zero, you get this (see attachment). I already took all my maps into PS and applied the plaster brush to them to get rid of it. Having the crease baked in the normal\displace or bump maps limits its usage regarding what type of breasts you want to use with a particular skin, unless you fix it yourself. Same goes for the crease under the glutes. When you extend the leg you get this dent in the lower thigh. Granted not all sets have this, but still, it should be avoided.

    Do you plan some more breast shape morphs like "nipple hight" for example.

    I had initially made a nipple height option, but found just moving the nipple up and down caused texture distortions on the areola. So instead I created an areola up and down option, with a nipple rotate up and down setting. All in all, the result shifts the nipple up and down with less texture tearing. So in a way, yes. To me the nipples move up and down better this way, and looks more natural. You can also move the nipples side to side via this method. All this will be part of Breast Control for G3.

    Post edited by Zev0 on
  • cosmo71cosmo71 Posts: 3,609
    Zev0 said:

    Daz offers the basics to get you started. Us PA's offer the rest. And Fyi there is no such thing as a nipple height morph .

    cosmo71 said:
    Zev0 said:

    I wish people removed the breast crease in the normal, bump or displacement maps. The minute you reduce the breast size to next to zero, you get this (see attachment). I already took all my maps into PS and applied the plaster brush to them to get rid of it. Having the crease baked in the normal\displace or bump maps limits its usage regarding what type of breasts you want to use with a particular skin, unless you fix it yourself. Same goes for the crease under the glutes. When you extend the leg you get this dent in the lower thigh. Granted not all sets have this, but still, it should be avoided.

    Do you plan some more breast shape morphs like "nipple hight" for example.

    I had initially made a nipple height option, but found just moving the nipple up and down caused texture distortions on the areola. So instead I created an areola up and down option, with a nipple rotate up and down setting. All in all, the result shifts the nipple up and down with less texture tearing. So in a way, yes. To me the nipples move up and down better this way, and looks more natural. You can also move the nipples side to side via this method. All this will be part of Breast Control for G3.

    Sorry, I meant an areola up/down morph. On V4 the nipple hight morph is also the areola hight morph.

  • cosmo71cosmo71 Posts: 3,609

    When will it come out?

  • cosmo71cosmo71 Posts: 3,609

    The problem with G3F breast morphs is, that all morphs of G3F are affacting different areas, means the area for "breast implant" is bigger than for example "breast size" or "breast small" same with breast diameter which has also another area also the breast shape morphs (1-8) and if you use a character on G3F like V7 the whole thing is getting worse when using some of the morphs together. SO because nearly each morph has an influence on a different area-size of the geometry you get bad results. understandable what I mean, my english isn`t that good that I can exactly explain what I mean.

  • cosmo71cosmo71 Posts: 3,609

    The affacts of breast morphs on the geometry area of the G3F breasts is different and that causes bad results.

  • cosmo71cosmo71 Posts: 3,609

    hopefully zev`s breast control will fix some of the problems.

  • Zev0Zev0 Posts: 7,122
    edited October 2015
    cosmo71 said:

    When will it come out?

    Should be available this month. There is a thread on it if there are any questions. http://www.daz3d.com/forums/discussion/63451/glute-and-breast-control-genesis-3-female-commercial#latest

    Post edited by Zev0 on
  • larsmidnattlarsmidnatt Posts: 4,511
    edited October 2015
    cosmo71 said:

    DAAAAAAAAAAAZ I NEED THE NIPPLE HIGHT MORPH...

    Transfer the V4 one over :) I don't think daz is going to add it back. You might find some nip height morphs elsewhere but I still use the nip height on G1 and G2. Haven't needed to move it over to G3 yet.

    Zev0 said:

    I had initially made a nipple height option, but found just moving the nipple up and down caused texture distortions on the areola. So instead I created an areola up and down option, with a nipple rotate up and down setting. All in all, the result shifts the nipple up and down with less texture tearing. So in a way, yes. To me the nipples move up and down better this way, and looks more natural. You can also move the nipples side to side via this method. All this will be part of Breast Control for G3.

    It was called nip height, but I think it moved the areola. You know how sometimes morphs are called nip, but are really affecting the areola. I haven't used it in a while, but I'm sure it was a areola height that was misnamed.

    Post edited by larsmidnatt on
  • cosmo71cosmo71 Posts: 3,609
    cosmo71 said:

    DAAAAAAAAAAAZ I NEED THE NIPPLE HIGHT MORPH...

    Transfer the V4 one over :) I don't think daz is going to add it back. You might find some nip height morphs elsewhere but I still use the nip height on G1 and G2. Haven't needed to move it over to G3 yet.

    Zev0 said:

    I had initially made a nipple height option, but found just moving the nipple up and down caused texture distortions on the areola. So instead I created an areola up and down option, with a nipple rotate up and down setting. All in all, the result shifts the nipple up and down with less texture tearing. So in a way, yes. To me the nipples move up and down better this way, and looks more natural. You can also move the nipples side to side via this method. All this will be part of Breast Control for G3.

    It was called nip height, but I think it moved the areola. You know how sometimes morphs are called nip, but are really affecting the areola. I haven't used it in a while, but I'm sure it was a areola height that was misnamed.

    yeap, you are right nip hight on v4 means areaola hight

  • cosmo71cosmo71 Posts: 3,609
    Zev0 said:
    cosmo71 said:

    When will it come out?

    Should be available this month. There is a thread on it if there are any questions. http://www.daz3d.com/forums/discussion/63451/glute-and-breast-control-genesis-3-female-commercial#latest

    hopefully with this product a lot of bad crafted original morphs can be fixed.

  • cosmo71cosmo71 Posts: 3,609
    edited December 2015

    Can some explain why some G3F morphs are not accurate?

    An example:

    Breast up/down pose. Why gets the ripcage dented if I move the breast down?

    Another example:

    Why gets the ripcage gets dented if I use the "Breasts small" morph?

    and there are many other morphs like these having influence on bodyparts they should not have. The designers of G3F should have been more accurate on the morphs in my opinion.

    The only good thing is that I have all Zev0 shape and pose sets right now and these work much better than the original DAZ morphs

    Post edited by cosmo71 on
  • scathascatha Posts: 756

    *ribcage, please.

  • Cris PalominoCris Palomino Posts: 12,544
    edited December 2015

    I just tried breasts small on the G3F base and see no indention on the ribcage.  Are you using other morphs other than this at the same time?  We've said before that once you begin using various morphs in conjunction with each other, depending on what you used and what percentages, you can have unexpected results.

    I also saw no problem with breasts up/down.

    Post edited by Cris Palomino on
  • Merged ne thread with existing thread on the same topic.

  • jestmartjestmart Posts: 4,449

    It tends to be a problem when you have a fuller figure character shape dialed in then want to make the breasts smaller (as most full figure characters have large to huge breasts as part of their shape, which I don't like since it is easier to make the breasst larger than it is to make them smaller!).

Sign In or Register to comment.