How do you combine Base Colors images?

Hey guys I'm back!

The story for this one is that just the other day I downloaded a freebie from Renderhub and I got a Medieval Well. But the thing here is that this is the first object where no matter what I do I can't seem to align the surface accurately. Then I notice this is also the first object where multiple base color images are packaged in the download. So I think I could use some help if anybody else has ever done this. I think I am supposed to combine the base colors as I am all the other files for roughness, metal, height, etc. Problem being that I don't seem to be able to get it right still. I have Photoshop and have used Image editor, but still end up with an odd looking well.

 

Does anybody here have any pointers or instructions so I can get this well right? Is this what I am supposed to do? Combine? What blending modes should I use? How do I put this thing together? Thank you all for the help!

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,065

    Click the triiangle enxt to the model name in the Surfaces pane, I suspect it has multiple surface groups and each takes its onw set of maps - with luck they are numbered to match the image file names.

  • BejaymacBejaymac Posts: 1,942

    The OBJ has 10 surfaces, problem is they all have the exact same name, so in DS you only see one.

    The FBX loads in face down, but it is made up of 10 props, each with their own surface.

    So a bit of a headache to get this to work for less experienced users.

  • DabbaRabba87DabbaRabba87 Posts: 11

    Bejaymac said:

    The OBJ has 10 surfaces, problem is they all have the exact same name, so in DS you only see one.

    The FBX loads in face down, but it is made up of 10 props, each with their own surface.

    So a bit of a headache to get this to work for less experienced users.

    Funny thing is that they don't. It's all one big thing and thus one big surface. So I am wondering how to put this all together. If anybody else has any tips I'm open, but in the meantime I'm gonna try and tinker to see how to fix this puzzel. 

  • DabbaRabba87DabbaRabba87 Posts: 11

    Nvm, I found out the issue, the file I downloaded DID have seperate surfaces but DAZ didn't recognize them. I got around it via exporting all the pieces invidiually with blender and now EVERYTHING about the surfaces makes sense and is easy.

  • Richard HaseltineRichard Haseltine Posts: 108,065

    Remove any spaces from the surfaces names - spaces, and other less likely characters, may be valid parts of names in some applications but are not suported in OBJ and so are taken as terminating the name when imported into DS.

  • BejaymacBejaymac Posts: 1,942
    edited July 6

    Doesn't matter how many props were in the scene in MAX, as far as DS is concerned the OBJ is one mesh, this means that any matching surface names in the OBJ will be merged together, so in this case ten "usemtl wire_149149149" in the OBJ becomes one surface called "wire_149149149" in DS.

    The FBX was exported from MAX, which explains why the model loads "face down", MAX uses the vertical Z axis of the real world, while DS uses the vertical Y axis of the computer world. All ten props load each with their own surface, but you need to use a null and parent each prop to it, then use X rotate on the null to move all props as one. As trying to adjust each one separately will result in you pulling out your hair.

     

    Post edited by Bejaymac on
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