Show Us Your Iray Renders. Part IV

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Comments

  • Joe.CotterJoe.Cotter Posts: 3,362
    skamotion said:

    Here's an animated render. It's a shame there's no motion blur function in Iray. Without motion blur,everything looks strobing

    https://www.youtube.com/watch?v=0Rz2jAikVSM

    Very nice work, captured a lot of nuances which make it very realistic.

    This brings up a concept. It would be nice to have movement cycles with parameters to adjust things like hip sway, breast bounce, etc... so that one could build a single motion cycle (aniblock in this case) that could be adjusted to taste or situation.

  • BobvanBobvan Posts: 2,653
    edited October 2015

    Aw, thanks.

    When I was a kid I wanted to become a geneticist so I could make weird new creatures. I was disappointed when I found out what geneticists generally do. (Which is, from what I understand, mostly staring at centrifuges for hours or writing up proposals begging for more money)

                     Muhahaha that's the title of my latest episode (this is a lux render that took around 10 hours) http://fav.me/d8w1dyz

     

     

    Post edited by Bobvan on
  • ToborTobor Posts: 2,300
    skamotion said:

    Here's an animated render. It's a shame there's no motion blur function in Iray. Without motion blur,everything looks strobing

    Motion blur is a part of Iray, but not currently supported in Daz Studio. They have to connect up the interface to use it. If you want motion blue, be sure to submit a support ticket with the product enhancement request (apparently, Daz prefers that to posting in the Product Suggestions forum here).

    There are a couple things D|S doesn't support that are provided in the version of Iray they are using. Motion blur and light (or sky) portals are two of the big ones.

  • LotharenLotharen Posts: 282
    edited October 2015

    Here' my attempt - first time using Vickey 7

    Post edited by Lotharen on
  • Oso3DOso3D Posts: 15,085

    It came out a trifle more Borg-y than I intended, but another WIP for my webcomic.

    A microgravity space station (IE, spins slowly, so chunky design is more permissable. I debated making it more uneven and full of gaps, but a really large/established station fits story, so)

     

    IK Free StationD.jpg
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  • L'AdairL'Adair Posts: 9,479
    Lotharen said:

    Here' my attempt - first time using Vickey 7

    I don't know how long you've been doing 3D, and I don't want to make assumptions based on the low number of comments you've made in the forum. However, I do want to say you nailed it on placing your model on the "ground"... so many early Iray renders, mine included, have the models hovering a slight bit above the ground plane, made obvious by the shadows under their feet. And I really like that you have her looking right into the camera.

    I can't wait to see your next renders! Kudos.

  • L'AdairL'Adair Posts: 9,479

    It came out a trifle more Borg-y than I intended, but another WIP for my webcomic.

    A microgravity space station (IE, spins slowly, so chunky design is more permissable. I debated making it more uneven and full of gaps, but a really large/established station fits story, so)

    I like it. It looks like a torus with the Y axis scaled way up. (Something I'd never have thought a year ago, before getting into DAZ...) And I love the texture. There are no "windows, though. Seems there should be a few of those. And I only bring it up because you said it's a WIP...

  • Oso3DOso3D Posts: 15,085
    Hmm. I'll have to think of how to integrate an emissions map (I did it with other textures on large ships) And yes,the underlying shape is a simple torus. I gave it a geo shell with cutout. The two textures are offset a bit and have further displacement. I am, needless to say, having a blast with filter forge! Having fussy complicated layered seamless textures to play with is extremely useful.
  • LotharenLotharen Posts: 282
    L'Adair said:
    Lotharen said:

    Here' my attempt - first time using Vickey 7

    I don't know how long you've been doing 3D, and I don't want to make assumptions based on the low number of comments you've made in the forum. However, I do want to say you nailed it on placing your model on the "ground"... so many early Iray renders, mine included, have the models hovering a slight bit above the ground plane, made obvious by the shadows under their feet. And I really like that you have her looking right into the camera.

    I can't wait to see your next renders! Kudos.

    Thank you very much! I've been dabbling off and on but could tick off the number of renders I've done on both hands. I've learned a bit just by reading forums on 3D art and try to pay attention to what others have done. I'm learning but having fun at the same time.

    @timmins.william I really like that station. Ill agree about the windows, seeing some sparkling light would give it more ambience. Far better than what I can do right now. I'm just getting into the 3D modeling scene myself and really need to start making something. Now that I have Carrara and Silo 2 I don't have an excuse.

  • Oso3DOso3D Posts: 15,085
    Lotharen: the wonderful thing about good textures is that they can really add huge detail and verisimilitude to even very simple models. Displacement maps create lots of fiddly detail, which is great, because I don't feel like spending a week modeling panels...
  • ZilvergrafixZilvergrafix Posts: 1,385

    Battle on Mars 

     

     

    marsbattle.jpg
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  • IvyIvy Posts: 7,165
    edited October 2015

    Title : VIP

    Some depth Iray renders

    I used Daz  Iray real lights on the interior of darkmatter helicopter, the scene is a HDRi from HDR labs.  I rendered 10 really nice 1080 HD scenes all using just one hdri scene using diffrerent dome settings for the angles.

     I think I got Iray lighting down pat and I really like the Iray real -ights they works very well with HDRi lit scenes.  anyway these are just 3 of the 10 scenes

     best viewed full size really detailed  lighting. in 1080 HD

    5.jpg
    1920 x 1080 - 99K
    3.jpg
    1920 x 1080 - 93K
    6.jpg
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    Post edited by Ivy on
  • jag11jag11 Posts: 885

    Very Nice Renders!

  • grinch2901grinch2901 Posts: 1,247

    Playing around

     

     

    Imagination.jpg
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  • DustRiderDustRider Posts: 2,879

    Still messing around with shaders and lighting. This one took a looooong time to render because of the lighting and using Forest Superior (full set), but I liked the results so I thought I'd share it.

    Be sure to zoom to full resolution to see all the details (including the tatoos).

  • Joe.CotterJoe.Cotter Posts: 3,362

    Very nice.

  • TJohnTJohn Posts: 11,339

    Playing around

     

     

    So cute! smiley

  • BobvanBobvan Posts: 2,653

    Cool more of my simulated night lighting *nudity* http://fav.me/d9c96b7

  • Oso3DOso3D Posts: 15,085

    My webcomic updates Wednesdays. Most of the time. Sometimes. Occasionally.

     

    Today is one of those days! Yay!
    http://thefarshoals.webcomic.ws/comics/37

     

  • IvyIvy Posts: 7,165
    edited October 2015

    The VIP
    10-  1080 HD CG Photo-realistic graphics, rendered in Iray. Link: Take a helicopter ride with a VIP

    Post edited by Ivy on
  • skamotion said:

    Here's an animated render. It's a shame there's no motion blur function in Iray. Without motion blur,everything looks strobing

     

    https://www.youtube.com/watch?v=0Rz2jAikVSM

    I put a request in for motion blur a few months ago. 3dsMax has it. I think we should have it, too. The DAZ person who replied agreed and said the developers would get the suggestion.

  • grinch2901grinch2901 Posts: 1,247
    edited October 2015

    Thanks Tjohn.  I recently bought the Iray Synthetics shader presets which I really like and there were some "patterns" presets included. These were sort of whimsicle, ice cream cones and cupcakes.  That sort of thing.   Yesterday I stumbled across a picture of Katy Perry performing wearing a dress with one of those patterns. So they're an homage to her it turns out.  Who knew I had a "build your own Katy Perry costume" kit?   Personally I'm not a big fan but my daughter is and that inspired the view into a lttle girl's fantasy of pop stardom.

    Post edited by grinch2901 on
  • RAMWolffRAMWolff Posts: 10,343
    DustRider said:

    Still messing around with shaders and lighting. This one took a looooong time to render because of the lighting and using Forest Superior (full set), but I liked the results so I thought I'd share it.

    Be sure to zoom to full resolution to see all the details (including the tatoos).

     

    Dynamic with so much realism.  The skin looks amazing!

  • TJohnTJohn Posts: 11,339
    edited October 2015

    Karen Seven

    Post edited by TJohn on
  • Oso3DOso3D Posts: 15,085
    edited October 2015

    I'm not sure a robot should be wearing knits, but here you go... another WIP.

    I debated about 'spoilers' of appearances, but I figure, first, most of you probably don't bother to look at my webcomic anyway, and second, here I can render larger images than typically appears in the webcomic. So, hey.


    (Ingredients: Bot genesis, Ship Platform filter pattern from FilterForge heavily reworked, clothing by Wilmap, somewhat reworked for transparency)

     

    Kennec.jpg
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    Post edited by Oso3D on
  • Oso3DOso3D Posts: 15,085

    And a revamp of the station from earlier.

     

    IK Free Station2.jpg
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  • FishtalesFishtales Posts: 6,208
    edited October 2015

    And a revamp of the station from earlier.

     

    Very nice. Unfortunately, in the thumbnail, it now looks like an apple with the stalk sticking out the top. The full size is fine though yes

    I did something similar in Bryce a while ago using a Replicated Taurus. I also tried a Ring World.

    Click on image for full size.

    Click on image for full size.

    Click on image for full size.

    replicate-torus-002.jpg
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    replicate-torus-001.jpg
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    Post edited by Fishtales on
  • fastbike1fastbike1 Posts: 4,078

    @timmins.william

    If a robot is wearing clothes at all, I don't see why knits should be excluded. :)

     

  • TJohnTJohn Posts: 11,339

    "Agent"

  • BobvanBobvan Posts: 2,653

    Cool stuff everyone. Land of the giants diorama http://fav.me/d9cfxwe

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